Everything posted by Luis_ST
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[1.18.2] connecting to server after disconnecting for any reason gives error first time then timeouts after
Please post full debug.log from server and client. You can use https://gist.github.com/ to upload larger text files.
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Errors in currently selected datapacks prevented the world from loading. You can either try to load it with only the vanilla dat
Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
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Game Crashes and cant find whats causing it.
Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
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Please help!
Problem with Optifine. Refer to the Optifine downloads page regarding compatibility with Forge.
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some help please
Refer to the Optifine downloads page regarding compatibility with Forge.
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[1.19.2] Saving BlockState properties in ItemStack and other way around
You can do some similar like the ShulkerBoxBlock does in #playerWillDestroy. Create a new ItemStack there of your OilCask Item. Then call ItemStack#getOrCreateTagElement with your Mod Id store in the returned CompoundTag, the BlockState using NbtUtils#writeBlockState (use a new CompoundTag as parameter). Add the ItemStack using a ItemEntity to the world (level). Override #getPlacementState in your BlockItem, get the CompoundTag from the ItemStack (which you can get from the given BlockPlaceContext) via ItemStack#getTagElement. Check for not null and if the CompoundTag contains the stored BlockState using the key you used to store it in the CompoundTag. If both checks are false return the default BlockState of your OilCask, else read the BlockState via NbtUtils#readBlockState. Note: There are many ways to do this, this is the way i would use.
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cen someone pls tell my which mod is doing this
Are you sure the debug.log is the latest log you have? Are you sure you add the JVM Argument to the correct Launcher Profile?
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cen someone pls tell my which mod is doing this
You did not, there are no debug information about a sound which is played. Please post the JVM arguments you are using on this Forge profile.
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Please help!
Please post debug.log from the logs folder.
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Entity Attributes not applying
You should move your Events into the correct class. Your ClientModEvents class will be also load (and called) on server, this will crash the Server, since the Minecraft class is client only. Why did you put the EntityAttributeCreationEvent EventHandler in a class called "ClientModEvents", the Event should be called on both sides. You also register the FMLCommonSetupEvent twice. You should take a look at this FCW page to see how Events works and how you register them correctly. A few things i would recommend you to do: Do not put Events into your main Mod class Separate Events which are fired on different buses and different sides into their own class After fixing your Events, check if the EntityAttributeCreationEvent is called using the debugger. Last but not least, EntityRenderers should be registered in EntityRenderersEvent.RegisterRenderers
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cen someone pls tell my which mod is doing this
Did you add -Dforge.logging.mojang.level=debug to the JVM arguments of your Launcher? Because the only information form the SoundEngine is:
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[1.18.2] connecting to server after disconnecting for any reason gives error first time then timeouts after
Please add -Dforge.logging.mojang.level=debug to the JVM arguments of your Launcher. Launch the game and produce the error, then post debug.log from the logs folder. Vanilla Laucnher: Launcher -> Installations -> Edit the Forge Profile you are using -> More Options -> Add the Argument to the JVM Arguments If you using CurseForge you need to enable the debug.log in the settings.
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Unable to save changes to JVM Arguments while trying to allocate more RAM, in order to fix another issue.
You can try the Forge Discord: https://discord.gg/forge
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Unable to save changes to JVM Arguments while trying to allocate more RAM, in order to fix another issue.
Then i have no idea, sorry.
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So my game keeps crashing and I have looked all over for a reason and I can't find one
The launcher_log.txt is not located in your logs folder, you find it directly in your game directory.
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Unable to save changes to JVM Arguments while trying to allocate more RAM, in order to fix another issue.
Did you tried the vanilla Launcher to see if CurseForge has a problem with allowing more RAM?
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cen someone pls tell my which mod is doing this
Launcher -> Installations -> Edit the Forge Profile you are using -> More Options -> JVM Arguments
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Unable to save changes to JVM Arguments while trying to allocate more RAM, in order to fix another issue.
The game shows a maximum of 4 GB RAM, so the game seems to have a problem with 16GB RAM. Did you tried 8GB RAM, just for a testing purpose?
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cen someone pls tell my which mod is doing this
Unfortunately nothing, please post the JVM arguments you are using on this Forge profile.
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Unable to save changes to JVM Arguments while trying to allocate more RAM, in order to fix another issue.
Please post a updated crash report.
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cen someone pls tell my which mod is doing this
The log you post is the latest.log, please post the debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings. CurseForge -> Settings -> Game Specific -> Minecraft -> Enable Forge debug.log
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cen someone pls tell my which mod is doing this
This sounds like a troll of a Mod you have installed. Sound playing is by default not debugged into the log, to enable it you have to do the following. To make it easier to find the Mod which plays the sound please write something in the chat before and after you try to break a Mushroom Block. Please add -Dforge.logging.mojang.level=debug to the JVM arguments of your Launcher. Launch the game and produce the error, then post debug.log from the logs folder. Launcher -> Installations -> Edit the Forge Profile you are using -> More Options -> Add the Argument to the JVM Arguments
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1.18.2 Crash On Startup
Refer to the Optifine downloads page regarding compatibility with Forge.
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Won't download
Why are you sending me this Image via DM? You still use adfoc.us to download Forge, use the direct download if you have issues with adfoc.us (Which i already told you above).
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Registering EntityRenderer
Did you call ModEntityTypes#register in the constructor of your main mod class? EntityRenderersEvent.RegisterRenderers and EntityAttributeCreationEvent are MOD Bus Events, you need to move this Events into a client only Mod Bus EventHandler class.
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