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Draco18s

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Everything posted by Draco18s

  1. Not easily. Redstone connects to anything that accepts power.
  2. The hell you don't. Gui#drawTexturedModalRect If your class extends anything that inherits from Gui then you have drawTexturedModalRect.
  3. Yeah, pipes can be done via the static models system now, IIRC.
  4. Its entirely possible he's doing something simple so that the required parts about "translating to the TE's position" is handled before importing a complex moving thing. But yes, if the end-goal isn't going to animate, then there's no need for a TESR.
  5. onEntityWalking also is not guaranteed to trigger for every block the player steps on.
  6. It's server side and you'll want to check the phase (pick either Start or End, probably start). Do be aware that you can only teleport entities in loaded chunks. You won't be able to shuffle about entities in chunks that the server does not currently have in memory.
  7. Let me guess: Your problem is not that your block connects to redstone, but that redstone connects to your block. Am I correct?
  8. Wrong question. The answer is "it doesn't matter because only the currently held item is relevant." If the item is currently held: glow If the item is not currently held: don't glow Two different items apply this same rule independently.
  9. Holy fuck. It's exactly like sending a packet with one variable, except there are two variables.
  10. EntityJoinedWorldEvent
  11. You know what they say about clever programming. I am not proud of this one Nah, it's more along the lines of having gotten so used to using system time being the absolutely wrong tool for the job (for various reasons, depending on platform) so remembering that it's there in certain edge cases can actually be useful.
  12. For 1.7.10 you would use IEEP. NBT (aside from itemstacks) is for saving information to disk only.
  13. It would also show up in item frames in the "enchanted" state because putting an item into an item frame calls nothing. The stack is cloned (storing the clone in the item frame) and deleted from your inventory. That's it.
  14. Draco18s replied to ReeCays's topic in Modder Support
    I'm not even sure he can pick any two. Tops I could see picking one.
  15. You might want to look for something call "bounds" or "boundary" or "bounding."
  16. Now photocopy that sheet and label one side "client" and the other side "server." (Oh, and scribble out the GuiContainer on the server side and the Container on the client side).
  17. 1.6.4 is so fucking old no one is going to help you. 1.7.10 barely receives help.
  18. Limited, sure, but it might be precisely what the OP is wanting.
  19. If you throw an item into the world (but not into a chest (or other GUI) or itemframe) there is an OnEntityUpdate method.
  20. Draco18s replied to ReeCays's topic in Modder Support
    Oh god that mod uses ASM. Why. ;_;
  21. Oh good. Code. What's the problem?
  22. Le me spell my post out a little more clearly: Set the duration to 50 It ticks down to 49 49 % 10 is not 0, no healing is applied. Set the duration to 50 It ticks down to 49 49 % 10 is not 0, no healing is applied. Set the duration to 50 It ticks down to 49 49 % 10 is not 0, no healing is applied. Set the duration to 50 It ticks down to 49 49 % 10 is not 0, no healing is applied. Set the duration to 50 It ticks down to 49 49 % 10 is not 0, no healing is applied. Set the duration to 50 It ticks down to 49 49 % 10 is not 0, no healing is applied. Rinse, repeat.

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