Everything posted by Draco18s
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Best practice? Branching versus copying to start new mod
Clone/Fork the repository, (re)name it to your new project, and don't worry about it. (Forking will leave a reference back to the original, if that's important to you--either for wanting the link or being aware and doing it manually because you don't want the link)
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Best practice? Branching versus copying to start new mod
Clone the project. If you want your starter mod to be its own project and treat it like a library, then treat it like a library: make your other mods depend on it.
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Best practice? Branching versus copying to start new mod
Ew, no. Don't do that. Branches are for things like maintaining the source for the same mod across multiple versions of Minecraft, not for unrelated projects.
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BlockState not updating
This method should be checking if a table can connect on a specific side. By default it will return true as the default state of the table is connections == 0. It should return false if the table already has at least 1 connection and the table is facing the direction it's trying to connect to. No no. THIS will never be true: worldIn.getBlockState(pos.offset(facing)) instanceof AlchemistsTable getBlockState() returns an IBlockState and AlchemistTable is a Block. An IBlockState will never equal a Block.
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Armor texture is not comes to game
Supply the missing file....
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Detect damage source on client side
...which is unlikely the OP's wish, as many (many many many many) similar questions/requests are for client-side mods, almost always for Hypixel or similar.
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1.10.2 Partially transparent block, forge multilayer isn't working
Yes....because...
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1.10.2 Partially transparent block, forge multilayer isn't working
Sorry, I misread the question, I read, "Do I have to?" not "How do I?" And the answer is: In exactly the same way as you do all variants.
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Drawing a PNG In a Simple GUI
Cough: Four examples. Right there.
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Drawing a PNG In a Simple GUI
Step 1: Bind the texture Step 2: Call the function
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Drawing a PNG In a Simple GUI
That's what that function does. It draws a texture.
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Drawing a PNG In a Simple GUI
this.drawTexturedModalRect(x, y, u, v, xSize, ySize); inside your GUI class.
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Custom command visible only to client not server
And some events have a Phase, for when the event should run before or after vanilla code.
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1.10.2 Partially transparent block, forge multilayer isn't working
Yes Facing is a variant, you handle it like all other variants No, we went over this, that's exactly how you fucked up your last variant.
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What is field_76425_a
If you need to know what a SRG name is (because you're looking at someone else's compiled code) you can do that with MCPBot.
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I need help changing this mod from 1.10.2 to 1.12.2
See my signature.
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What is field_76425_a
When you look at other people's distributed jar files, the code inside of them is going to be obfuscated. What you're looking at is an SRG name. It's a computer generated ID that allows Forge to partially de-obfuscate Minecraft's distributed source (with names like a.aa and bc.f6).
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Check when a player hit another player
No.
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I need help changing this mod from 1.10.2 to 1.12.2
Is "Chiseled Me" your mod? No? Do you have permission from the author and access to the source? No? Then no, we can't (and won't) help you.
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I need help changing this mod from 1.10.2 to 1.12.2
Where? Because I haven't seen any other "find this for me" threads on this board lately. And in either case, just because someone did doesn't mean it was correct:
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I need help changing this mod from 1.10.2 to 1.12.2
You are in the wrongest place. This forum (specifically this sub-board) is to help people write mods, not help people find things that possibly don't exist.
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How to make simple, smooth 2d animation? (detailed)
So your problem right now is that it starts moving and never stops?
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No errors, but still crashing?
"So on the server side I use the CommonProxy...What about a client side?"
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Adding textures to items?
Because no one reads the warnings. Literally. We've linked people to various bits of the Forge documentation and had them ignore every warning on the page.
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Adding textures to items?
Doesn't mean its a good way to do it As long as you don't make mistakes is the important bit. If you never put the code in your item class you can't make a mistake that's basically invisible until you compile and distribute and someone says "it crashes my server."
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