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Cadiboo

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Everything posted by Cadiboo

  1. Are you 100% sure about that? How are you port forwarding your server?
  2. Try removing one or both of those mods
  3. There is already a button in the title screen to quit the game. If you want to add a button while loading you can simply call FMLCommonHandler#exitJava. You can see an example of how I do it at https://github.com/Cadiboo/NoCubes/blob/a1320c7012ff3b9a28446e5b32760d98357a523b/src/main/java/io/github/cadiboo/nocubes/util/IProxy.java#L28 Please note that I do not encourage what I do in that method, it’s a dirty countermeasure to get around people downloading outdated versions from 3rd party sites & complaining about bugs I fixed 6 updates ago.
  4. Can you explain what is wrong? Everything looks perfect to me
  5. The one use of it I can think of was mentioned in a thread about how to teleport the player’s camera around without moving the player
  6. The debugger in your IDE. http://www.vogella.com/tutorials/EclipseDebugging/article.html https://www.jetbrains.com/help/idea/debugging-your-first-java-application.html
  7. Just saw that this is for 1.8.9 Sorry we don't support 1.8.9 (it's 3+ years old!) or any version under 1.10 on this forum anymore due to their age. We simply don't know how to help you anymore (as you can see). You can go to the Minecraft Forum where I think that they still still support older versions, or update to a modern version of Minecraft (the latest version or the one before it) to receive support on this forum.
  8. Step through your code with the debugger, see if it gets called
  9. No, networking IDs would break
  10. And preferably your debug.log too. Please use a hosting service like GitHub Gist or Pastebin. Read my signature or the EAQ for more detailed instructions
  11. Entities kinda need to be both client & server side. Not having them on both leads to desync and weird bugs
  12. Instance based means that you registered the subscriber with EVENT_BUS.register(new EventSubscriber()) Instance based subscribers must have instance (non-static) @SubscriberEvent annotated methods. Static EventSubscribers are registered with @EventBusSubscriber or EVENT_BUS.register(EventSubscriber.class). Static based subscribers must have static @SubscriberEvent annotated methods. You've got a static event subscriber with instance methods (which won't be called), simply add static to your methods and you're done (and remove the double registration)
  13. If it loads & registers properly, but you can’t use it in the game you should probably do some digging with the debugger, I would start by taking a look at the recipe registry & checking the contents of your recipe
  14. Could you restate that? Did you change “dreamid:cloud” to “minecraft:cloud” or did you change “dreamod:cloud” to “minecraft:cloud” or visa versa? If it gets to the registration phase it would either work or throw an error I’m pretty sure
  15. You don’t really have any choice at all, you need to learn pogramming ?
  16. Directly calling something on ClientProxy defeats its purpose IIRC, You need to call the method from your proxy instance
  17. As I said, without code or logs we can’t really help. You could put a breakpoint where recipes get serialised and see if your recipe is loaded. If you aren’t willing to post your code, feel free to look at my Open Source mod(s), specifically https://github.com/Cadiboo/Example-Mod/blob/55e2ba2066b975dc5946170b00f6731a19aa2bb6/src/main/resources/assets/examplemod/recipes/example_recipe.json
  18. You should really change the package name, even just changing it to mod instead of com is acceptable. It will take 30 secs and save you from potentially lots of pain in the future.
  19. I never said anything about open source. But if you want our help, we need your code. I’m also personally against not having your code FOSS, or at least Visible Source with minimal restrictions, IMO there is no reason at all not to have your software open source unless you are using bad encryption, in which case having it closed source will only hurt you in the long run anyway. ~~Without any of your mod’s code I can only reccomend checking your model registration code~~ Edit: sorry, 2am brain, idek what I was thinking
  20. The solution was to call ItemRenderer#renderModel with the proper transforms I think
  21. @Discult I think your comment broke
  22. This is done in the bow code with multiple property getters IIRC. As Discult said, the vanilla resources are the best (fire, water, lava etc.)
  23. Can you post your code as a GitHub repository?
  24. Are you planning on implementing this?
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