Everything posted by Draco18s
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Right Click to post Client side chat
And this is how retardedly easy it is to do what we were asking you to do: https://dl.dropboxusercontent.com/u/7950499/2017-02-08 12-09-43.mp4 It's literally "right click, open type hierarchy." Which I even told you. THIS is why I keep bashing my face into my desk and making snarky comments. It's that fucking easy.
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Forums Migration/Upgrade
You'll also get a little popup at the bottom of the text entry field when you paste formatted text that'll ask if you want to remove said formatting. I thought that was nifty.
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Right Click to post Client side chat
Basically what diesieben07 said. I might be brusk, frank, and blunt, I may not help people who don't help themselves, but I'm not a douche. This forum is not java school, it says so in the forum description, and as such I'm not going to teach you what an interface is or how to use it. I will only tell you that you need an instance of ITextComponent and that you can use your IDE to find them. If you don't want to use your IDE to find them, that's your own god damn fault.
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The New Forums
I mean I still can't use them: I click on them and nothing happens. Watch the video. I also just noticed that we lost the ability to have signatures. Awesome.
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Right Click to post Client side chat
Yes, on a blatantly obvious "are you really this dumb?" post. Also, I'm a jerk to people that don't know how to follow directions. Deal with it.
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Right Click to post Client side chat
Not really. You were told it didn't match and you said "yes proxy is in the string" when it wasn't. And you still haven't figured out how to right click ITextComponent and "view type hierarchy."
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Right Click to post Client side chat
...
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Code a Client with Forge
Your English is terrible, but the short answer is: no. You should not be creating your own Minecraft client. It is against the EULA.
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[1.11] Block with two properties?
If your block has 6 facings, you need to add 8 (or better yet, boolean-or with 8 ) when getting the meta. If it has 4 (BlockHorizontal) then you can get away with adding 4.
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[1.10.2]How do I know if a player has my mod installed?
It isn't translated because the player doesn't have the mod (and therefore doesn't have the mod's lang file). You can't fix this as the server cannot translate.
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How do I change my display name?
You can't.
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The New Forums
When I tried it, it hadn't worked. [tt]Now it does. Hopefully[/tt] Do I have to use the button...? Yes, apparently. And it still parses interior BBCode, which is going to wreck teletype on array usage... You know, array.whatever Yep. It italicised the rest of the post....obligatory end-italics. Also, preview and spoilers are still broked.
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[1.10.2] [SOLVED] getModelLocation called and return correct model but wrong item icon in the end
Then you're calling things in the correct order. What's the problem now?
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[1.10.2] [SOLVED] getModelLocation called and return correct model but wrong item icon in the end
By not being an idiot and swapping two lines of code so they get executed in the correct order.
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Updating to 1.11: File Contents to lowercase
Mojang is enforcing it because Capitilization screws things up. Windows sees Uppercase and lowercase as being The Same Thing, but the zip format (jar files are zip files with a different extension) does not. By enforcing lower case and only lower case, this problem goes away magically.
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[1.11.2] retrieving possible drops from mob
You still shouldn't be using them. Reflection can do the same thing.
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[1.11.2] retrieving possible drops from mob
Correction: You will need to use Reflection. Access Transformers are coremodding and coremodding is not sanctioned here.
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[1.7.10] Format ChatMessage text
If you need a tutorial to do that, you are in too deep: give up and use the 16 color version. There will never be a tutorial for that because most people don't give a fuck, and the rest can figure it out on their own. Hell, I wrote a font renderer by looking at Minecraft's and fiddling around a little to convert the code into C# so I could use it in Unity.
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[1.10.2]Problem getting smelting result for custom furnace
Because you're modifying the recipe stack. You need to clone it before adding it to the output slot.
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[1.11]More problems with custom item
- MC [1.8] Render Entity on GuiMainScreen
How do you know what inventory to render? Each save has a different player profile, with a different inventory...- [1.10.2] Calling method client-Side only
I did something like this previously. These two classes act as my library mod's Common and Client proxy files, but have static methods so that they can be used from anywhere. https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/hardlib/EasyRegistry.java https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/hardlib/client/ClientEasyRegistry.java- [UNSOLVED][1.10.2]Need help with TESR and tileentity item
Every time you create a new one, those fields get set back to default. You can't do that. You want those fields, put them in YOUR tile entity!- [UNSOLVED][1.10.2]Need help with TESR and tileentity item
Why are you doing this?- The New Forums
We lost the TeleType bbcode tag that would display in-line code segments, eg. TileEntity#getCapability We can do code still: But it's only good for large blocks and won't render in-line There is the font tag to fake it; e.g. this should be monospaced. But it's harder to get at (have to type it manually, the rich text editor toolbar does not have a font selection dropdown). Here's an old post that used [tt] (link preview doesn't render the post the same here either; seems it strips the code-block and renders the text inline and not monospaced (???)) Yep, code blocks are completely stripped in link previews: Also the post-preview button doesn't work for me. Testing if the nobbc tag still works. [nobbc]This should not be italicised at all[/nobbc] Nope. - MC [1.8] Render Entity on GuiMainScreen
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