-
Posts
687 -
Joined
-
Last visited
-
Days Won
10
Everything posted by Beethoven92
-
What he said ^^^ plus, why don't you update your mappings? Also you will find this page useful: https://docs.google.com/spreadsheets/d/14knNUYjYkKkGpW9VTyjtlhaCTUsPWRJ91GLOFX2d23Q/edit#gid=721555859
-
Post the new Log
-
BlockBench models make all blocks touching go invisible
Beethoven92 replied to KIPP0's topic in Modder Support
Since your blocks are not full blocks you also need to setup their voxel shapes properly, otherwise the game will think that you have a full block and will not render the sides that it assumes to be not visible -
Try removing the mod that is causing problems then...the absence of custom main menu won't affect your gameplay. See if you are able to run the game without this mod
-
What data Value To Assign To func_235838_a_
Beethoven92 replied to PutoPug's topic in Modder Support
Someone in your old topic on the same argument gave you the solution to that...go take a look..anyway a ToIntFunction just represent a function that returns an int value.. -
What data Value To Assign To func_235838_a_
Beethoven92 replied to PutoPug's topic in Modder Support
As far as i know it requires a ToIntFunction<BlockState> -
What data Value To Assign To func_235838_a_
Beethoven92 replied to PutoPug's topic in Modder Support
Isn't the function func_235838_a_, setLightLevel with newer mappings? If so, i don't really think it requires an IPositionPredicate at all..are you sure you are looking at the right function? -
What data Value To Assign To func_235838_a_
Beethoven92 replied to PutoPug's topic in Modder Support
Your IDE lets you look at parameters requested by functions right? So, what parameter is the function asking for? -
Do you mean so that when its toggled, it just stays always in that state? just use the value of your boolean property then...the first time the block gets toggled your boolean property will become true (or false, depends on the default value you set before)..you have to make it so that the next time it won't toggle if the boolean property has already changed
-
[Custom NPC's] Issue with NPC's getting stuck at corners
Beethoven92 replied to Kahim's topic in Noppes' Mods
I think you should post this issue directly under the apposite section in the mod's site/curseforge page? -
[SOLVED][1.16.2] How to place a block using an Item
Beethoven92 replied to zeldem's topic in Modder Support
The fact is that Item#onBlockDestroyed gets called before the block is actually removed from the world, so you are basically changing a blockstate which is set to air immediatly after, nullifying your changes. You need to use either Item#onBlockStartBreak and make it return true, or just listen to the BlockEvent.BreakEvent, set the blockstate you want, and cancel the event. -
Tecnically he already answered that..to receive support on this forum you have to update your mod to a newer version of forge but..if you really want to keep writing for 1.12 your best sources are: 1) Vanilla code 2) The tons of open source 1.12 mods that you can easily look into, because chances are high that another mod has already done something similar you can take inspiration from...also "tutorial" or "example mods" around the web you can get some help from
-
With the current mappings you have, the function is called getKnockbackResistance() ...you just need to add that one, and override it (@Override)
-
Get item thrown in fire and change the item
Beethoven92 replied to JustDoom's topic in Modder Support
Forgot this chunk of information 🤔 -
The correct name for your mappings would be: 20200723-1.16.1
-
What's your current mappings version?
-
Get item thrown in fire and change the item
Beethoven92 replied to JustDoom's topic in Modder Support
You are absolutely right, but still inside the event i would check if the last position of the ItemEntity of the type i want (eg. potato) was inside a fire block...so i don't really see how this could eventually fail..the condition for the cooked item to spawn is pretty strict, unless i am missing something very obvious.. -
[1.15.1] Disable individual vanilla ores from spawning
Beethoven92 replied to Megaton_216_'s topic in Modder Support
Nothing, it will just stay here for other people to see, if they have the same problem -
[1.15.1] Disable individual vanilla ores from spawning
Beethoven92 replied to Megaton_216_'s topic in Modder Support
How would you clear all the features of one type without first extracting them from a biome? You can access biomes features through Biome#getFeatures since each biome defines its own set of features. Also i believe emerald ore needs a special case since its generation uses a ReplaceBlockConfig, not an OreFeatureConfig