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Luis_ST

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Everything posted by Luis_ST

  1. entity moving is client side, you should use an EntityDataAccessor to sync the data, you can take a look at the vanilla Entities for how to use it
  2. just create a new instance of your VitaSlimeOverlay, and pass it as parameter of OverlayRegistry.registerOverlayTop
  3. Problem with Beyond Earth. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  4. The log you post shows an error with Upgraded Wolves
  5. Problem with Chisel. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  6. One of your mods needs to update to the new Fluid implementation. You could check if all Mods are up to date, otherwise you can do nothing
  7. why was this file missing, did you delete it? this should work, if only forge-36.2.34.jar is missing you can install forge in another folder and copy the file
  8. you can not create Enchantments in static initializer, you should use DeferredRegister (recommend) you can override Enchantment#getDamageBonus, and return the additional damage you want
  9. One of your mods needs to update to the new Fluid implementation.
  10. create a new class implements IIngameOverlay, inside #render you can render the texture for that you can use the code from Gui#renderTextureOverlay then you need to register your IIngameOverlay implementation via one of the register methods of OverlayRegistry
  11. yeah the error says something else, use debugger to check the values
  12. one of the SpawnerData, you are register here, returns a negative spawn count if you calculate it as follows: 1 + spawnerData.maxCount - spawnerData.minCount because of that you get the Exception, i would recommend you to check if the config values you are using for the min and max spawn count
  13. link? and in which classes do i need to look (please with package)
  14. you should use an implementation of IIngameOverlay and use one of the register methods of OverlayRegistry to register your IIngameOverlay implementation you can also take a look at ForgeIngameGui, Forge renders all vanilla Overlays there
  15. where did you call createMonster, show more of your code
  16. no, ask the Mod author how to fix this issue
  17. update to 1.16.5, there is no reason to use an outdated version
  18. are you sure this is the full debug log, since there is no error in the debug log
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