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Luis_ST

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Everything posted by Luis_ST

  1. you can use echo %JAVA_HOME% in cmd, im not sure if this will work on mac then you get a path it should ends with a version you need to find the installation and then the folder is \bin\java.exe in my case it is C:\Program Files\Java\jdk-17.0.1\bin\java.exe Note if the path contains a space you need to put the path into "" the java -version does not always match with the java version of JAVA_HOME
  2. call this in FMLClientSetupEvent inside of enqueueWork
  3. first of all why did you not extending the vanilla IronBarsBlock? second do not use @OnlyIn it's only for vanilla the code you showed does not include a FMLClientSetupEvent And for the next time you post code on the Forum use the code Feature or use a paste side but it's highly recommended to use a Git repo to share the code
  4. 1.18.2 requires java 17, make sure you start the server with java 17 if you use 'java' in the .bat/.sh file make sure it refers to a java 17 installation if it does not, replace 'java' with the full path of the executable java.exe of java 17
  5. please post debug.log from the logs folder see post from D7
  6. Problem with Chisel. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  7. add more than one particle, you can take a look at the ParticleCommand as an example Note: as D7 already told you particles are client side, so you need to look where the client handle the ParticleCommand (ClientPacketListener#handleParticleEvent)
  8. your Mod assets folder is called allthewood, your Model locaion is in all_the_wood the folder names must match
  9. If you have the same. It's a problem with Immersive Engineering. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  10. handle it in the way you want, there is no recommended way if you want you can add the final values to your json files of your LootModifier, then it would be possible to change the values simply by the user or other Mods via a data pack
  11. in addition to D7 you find Minecraft inside the Forge dependency: forge-version-forge_version-mapped_offical_version-recomp.jar
  12. you now do it fully server side you don't need any Packets, unless you need the Ki value on the client
  13. should work, you can test it via running the runServer gradle task
  14. these two version requires java 17, i think the JAVA_HOME is set to java 17 in this case i have no idea 1.15 requires java 8, means the same error of 1.16 should ocoure
  15. logic like this should always be done on server and only sync it to the client if it is necessary
  16. And btw you have not the exact same problem
  17. Problem with Terralith. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  18. you can use the /loot command: https://minecraft.fandom.com/wiki/Commands/loot
  19. i would recommend you to use an ItemStack Capability
  20. Problem with End Remastered. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  21. Problem with Alex's Mobs. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  22. Problem with Eternal Tales. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
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