DragonITA
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Everything posted by DragonITA
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I don't think it will help you, but if you have no other choice, I would recommend Blender and import the model as OBJ Model or JSON Model. For this you can simply use the addon that used Lycanite (you have to import it manually, so go into scripts and paste there the code you copied). The link: https://gitlab.com/Lycanite/LycanitesMobs/blob/master/src/main/resources/io_export_lycanitesmobs.py
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@plugsmustard Yes, here is the Link: https://github.com/DragonGamerDevelopers/NewFantasyMod-1.15.1
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I am having the same problem as in this link, but I am using the traditional method and not the DeferredRegister, because I noticed that the DeferredRegister is not stable enough with the registration of the entities. I have no idea how to improve it, because the registration with the DeferredRegister is not the same as the registration with the RegisterRegistry. I do not understand my mistake at all. Here is my github link: https://github.com/DragonGamerDevelopers/NewFantasyMod-1.15.1
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I have the same problem right now, but I use the traditional method and not the DeferredRegister, because I noticed that the DeferredRegister is not yet stable enough with the registration of the entities.
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[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
Can I register my blocks with the DeferredRegister and register my items with the normal register method? I find the whole thing with the Deferred Registers too difficult. -
Will this be fixed with the next updates?
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Are they important or not?
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[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
But thanks a lot for your tips -
[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
@CadibooBut then it's impossible to close an entity, because the renderer needs the EntityType and I don't think I really have to rewrite the whole renderer register now. If so then it's much harder than what I think. -
What are Configs files and what do I need them for?
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[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
I hope I got it right. -
[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
So in other words I have to copy the whole Spawnegg code and change it so that it works with Suppliers? -
[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
@Cadiboo But what if I need my EntityType somewhere else? -
[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
@desht I noticed a few minutes ago that I incorrectly updated my code on Github, check out the new code. -
[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
Nope, still getting errors logs, the lastest log: https://github.com/DragonGamerDevelopers/Minecraft-Modding-Logs/blob/master/EntityType-Error-2.log -
[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
Okay, thanks a lot. This should be the last question, do I have to register it before the items or after? To understand what I mean please look at Github. I mean into the Main class -
[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
You have me completely confused. I don't understand anything anymore. -
[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
https://github.com/DragonGamerDevelopers/NewFantasyMod-1.15.1/blob/master/src/main/java/mod/dragonita/fantasymod/init/ModItems.java -
[1.15.1] How to register a EntityType with the DeferredRegister
DragonITA replied to DragonITA's topic in Modder Support
This means that I should rather not register with the DeferredRegister? (I asked so that I could know if it would be possible to register my Spawnegg with it. So now, if I want to use it for a Spawnegg, should I register it with my EntityType using the DeferredRegister or the other method?) -
[1.15.1] Why does Minecraft crash when I try to spawn my entity?
DragonITA replied to DragonITA's topic in Modder Support
I have tried to make it so that the EntityType is registered before Spawnegg, but it does not always go wrong. I have tried to register my EntityType with the DeferredRegister, but it just doesn't work. Could someone give me an example? -
[1.15.1] Why does Minecraft crash when I try to spawn my entity?
DragonITA replied to DragonITA's topic in Modder Support
@Cadiboo If there is something I have learned, it is that spawneggs are registered as items. This I could observe with the old register method. -
[1.15.1] Why does Minecraft crash when I try to spawn my entity?
DragonITA replied to DragonITA's topic in Modder Support
I asked myself this: can I use it to register my EntityType or not (by that I mean the DeferredRegister)? -
I was just stupid there, I had to enter my EntityType, but I didn't know where it was. After some searching I found my EntityType, changed it correctly and then I didn't get this output anymore, which told me that my parameters were wrong. But if it really works I don't know because I can't test it (have a problem and don't know how to solve it). If you can help me: https://www.minecraftforge.net/forum/topic/79763-1151-why-does-minecraft-crash-when-i-try-to-spawn-my-entity/page/2/?tab=comments#comment-381670. If I understood it well, then just write registerEntiyRendering, then ctrl + Space and it should automatically do what you want.
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[1.15.1] Why does Minecraft crash when I try to spawn my entity?
DragonITA replied to DragonITA's topic in Modder Support
Should I register my entity Type with a DeferredRegister or with a classic RegistryEvent ?