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Cadiboo

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Everything posted by Cadiboo

  1. I wouldn't usually recommend this, but as it has a private constructor you probably won't mess with anything. You could use an Access Transformer
  2. You're appear to be trying to load a mod made for <1.7.10 (or at least with references to 1.7.10 classes) on 1.12.2
  3. the actual installer log please (found in the same folder as the installer)
  4. Seems to be a problem with immersiveengineering. Make sure you have the latest vesion, and if you do and the problem persists contact the mod dev
  5. It's up to mods to be compatible with Forge, not the other way round. Contact the mod dev or downgrade your Forge version.
  6. You can submit a PR on GitHub, but with 1.13 dev it’s unlikely to be accepted anytime soon
  7. I can think of a dirty hack (asside from a coremod) use GLStateManager to set the alpha to what it’s going to be set in the render call (so the state manager will ignore the next call) then directly set you values with GL11. In the post event set it back with GL11/change it to something else with GLStateManager
  8. You can’t create a new item, this usually crashed the game - you want an ItemStack. I would just copy the code from ItemHoe
  9. Does running your event subscriber with LOWEST priority fix it?
  10. You are doing everything wrong from what I can see, you should read and check out https://github.com/Cadiboo/Example-Mod Your actual issue is caused by this
  11. I learned Modding and Java almost entirely through trial & error and watching bad YouTube tutorials, so it is possible to just jump right in the deep end and start making mods. I did have prior programming experience (JavaScript, PHP, HTML, etc.) though, and learning Java was still an extremely big learning curve. You should definitely familiarise yourself with the language and read LOTS of Java tutorials. Once you’ve done this I reccomend creating a GitHub account, downloading GitHub Desktop or another git client, going to https://github.com/Cadiboo/Example-Mod and and cloning/forking/downloading the repository. Once you have done this, follow the setup instructions and start Modding! There are lots of good resources in the README of that repository that you should read. Disclaimer: this is a repo that I set up for this situation, if you have problems feel free to contact me. I check these forums semi-regularly, but if you want to talk to me fast you can add me as Cadiboo#8887 on Discord.
  12. You might want to take a look at https://github.com/Cadiboo/Example-Mod/blob/4ed728a75815285c6382420832a1b671142e60c4/src/main/java/io/github/cadiboo/examplemod/util/ModGuiHandler.java
  13. Please send your model registration code and your logs
  14. Forge is going to 1.13 then maybe 1.13.1 or straight to 1.13.2, I forget which. Either way, the 1.13.x updates shouldn’t take much time at all after Forge gets to 1.13
  15. try stepping through your code with the debugger
  16. cpw did a stream on how to set up userdev, you need a bunch of stuff in your mods.toml IIRC
  17. It gets drawn in drawGuiContainerForegroundLayer. You can draw it yourself
  18. You'll want to make a ticking TileEntity for it
  19. Logs...? Those aren't links, but you're github is in your signature
  20. don't do that, please Take a look at https://stackoverflow.com/questions/22663479/how-to-make-a-ellipse-from-points
  21. check if the block has an ItemHandler capability (it means its any type of item-storage TE) with tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing) or tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, facing)!=null
  22. You could probably just make an entity that extends entity boat, add "this.isImmuneToFire = true" to the constructor and add lava to everywhere water is referenced
  23. No, submit a PR to fix it ?
  24. The tile entity should override the has/getCapability methods appropriately replace everything from IInventory with the tile entities ItemstackHandler You can see an example at https://github.com/Cadiboo/WIPTech/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/tileentity/TileEntityModFurnace.java#L300-L340 and https://github.com/Cadiboo/WIPTech/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/inventory/ContainerModFurnace.java
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