
Everything posted by Cadiboo
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Help!!!!!!!! I have problem 2
Your game is lagging badly, then your game is stopping, then the sound system is crashing, then Forge is crashing due to it being unable to run it’s shutdown/cleanup.
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[1.13.2] An alternative way to getSuggestedConfigurationFile()
It changed from .cfg to .toml and now uses a proper library (electronwill’s nightconfig library with a wrapper for comments and syncing). It was also cleaned up a lot. Configuration doesn’t exist anymore and @Config hasn’t been ported yet. Here’s the commit in which I add an example config to my example mod https://github.com/Cadiboo/Example-Mod/commit/43db50e176d758ade2338764d7e2fe1b63aae7dd
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Constant 'Hiccups' with server
We want the logs, not the crash report.
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Failed to get Minecraft Joined SRG. Should not be possible.
Restart your computer then run the install with the --refresh-dependencies and --stacktrace options
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Invalid id 4096 - maximum id range exceeded.
Update to 1.13.2+
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Help!!!!!!!! I have problem 2
Because it’s old and we don’t know how it works anymore. Since we don’t know how it works we don’t know to help you
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Help!!!!!!!! I have problem 2
Just because it’s true doesn’t mean it’s relevant. Yes, 9minecraft is run from Vietnam. Yes, they rehost (sometimes outdated) versions of popular mods.
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1.14.2 forge being buggy
OptiFine https://github.com/sp614x/optifine/issues/2148#issuecomment-496724984
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The game crashed whilst initializing game
Your code as a GitHub repository + your debug log as a Gist would be helpful
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Minecraft forge 1.14.2 mods not working
We don’t even know what issue BurningOre is having yet. Make your own thread and put your logs on it
- Error on startup
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[SOLVED] [1.14] Default resource pack?
Assets and data are inside the vanilla minecraft jar. You can either extract that in .minecraft or look at it in your referenced/external libraries in your IDE
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[1.14.2] Custom Barrel
Code...? Logs...? Anything that we can use to help you?
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My mods arent working on my minecraft multiplayer server
Coremods are invasive and if they’re badly written they can break everything. Trying without them would be a good idea. We still don’t have your logs, which likely have a lot more info about any errors. Please post them
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[1.12.2] Chest empty when retrieving capability
How would you go about doing which one?
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[1.13.2] Custom gui?
Open a GUI with NetworkHooks.openGui Register a GUI with ModLoadingContext#registerExtensionPoint (I think) IIRC you can either create an InteractionObject or make your TE implement IInteractionObject, idk which one is recommended.
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[1.2.5] Game crash upon launch
1.2.5 is ancient. No one knows anything about it. If you want us to be able to help you and give you support, you need to be on a modern version of Mc.
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[SOLVED][1.13.2] Working on SSP but not on SMP? :O
If you put a breakpoint on the registration code, is it called at all on a server?
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Mod Porting Permissions
Bewichment is the name of the ported version IIRC
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Codechickenlib crashing
Mod config files are in .minecraft/config/
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[SOLVED] [1.14.2] Block model loader ignores a property?
Water logging is rendered separately from json models. If your block has a non-empty fluid state in it, fluid will be rendered in it. Statemappers do not exist past 1.12.2. If you want to ignore a property, just don’t use it at all in your BlockState json.
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[1.12.2] Check If A Blockstate is a Fluid/Flowing fluid
BlockFluid#isSource
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[1.14.2] How to set up loot tables
Editing loot tables is done with JSON. IIRC you can subscribe to the loot table load event to register other loot table pools
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1.12.2 Pixelmon Spawning
This is not a Forge issue. You might want to talk to the Pixelmon devs, talk to their community or look at their Wiki for more info.
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1.14.2 forge crashes after load screen(after main menu fade) in eclipse. Can't find resource index file?
Did you change it in both places in the file? Did you refresh that file in Eclipse? The actual files that your game gets launched with are stored in another folder (./bin) and when you change a file you need to make sure that eclipse copies/compiles it to that folder. Eclipse usually does this automatically but it sometimes just doesn’t.
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