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Luis_ST

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Everything posted by Luis_ST

  1. Please post a Screenshot of your Launcher.
  2. The paste does exist: This page is no longer available. It has either expired, been removed by its creator, or removed by one of the Pastebin staff.
  3. This is Event is fired at game start up, you need to bring back the Game at this point so that the code is called again. But the best and recommended way to do this is a simple restart of the Game.
  4. I'm not familiar with the whole Jar-In-Jar System, but you can take a look at this FCW article.
  5. Could you please provide a bit more informations, what did the Entity does, what the code does your debugging?
  6. @21MX Please do not remove the formatting of the log, since it is hard to read.
  7. How did you create the .jar file of your Mod? Please post debug.log when you try your Mod in vanilla Minecraft.
  8. @Daltax Please avoid it to create duplicate threads for one Problem.
  9. The server must be start with the .bat/.sh file. If you server host does not support this "new" (it's not really new anymore, they are just too lazy to support these system) talk to them.
  10. Then the log you post is from a older run of Minecraft. Please post debug.log from the logs folder. On CurseForge you need to enable the debug.log in the settings.
  11. Try to reload the game resources via the /reload command. If this does not work, you can try to re join the World. If both way do not work this is not possible.
  12. Problem with Blueprint or a problem with one of the Mods which requires Blueprint as a dependency.
  13. Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
  14. Your are missing the above shown dependencies. Minecraft as a missing dependency is a indicated for a wrong version of Minecraft
  15. Make sure you post the full debug.log from the logs folder, if the log is too larger to upload it here you can use https://gist.github.com/ or similar past sides. If this is the full debug.log please post launcher_log.txt as well.
  16. Create your own thread. Post in your own thread the debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
  17. Keep this Forum in English please. If you have issues with adfoc.us you can use the direct download. You find it at the bottom of the download page (Show all versions). Then click on the i for the direct download.
  18. This error is often indicative of an outdated Java version. Please ensure your Java version is up to date. You can download OpenJDK from the Adoptium project. If the error persists after updating your Java version, please post the installer log as well as the contents of %windir%\system32\drivers\etc\hosts (Windows) or /etc/hosts (Mac, Linux).
  19. Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
  20. As you can see your Mods are not Jar files, they are WinRAR file archives. You can fix this by enabling the file extensions and remove the current file extension, the Mods must end with .jar. This problem does normally happen when your Browser does not correct detect the Jar file when downloading it. But please check also out https://stopmodreposts.org/. To make sure you obtain your mods properly.
  21. Learn java and use a proper IDE like Eclipse or Intellij.
  22. Use your IDE to search for classes or take a look at the Dependencies part of your Project.
  23. In the log you post the game is starting without Mods, you are joining a World, then the server is overload and the game is stopped. Please post a Screenshot of your Mods folder.
  24. Did you looked at the PlayerRenderer to see how vanilla does this?
  25. EntityRenderers are now registered in EntityRenderersEvent.RegisterRenderers. The RenderType of a Block is now set in the Model, add the following line to the Block Models, below the parent property. "render_type": "minecraft:cutout",
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