Luis_ST
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Everything posted by Luis_ST
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just create a new instance of your VitaSlimeOverlay, and pass it as parameter of OverlayRegistry.registerOverlayTop
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this Mod is crashing
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Server console says this then kicks them out again.
Luis_ST replied to SheaBudda's topic in Support & Bug Reports
Post debug log from server and client -
Minecraft Modded 1.16.5 chests not having loot
Luis_ST replied to dmmheadphones's topic in Support & Bug Reports
The log you post shows an error with Upgraded Wolves -
Forge 1.18.2 Crashes with Exit Code -1: Rendering Overlay
Luis_ST replied to TheMCAngryBird's topic in Support & Bug Reports
Problem with Chisel. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author. -
Crashing on startup -- game overlay problem?
Luis_ST replied to phantomglock23's topic in Support & Bug Reports
One of your mods needs to update to the new Fluid implementation. You could check if all Mods are up to date, otherwise you can do nothing -
why was this file missing, did you delete it? this should work, if only forge-36.2.34.jar is missing you can install forge in another folder and copy the file
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show what you have tried
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you can not create Enchantments in static initializer, you should use DeferredRegister (recommend) you can override Enchantment#getDamageBonus, and return the additional damage you want
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Crash when registering entities on 1.18.2
Luis_ST replied to Mad Alchemist's topic in Modder Support
issue fixed? -
One of your mods needs to update to the new Fluid implementation.
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Server crashing during world creation - now on 1.18.2
Luis_ST replied to Mad Alchemist's topic in Modder Support
do you mean the SpawnerData or the Entity? -
create a new class implements IIngameOverlay, inside #render you can render the texture for that you can use the code from Gui#renderTextureOverlay then you need to register your IIngameOverlay implementation via one of the register methods of OverlayRegistry
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Server crashing during world creation - now on 1.18.2
Luis_ST replied to Mad Alchemist's topic in Modder Support
yeah the error says something else, use debugger to check the values -
Server crashing during world creation - now on 1.18.2
Luis_ST replied to Mad Alchemist's topic in Modder Support
one of the SpawnerData, you are register here, returns a negative spawn count if you calculate it as follows: 1 + spawnerData.maxCount - spawnerData.minCount because of that you get the Exception, i would recommend you to check if the config values you are using for the min and max spawn count -
Crash when registering entities on 1.18.2
Luis_ST replied to Mad Alchemist's topic in Modder Support
link? and in which classes do i need to look (please with package) -
you should use an implementation of IIngameOverlay and use one of the register methods of OverlayRegistry to register your IIngameOverlay implementation you can also take a look at ForgeIngameGui, Forge renders all vanilla Overlays there
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Crash when registering entities on 1.18.2
Luis_ST replied to Mad Alchemist's topic in Modder Support
where did you call createMonster, show more of your code -
no, ask the Mod author how to fix this issue
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How to fix Java.lang.noclass deff found error?
Luis_ST replied to ThankYou's topic in Support & Bug Reports
update to 1.16.5, there is no reason to use an outdated version -
are you sure this is the full debug log, since there is no error in the debug log
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post debug log