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Draco18s

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Everything posted by Draco18s

  1. Look for this magical function: public void updateTick You'll need to use that function do do any kind of continuous changes in your block. It gets passed a lot of parameters. Take a guess at what the integer ones are.
  2. No idea. All I know about is this.setSize(width, height);
  3. The bounding box is the hitbox. Minecraft doesn't distinguish between them as far as I know. For blocks there's a separate bounding box (where the player runs into it) and hit box (where the mouse can highlight the block), but this has to do with blocks that the player can walk through needing a collision box for interactions separate from the physics.
  4. Your modID doesn't match your class name. Your class lacks an @Instance
  5. Not sure. Maybe.
  6. Your specific issue, no, because I am not sure what's going on.
  7. This happens to me ALL THE TIME. I have had programs not work and then I'll do the (language equivalent of) System.out.println("I am a fish") and it'll work. Then I'll comment the line out and it'll break again.
  8. It's called a Tile Entity.
  9. And everyone but you knows they don't match and why and have never had a problem with it. I did, actually.
  10. Or you could leave it well enough alone.
  11. So...so horribly out of date. Thaumcraft 3 isn't even in the same 1000s bracket that that lists it as. It's over in the 3000-3100 last I peeked. Except that other mods might not do that, leading to players going "WTF!!! ITS CRASHING BUT THE IDS ARE DIFFERENT! *RAGE*"
  12. And...might cause conflicts with other mods.
  13. 1) NBT data on the itemstack 2) http://www.minecraftforge.net/forum/index.php/topic,8809.0.html
  14. My guess: GUI is client side Entity is server side Entity variable ("nino") is null on client side because of client/server disparity (look up Packet Handlers).
  15. Which will fail as soon as you try to distribute your mod.
  16. Just out of curiosity: Why?
  17. Assuming that the "this.texture" is actually being used by the renderer (tip: not always) then you need to specify the source like this: this.texture = "/jordsta95/Mod/dragoone.png";
  18. You...are not going to find what you're looking for anywhere.
  19. I created my own block to test with. It didn't do anything, but I had a block called "Copper Ore" that I used to make sure that the event was firing and that the block ID was getting saved for later use. Very minor differences between 147 and 151 on Forge's end of things (i.e. the dictionary should work the same on both).
  20. Draco18s replied to vtsman's topic in Modder Support
    He is not having that problem and I know it is an unhelpful suggestion as the problem he is actually having I've dealt with before. The client can't load the data values from the save (because it's a client) but the server isn't sending the info because he hasn't told it to.
  21. Did you read why that returned as a positive result? Coming here for modloader support would be like going to Bukkit forums trying to code a forge mod. Sure, there's MCPC+ and Bukkitforge that provide cross-compatibility, but that doesn't mean that it's the right place to go for help. You're probably best off going here and reading the last FAQ question.
  22. Draco18s replied to vtsman's topic in Modder Support
    It's because of a client-server disparity. You need to send a datapacket to all players with the information.
  23. Should be able to. You'd have to make sure not to intercept your own events!
  24. Still doesn't explain why you're asking on the FORGE forums on how to use MODLOADER. Forge != Modloader

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