
Everything posted by Cadiboo
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Minecraft Forge V. 14.23.2806 crash on load
Please post your entire debug log as described in my signature and the EAQ
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[1.12.2] Crash reports after leaving a server
You appear to have a number of problems including - Using incompatible Forge and OptiFine versions - Using versions of mods written for a different minecraft version The direct cause of this error appears to be a mod passing a null entity in a packet
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[1.12.2]Safely changing ResourceLocation used to register a TileEntity
Yeah, my bad, you need DataFixers for TileEntities. Mojang has also recently open-sourced their datafixing library Mostly the harder to screw up
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[1.12.2]Safely changing ResourceLocation used to register a TileEntity
Forge provides the MissingMappingsEvent, I think it also fires for tile entities. Don’t construct a ResourceLocation like that (domain+”:”+path), construct it with the overload that takes seperate parameters (domain, path)
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How to handle shader exceptions for minecraft specific blocks
You could always edit the shaders
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My game Crashing after making an item
Seems like pain IMO
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Beta testing of 1.13
What would you test specifically? That it runs on 1.13? It’s on the Forge files page
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Custom GUI Setting Slots
IInventory is legacy vanilla code, IItemHandler is forge’s intercompatible replacement
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Custom GUI Setting Slots
In this (specific) case both need to be unique, which is what I meant
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Custom GUI Setting Slots
ID -> slotIndex, pretty much the same thing tho
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Custom GUI Setting Slots
You have an arbitrary number of slots, you were assigning: slot 0 to single slot slot 0 to container slot 0 slot 1 to container slot 1 slot 2 to container slot 2 ... slot 8 to container slot 8 now you are assigning slot 9 to single slot slot 0 to container slot 0 slot 1 to container slot 1 slot 2 to container slot 2 ... slot 8 to container slot 8 Previously you were assigning to slots to the same slot ID index, hence the duplicate slots
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[1.12.2] Overlaying Item On Top of Item
You want a custom baked model implementation. TheGreyGhost has one in MineraftByExample at https://github.com/TheGreyGhost/MinecraftByExample, however the code is a bit outdated. You should read and
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[1.12.2] Comparing ItemStack lists
That was the point, their using a boolean array called unused that is initialised to true, I would use a boolean array called used that is automatically initialised to false
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Glint effect TileEntityRenderer
I assume you would want to change the UV somehow
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Where to create object of custom model?
I would create it in a static initialiser or the model registry event in your client event subscriber
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onLivingDeath event not fireing at EntityPlayer#onDeath ?
Which client?
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[1.12.2] .mtl file doesn't load textures
Please post your log as well
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Failed to add into filestore/Could not resolve all dependencies
Please post the results using the —info and —stacktrace options. You can also run it with —refresh-dependencies and see if that fixes it
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Glint effect TileEntityRenderer
You might want to look at ItemRenderer#renderOverlay (it might be called renderItemGlint, I’ve forgotten)
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Making Non-living entity
That code... take a look at https://github.com/Cadiboo/Example-Mod/blob/4ed728a75815285c6382420832a1b671142e60c4/src/main/java/io/github/cadiboo/examplemod/EventSubscriber.java#L101-L122 for how to use the EntityEntryBuilder (which you need to use) and https://github.com/Cadiboo/Example-Mod/blob/4ed728a75815285c6382420832a1b671142e60c4/src/main/java/io/github/cadiboo/examplemod/client/ClientEventSubscriber.java#L68 for how to register an entity renderer. If you are familiar with the double colon method reference notation you can use it here (Entity____Renderer::new)
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[1.12.2] Getting all Ingots from vanilla / other mods.
You might want to consider using streams for readability
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CodeChickenLib is crashing on 1.12.2 WHY
The mod appears not to be working, you should contact the author. Optifine HD_U_E3 is only officially compatible with Forge #2795
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CodeChickenLib is crashing on 1.12.2 WHY
I think you should contact the author of CodeChickenCore. and aren't officially compatible
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CodeChickenLib is crashing on 1.12.2 WHY
You need to only have 1 version of a mod installed at any one time
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CodeChickenLib is crashing on 1.12.2 WHY
You need to post the rest of that log (in a spoiler - click the eye icon while posting - or using a service like GitHub Gist or PasteBin)
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