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Draco18s

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Everything posted by Draco18s

  1. "mt" is a bad mod ID. Mod IDs can be up to 64 characters in length, use them. Your blockstate file does not have any variants in it. You declared a TYPE property, but did not include it in your blockstate JSON.
  2. Sorry, yes, LIT_FURNACE, the name has changed a few times and I couldn't recall what it was currently called.
  3. You need to override that behavior.
  4. Because that's what the vanilla furnace does: when it's burning it replaces itself with Blocks.FURNACE_BURNING
  5. No. Do not use the ModelMesher
  6. Don't use MCreator.
  7. The mod author needs to supply it.
  8. Capabilities. ...Capabilities, specifically IItemHandler.
  9. what is this nonsense? items==/?
  10. That's called a static class Interfaces are not storage places for data. They're description templates that get implemented: they tell you what another object looks like without actually being the object.
  11. Try looking at my thing: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/ores/item/ItemEntityOreCart.java#L96-L143
  12. You shouldn't have even needed to try. For on, the method parameters are well labled and for two, the third parameter already being passed has a getMetadata() call. GOSH I WONDER WHAT THAT IS FOR.
  13. Ignore the fuck out of this until you're actually on 1.13, the fact that 1.13 has wood-specific buttons, but 1.12's recipes don't support it is fucking irrelevant. You're modding for 1.12, so follow the 1.12 rules: - let your wood get crafted into a generic wood button - use a different recipe for different outputs
  14. You told the game that your subblocks are stack size 0 (and thus, air). I don't think that's what you wanted.
  15. https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/util/RecipesUtils.java#L100-L107
  16. Please don't. This should be a static class, like Math is.
  17. Only do items and handle blocks if they are ItemBlock?
  18. Use the debugger to verify that that is what is null.
  19. The other thing you can do is offset your block placement by +8, +8 on x and z. Yes, this will place blocks into neighboring chunks, but those 3 chunks are safe and won't cascade.
  20. /me sees no code. Does not know how to help.
  21. What part of Have you failed to understand after FIVE PAGES (and at least four people trying to help) of thread? You have done fuckall to your folder names since I went to bed. Jesus mother foxing christ on a crutch.
  22. Haha, yes! Transparent alot is best alot.
  23. These coordinates are not 0-1. You haven't scaled your model.

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