Jump to content

Cadiboo

Members
  • Posts

    3624
  • Joined

  • Last visited

  • Days Won

    58

Everything posted by Cadiboo

  1. Not all of those are necessary
  2. What mods do you have installed, and do you have any coremods installed?
  3. The mods folder is create once forge has already run once, it is perfectly safe to create it yourself and put mods in it. Only download mods from CurseForge, mods from any other site are likely to be outdated and can include viruses/malware!
  4. I want you to post your logs. Instructions can be found in my signature (the text below all of my posts unless you’re on mobile) and the EAQ, among other places
  5. Deleting it should fix it
  6. You need to make a new profile with Forge as the version
  7. Please post your logs as described in my signature and the EAQ
  8. It is mod’s responsibility to stay compatible with Forge, if most items render, I would say it is more likely that Mekanism is doing something that is no longer supported than that Forge is broken. I think that it’s better to report it to Mekanism first, if the developer says that it’s forge that is broken, then report it to forge
  9. Create an issue on Mekanisms issue tracker (on GitHub I believe)
  10. do you set it’s registry name?
  11. No, you need to use the registry events which are fired after preinit
  12. Debug why it happens, then make an issue on their GitHub
  13. - Unreadable code - Uses bad practices that can break other mods - They own your mod completely, and you can never use any of the generated code - etc.
  14. https://gist.github.com/Cadiboo/7e46eb6e59d94c29d12dfdb087ea8b9f This took me about 2 hours longer than it should have, I forgot to call draw on the tessellator instead of the bufferBuilder... It draws a trail of iron ore behind the render view entity. This method renders everything each frame, which may/may not be what you want. It is the most compatible way to achieve this, but also one of the most performance intensive
  15. From your code it looks like you need to import String from java.lang. If you don’t know Java, you need to learn it before starting Modding. Even spending half an hour reading about it should be enough to get you started. Forge modding is very complex due to a number of reasons, and a firm grasp of Java is absolutely essential to doing anything with Forge
  16. Do you mean MCreator?
  17. BlockRendererDispatcher renders the block for you, what you need to do is set up the correct translations and start & end the BufferBuilder. What exactly do you want an example of?
  18. People who want to test forge should watch cpw’s stream about setting up a 1.13 mod
  19. I think you could make your own entity item and do stuff in its onUpdate method
  20. The 1.13 complete rewrite was exactly that, a complete rewrite. It is not plausible for Forge to do a 1.12.2 backport without probably spending as much time on it as they did with 1.13
  21. Cadiboo

    Minecraft error

    Sorry we don't support 1.7.10 (it's 4+ years old!) or any version under 1.10 on this forum anymore due to their age. We simply don't know how to help you anymore. You can go to the Minecraft Forum where I think that they still still support older versions, or update to a modern version of Minecraft (the latest version or the one before it) to receive support on this forum.
  22. Delete your config for the mod and try again, if that doesn’t fix it report this to the author of the mod
  23. Make a timer in these events, decrement/increment it every tick and then check it’s value to see how long it was since the player was hurt/attacked someone
  24. You might want to look at the flags in notifyBlockUpdate, I don’t think 0 is what you want
  25. I think you have to call world#notifyBlockUpdate or a similar method
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.