Jump to content

luacs1998

Members
  • Posts

    2133
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by luacs1998

  1. Gone. I spoke to the devs a while back, and the method HAS been removed. For now, you could write your own version, though. It's pretty easy.
  2. This error can be caused when not using a forge-compatible launcher. Use the launchers linked by the post above this one.
  3. All of you are wrong! Install Optifine LAST, AFTER forge. That's what the Optifine OP says, but apparently only a small handful read it.
  4. Inform your host, seems to be their issue.
  5. Same issue on client side? Dunno why, it's an issue I don't know. I'll leave it to the devs to help you.
  6. Does the server work with 1.3.2 vanilla?
  7. We DO have a github, submit a pull request there, if you want to submit code.
  8. Then it's a mod problem. Talk to the mod author, ask him to port to FML and forge.
  9. Bad forge install. Force update and reinstall.
  10. If you have a say on custom parameters, run the server with -nogui. Lex: It's not a jvm issue, it's that his host chose not to install any fonts, so the gui can't be shown.
  11. Usually, it's that your server's internet is having issues. Otherwise, get a clientside log. We need the other side of the story, so to speak.
  12. If you're not crashing, and if the server and its players run fine, it's nothing much. Update and see if error can be reproduced.
  13. Update Mac OS. Then try updating java. Build 262 and above have the entire /paulscode included to prevent such situations.
  14. @srgpepper: Try the latest forge build. Link in my sig. @initial: update java, in software update.
  15. Side effect of jvm. Do you even get a gui when clicking on the icon?
  16. Sometimes mod authors just don't want to be compat with us. Sometimes they do base changes, and need to practically REWRITE their mod in a forge environment. So yeah, there you have it.
  17. You're lucky they got here before LexManos. We need a log. Use MCPatcher's Test Minecraft or MultiMC or Magic Launcher.
  18. What EXACTLY are you doing? Your error tells me something and your code tells me something else.
  19. Lex: You don't see what I see? Miller: Don't use MCPatcher, if you are.
  20. 1) Don't double/triple post. 2) Depends.
  21. Yes. The forge team have been trying to work with sk89q over this issue, but it doesn't seem to have been fixed.
  22. We won't, and we can't. I'll leave it to Lex to drum it into your little brain. And also, 1.2.5 is no longer supported.
  23. There's actually a getModPriorities that was back in 1.2.5, does it still work in FML 3 and Forge 4?
  24. Fix not from us, but from him. Tell your mod author to be forge compatible in his 1.3 update. And also, why the fuck is he still using ModLoaderMP?
  25. I cant tell you what is wrong unless you tell me what is on that line. He's a user, not a modder, I doubt he would know what's on that line. My guess is that the texture's not being defined properly.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.