
Everything posted by Cadiboo
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Can connect to forge server locally, public ip doesn't work for me or friends.
Are you 100% sure about that? How are you port forwarding your server?
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Minecraft world gen crash
Try removing one or both of those mods
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[1.12.2] Linux and Windows Cross Platforming
There is already a button in the title screen to quit the game. If you want to add a button while loading you can simply call FMLCommonHandler#exitJava. You can see an example of how I do it at https://github.com/Cadiboo/NoCubes/blob/a1320c7012ff3b9a28446e5b32760d98357a523b/src/main/java/io/github/cadiboo/nocubes/util/IProxy.java#L28 Please note that I do not encourage what I do in that method, it’s a dirty countermeasure to get around people downloading outdated versions from 3rd party sites & complaining about bugs I fixed 6 updates ago.
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Sapling Model
Can you explain what is wrong? Everything looks perfect to me
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Client side entities?
The one use of it I can think of was mentioned in a thread about how to teleport the player’s camera around without moving the player
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Need Help With Death Event
The debugger in your IDE. http://www.vogella.com/tutorials/EclipseDebugging/article.html https://www.jetbrains.com/help/idea/debugging-your-first-java-application.html
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Need Help With Death Event
Just saw that this is for 1.8.9 Sorry we don't support 1.8.9 (it's 3+ years old!) or any version under 1.10 on this forum anymore due to their age. We simply don't know how to help you anymore (as you can see). You can go to the Minecraft Forum where I think that they still still support older versions, or update to a modern version of Minecraft (the latest version or the one before it) to receive support on this forum.
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Need Help With Death Event
Step through your code with the debugger, see if it gets called
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Client side entities?
No, networking IDs would break
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1.12.2 Modded Server Crash (java.lang.NoClassDefFoundError: net/minecraft/client/renderer/color/IItemColor)
Mods from other sites can contain malware
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Minecraft world gen crash
And preferably your debug.log too. Please use a hosting service like GitHub Gist or Pastebin. Read my signature or the EAQ for more detailed instructions
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Client side entities?
Entities kinda need to be both client & server side. Not having them on both leads to desync and weird bugs
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@Config Not Working
Instance based means that you registered the subscriber with EVENT_BUS.register(new EventSubscriber()) Instance based subscribers must have instance (non-static) @SubscriberEvent annotated methods. Static EventSubscribers are registered with @EventBusSubscriber or EVENT_BUS.register(EventSubscriber.class). Static based subscribers must have static @SubscriberEvent annotated methods. You've got a static event subscriber with instance methods (which won't be called), simply add static to your methods and you're done (and remove the double registration)
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custom crafting recipe doesn't work
If it loads & registers properly, but you can’t use it in the game you should probably do some digging with the debugger, I would start by taking a look at the recipe registry & checking the contents of your recipe
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custom crafting recipe doesn't work
Could you restate that? Did you change “dreamid:cloud” to “minecraft:cloud” or did you change “dreamod:cloud” to “minecraft:cloud” or visa versa? If it gets to the registration phase it would either work or throw an error I’m pretty sure
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Can someone help updating a 1.10 mod to 1.12 and 1.13?
You don’t really have any choice at all, you need to learn pogramming ?
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LivingEquipmentChangeEvent client side
Directly calling something on ClientProxy defeats its purpose IIRC, You need to call the method from your proxy instance
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custom crafting recipe doesn't work
As I said, without code or logs we can’t really help. You could put a breakpoint where recipes get serialised and see if your recipe is loaded. If you aren’t willing to post your code, feel free to look at my Open Source mod(s), specifically https://github.com/Cadiboo/Example-Mod/blob/55e2ba2066b975dc5946170b00f6731a19aa2bb6/src/main/resources/assets/examplemod/recipes/example_recipe.json
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How to get my item to be dropped from grass? - 1.12.2
You should really change the package name, even just changing it to mod instead of com is acceptable. It will take 30 secs and save you from potentially lots of pain in the future.
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custom crafting recipe doesn't work
I never said anything about open source. But if you want our help, we need your code. I’m also personally against not having your code FOSS, or at least Visible Source with minimal restrictions, IMO there is no reason at all not to have your software open source unless you are using bad encryption, in which case having it closed source will only hurt you in the long run anyway. ~~Without any of your mod’s code I can only reccomend checking your model registration code~~ Edit: sorry, 2am brain, idek what I was thinking
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How to do rendering on a json model?
The solution was to call ItemRenderer#renderModel with the proper transforms I think
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[1.12.2] collidedHorizontally not working
@Discult I think your comment broke
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How do i make a moving texture?
This is done in the bow code with multiple property getters IIRC. As Discult said, the vanilla resources are the best (fire, water, lava etc.)
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custom crafting recipe doesn't work
Can you post your code as a GitHub repository?
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Behold, a Multiline GuiTextField!
Are you planning on implementing this?
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