Everything posted by DragonITA
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Goblin! mod working not correctly
Sorry, but 1.7.2 is no longer supported, update to a most recent Version of Minecraft to receive support.
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Why does my sword look like this?
@Entonez, your sword look so weird because you use the handheld Model, its the same Model as a Diamond sword or others tools. First: We need to see your full mod, to do this use Github. Second: You should try by making your Sword Model in Blockbench, then exporting it as Json Model and it should work. Thirdly: You dont need proxies. In wich Version of Minecraft you are modding?
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1.7.10 crashes
1.7.10 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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[1.14.4] Custom ItemEntity Prevents World Loading
Sorry, but i never used Item entities and I don't know what they are.
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Ender IO Crash
@Leios, minecraft 1.12.2 is no longer supported due to his age, update your modpack to receive support or use another modpack.
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[Solved] [1.14.4] Using RegistryObjects with EntityTypes, but still making spawn eggs?
Yes, in my mod i have made a Unicorn, but for making this i looked Cadiboo‘s Github. Dont know if this can work for the 1.14.4, but i hope for you that yes. You need to make a own Spawnegg.
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Forge 1.8.9 stuck at "preparing"
Next time you need help post your logs.
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[1.15.2] setRotationAngles vs setLivingAnimations
Are the setLivingAnimations like ocasionnally Animations?
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Forge 1.8.9 stuck at "preparing"
Minecraft 1.8.9 is no longer supported due to his age, update to a modern Version to receive support.
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Items look weird and crooked in inventory
Why you are using 16x16 Texture? You should use 18x18 Texture, then the Problem should be disappear. I think you simply need to set the Texture to 18x18, and then try to resize the others Textures to make it size to 18x18, but first try with .
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Items look weird and crooked in inventory
@Aldie, ehm, can you show us your mod on Github or something else? But with custom model you can use Blockbench to make your Item model, then Export it as a Json file and instead of Minecraft itemheld model you can use the Json file model. Then you will have your Model that should work with the Inventory rendering.
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Problem with Codechikenlib
Minecraft 1.12.2 is no longer supported due to his age, update to a modern Version to receive support. Look like the problem is coming from the library self, if you have downloaded the news If you have the latest version installed, then try to install one version less or install the most popular and downloaded version, it will surely work, that's what it is famous for.
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how to check if right click on block
@wiesonfire Show us what you tried (i mean your Block class or code).
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[1.15.2] Does my OreGen Function work?
Ehm, sorry to boring you, but i dont have any idea on how use it.
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[1.15.2] Why my Block has the Texture of my Ore?
Why i missed it? Really, dont understand, but thanks a lot.
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[1.15.2] Why my Block has the Texture of my Ore?
I really checked all, but my block texture is still the false. Why? Really need help: https://github.com/DragonGamerDevelopers/NewFantasyMod
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[1.15.2] Does my OreGen Function work?
Ok, i will try, thanks!
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[1.15.2] Does my OreGen Function work?
Hello, i have looked to find the Vanilla Code, but i simply cant find it. I followed a tutorial on youtube for the 1.15.2 and i have this code: https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/world/gen/FantasyOreGen.java#L25 Then i looked into my World to see if it worked or not, but nothing, i cant find my Ore. I ask here: does my Code actually work and if not, then why?
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[1.15.2] setRotationAngles vs setLivingAnimations
Ok, dont know if i understand it correctly, i just try: I have read a lot of code and googled. If i am right: The setLivingAnimations is for making attack animations, or not? The one thing that i still dont understand: Why the HorseClass has the setLivingAnimations? Pls say me if i am right/understand it or not.
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[1.15.2] Why i am getting this error?
Wow, now i learned how i should read the logs, thanks, it worked!
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[1.15.2] setRotationAngles vs setLivingAnimations
Are the setLivingAnimations like ocasionnally Animations?
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[1.15.2] Why i am getting this error?
Only say me why? The log: https://github.com/DragonGamerDevelopers/Minecraft-Modding-Logs/blob/master/latest.log My Mod Repositoriy: https://github.com/DragonGamerDevelopers/NewFantasyMod/blob/1.15.2/src/main/java/mod/dragonita/fantasymod/Main.java I have read the log, but i never have need of a instance bevore. I think the Problem was another thing.
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[1.15.2] setRotationAngles vs setLivingAnimations
@Cadiboo Sorry, i have see and the Vanilla Code but still dont understand: The setRotationAngles is for a normal Animation, but why the setLivingAnimation? I have see that not all model have the setLivingAnimation, but i cant read why we need it. Pls can someone say it me? Have see the Vanilla but still not understand.
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(Solved)[1.15.2]How do I add custom biome?
@kyazuki Can you show the new code? I am interessing by making Biomes and find anything on the Web for the 1.15.2. Then i want compare your method with the Vanilla method.
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[1.15.2] How to make occasionally animations?
I fixed it, buit where need i to see? In the setLiving or setRotate function?
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