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Cadiboo

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Everything posted by Cadiboo

  1. Your game is lagging badly, then your game is stopping, then the sound system is crashing, then Forge is crashing due to it being unable to run it’s shutdown/cleanup.
  2. It changed from .cfg to .toml and now uses a proper library (electronwill’s nightconfig library with a wrapper for comments and syncing). It was also cleaned up a lot. Configuration doesn’t exist anymore and @Config hasn’t been ported yet. Here’s the commit in which I add an example config to my example mod https://github.com/Cadiboo/Example-Mod/commit/43db50e176d758ade2338764d7e2fe1b63aae7dd
  3. We want the logs, not the crash report.
  4. Restart your computer then run the install with the --refresh-dependencies and --stacktrace options
  5. Because it’s old and we don’t know how it works anymore. Since we don’t know how it works we don’t know to help you
  6. Just because it’s true doesn’t mean it’s relevant. Yes, 9minecraft is run from Vietnam. Yes, they rehost (sometimes outdated) versions of popular mods.
  7. OptiFine https://github.com/sp614x/optifine/issues/2148#issuecomment-496724984
  8. Your code as a GitHub repository + your debug log as a Gist would be helpful
  9. We don’t even know what issue BurningOre is having yet. Make your own thread and put your logs on it
  10. Yes
  11. Assets and data are inside the vanilla minecraft jar. You can either extract that in .minecraft or look at it in your referenced/external libraries in your IDE
  12. Code...? Logs...? Anything that we can use to help you?
  13. Coremods are invasive and if they’re badly written they can break everything. Trying without them would be a good idea. We still don’t have your logs, which likely have a lot more info about any errors. Please post them
  14. How would you go about doing which one?
  15. Open a GUI with NetworkHooks.openGui Register a GUI with ModLoadingContext#registerExtensionPoint (I think) IIRC you can either create an InteractionObject or make your TE implement IInteractionObject, idk which one is recommended.
  16. 1.2.5 is ancient. No one knows anything about it. If you want us to be able to help you and give you support, you need to be on a modern version of Mc.
  17. If you put a breakpoint on the registration code, is it called at all on a server?
  18. Bewichment is the name of the ported version IIRC
  19. Mod config files are in .minecraft/config/
  20. Water logging is rendered separately from json models. If your block has a non-empty fluid state in it, fluid will be rendered in it. Statemappers do not exist past 1.12.2. If you want to ignore a property, just don’t use it at all in your BlockState json.
  21. Editing loot tables is done with JSON. IIRC you can subscribe to the loot table load event to register other loot table pools
  22. This is not a Forge issue. You might want to talk to the Pixelmon devs, talk to their community or look at their Wiki for more info.
  23. Did you change it in both places in the file? Did you refresh that file in Eclipse? The actual files that your game gets launched with are stored in another folder (./bin) and when you change a file you need to make sure that eclipse copies/compiles it to that folder. Eclipse usually does this automatically but it sometimes just doesn’t.
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