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DragonITA

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Everything posted by DragonITA

  1. If heath was >= what you want then do something, in this case rotate the tail
  2. Would help you, but i dont know what Object1 ? Object2 : Object3 was. Still searching but can you say the name? Here you should rotate the Tail, it is the „Animation Function“.
  3. @påskis, if a Mod dont have a recent Version and that the last Update was from a very long date, then the modder is updating the Mod or the Mod is dead. From official CurseForge Site (Here you download the Mod, https://www.curseforge.com/minecraft/mc-mods/dm2? THIS MOD IS DEAD. NO MORE VERSIONS WILL BE UPDATED HERE. CHECK OUT WYRMROOST, THE TRUE DRAGON MOD! You should use a the Wyrmroost mod.
  4. Yes, it load the Thread after something has accomplished (my Laptop battery was empty and i am writting from mobile), i think after the World has loaded?
  5. Sorry, but still dont am too advanced with Json and ItemBlocks rotation. I think you can see the Vanilla code and try to see how it work.
  6. @Aldie, this Video will definitively help you (it was made for older Version but should still work):
  7. Ok, i found a video (hope it will help you) @Entonez
  8. Have you tried Json files? And have you tried with Blockbench?
  9. Dont know if this work, but is there a other way to make sure that the Goal exist? To avoid that the game crash.
  10. Try by see the Vanilla code.
  11. Ok, i have implemented Runnable to my OreGen class, but still dont know how to pass it in the Parameters of DeferredWorkQueue.runLater. Any Idea? Realy need help pls.
  12. I have read the Docs and see the Methods, and the only thing i have see was a interface. Then i tried with implementing it and have see the run function. I have think that it should work but no. How should i then use it? It only has a Inerface. Edit: I false used it and now see a couple of functions, now i am trying to use it (Dont have a Idea on how using Runnable).
  13. Yes, sorry, i just forgot this and was unable to delete my reply. But why we cant delete Replys?
  14. Forge has a very good API/ Docs for Minecraft 1.14.x - 1.15.x. You simply need to see on the Docs and: https://mcforge.readthedocs.io/en/latest/concepts/registries/#injecting-registry-values-into-fields
  15. Hello, i am trying to make that my entity has a Panic animation, but i cant figure out how. I have tried with this: https://github.com/DragonGamerDevelopers/NewFantasyMod. But when i attack my Horse Entity, then i got this crash-log: https://github.com/DragonGamerDevelopers/Minecraft-Modding-Logs/blob/master/crash-2020-02-23_09.54.52-client.txt. I then try to make so that i check if the value was before present, but it still dont work. Why? I realy need help.
  16. Ok, i read the Javadocs, but it still dont work. Why? i implemented DeferredWorkQueue.CheckedRunnable to my Main class, but still dont work. Why?
  17. 1.7.10 is no longer supported, update to a modern Version of Minecraft to receive support.
  18. You need to use Java 8 for modding or else and you cant use newer Versions.
  19. Ok, i added the Link: https://github.com/DragonGamerDevelopers/NewFantasyMod/tree/1.15.2/src/main/java/mod/dragonita/fantasymod/world/dimensions
  20. Hello, although I've been in this forum for months, I'm still not a Java master so please don't explain too complicated. I would like to register a dimension thanks to the DeferredRegister, but I can't find a tutorial for it and can only register my mod dimension, but not my dimension. Now the questions: What is the difference between ModDimension and Dimension? Why do you need the first and the second, so in other words, what role do they perform? And: Can you register a dimension thanks to the DeferredRegister? Here is what i have tried: (https://github.com/DragonGamerDevelopers/NewFantasyMod/tree/1.15.2/src/main/java/mod/dragonita/fantasymod/world/dimensions)
  21. 1.9 is no longer supported, update to a most recent version of Minecraft to receive support.

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