
Everything posted by Cadiboo
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Can someone help me with this problem? Transparent block
Not all of those are necessary
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I need help with this problem and i dont understand
What mods do you have installed, and do you have any coremods installed?
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How do i install mods CAN SOMEONE EXPLAIN I CANT GET TO APPDATA IN MY FILES!
The mods folder is create once forge has already run once, it is perfectly safe to create it yourself and put mods in it. Only download mods from CurseForge, mods from any other site are likely to be outdated and can include viruses/malware!
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MFR missing textures
I want you to post your logs. Instructions can be found in my signature (the text below all of my posts unless you’re on mobile) and the EAQ, among other places
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Crashes with codechickenlib
Deleting it should fix it
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Assistance
You need to make a new profile with Forge as the version
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MFR missing textures
Please post your logs as described in my signature and the EAQ
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Rendering Bug
It is mod’s responsibility to stay compatible with Forge, if most items render, I would say it is more likely that Mekanism is doing something that is no longer supported than that Forge is broken. I think that it’s better to report it to Mekanism first, if the developer says that it’s forge that is broken, then report it to forge
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Rendering Bug
Create an issue on Mekanisms issue tracker (on GitHub I believe)
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custom block model rendering glitch MC 1.12.2
do you set it’s registry name?
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[1.12.2] Can't texture ItemBlock
No, you need to use the registry events which are fired after preinit
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Beta testing of 1.13
Debug why it happens, then make an issue on their GitHub
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custom block model rendering glitch MC 1.12.2
- Unreadable code - Uses bad practices that can break other mods - They own your mod completely, and you can never use any of the generated code - etc.
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"Fake" blocks surrounding chunk.
https://gist.github.com/Cadiboo/7e46eb6e59d94c29d12dfdb087ea8b9f This took me about 2 hours longer than it should have, I forgot to call draw on the tessellator instead of the bufferBuilder... It draws a trail of iron ore behind the render view entity. This method renders everything each frame, which may/may not be what you want. It is the most compatible way to achieve this, but also one of the most performance intensive
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[SOLVED | 1.12] cannot resolve symbol 'String'
From your code it looks like you need to import String from java.lang. If you don’t know Java, you need to learn it before starting Modding. Even spending half an hour reading about it should be enough to get you started. Forge modding is very complex due to a number of reasons, and a firm grasp of Java is absolutely essential to doing anything with Forge
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custom block model rendering glitch MC 1.12.2
Do you mean MCreator?
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"Fake" blocks surrounding chunk.
BlockRendererDispatcher renders the block for you, what you need to do is set up the correct translations and start & end the BufferBuilder. What exactly do you want an example of?
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Beta testing of 1.13
People who want to test forge should watch cpw’s stream about setting up a 1.13 mod
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How to make an event in the world where you can respawn your entity
I think you could make your own entity item and do stuff in its onUpdate method
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Does anyone know if the rewritten rewritten mod loading system coming with forge for 1.13 will be backported to 1.12.2?
The 1.13 complete rewrite was exactly that, a complete rewrite. It is not plausible for Forge to do a 1.12.2 backport without probably spending as much time on it as they did with 1.13
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Minecraft error
Sorry we don't support 1.7.10 (it's 4+ years old!) or any version under 1.10 on this forum anymore due to their age. We simply don't know how to help you anymore. You can go to the Minecraft Forum where I think that they still still support older versions, or update to a modern version of Minecraft (the latest version or the one before it) to receive support on this forum.
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CodechickenLib crashing on 1.12.2
Delete your config for the mod and try again, if that doesn’t fix it report this to the author of the mod
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1.12.2 PVP Question
Make a timer in these events, decrement/increment it every tick and then check it’s value to see how long it was since the player was hurt/attacked someone
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Lava springs
You might want to look at the flags in notifyBlockUpdate, I don’t think 0 is what you want
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Lava springs
I think you have to call world#notifyBlockUpdate or a similar method
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