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Posts
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Everything posted by cpw
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Problems starting 1.3.2 / forge, first time.
cpw replied to keybounce's topic in Support & Bug Reports
1. Shipping a stack of libs that may change over time, but are generally static, inside the jar would have made a 1meg download 4megs. EVERY update. We do lots of those. So an on demand system was created. It lets us update without having to tell you to get x,y,z all the time and deal with that. If that displeases you, I'm sorry. It's how it's going to be. Minecraft is a pretty online game. It's a fairly safe assumption that you're online. If you're not, you can grab the resources and copy them into place yourself. The downloads are easily accessible, both one at a time and as a bundle: http://files.minecraftforge.net/fmllibs/fml_libs.zip 2. What are you talking about? It looks like your mac has made a nice mess of the FML/forge distributable. Use something other than mac zip. It's crap. 3. Mostly they're not a problem and can be ignored. Merging lots of mods into the jar though: that's just a recipe for disaster and we strongly discourage that now. DON'T do it. The mods folder is there for a reason, USE IT. Also, some mods will NOT work inside the Jar at all any more. It may well come to pass that I completely disable this kind of modloading. It's needless and a nuisance. If you want to "manage" things, use a launcher: magic launcher and multimc both work well. -
How would your mods load?
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Stop posting. Its being worked on. Just getting the problem to occur is fucking hard work. Your provider could fix it in a heartbeat by just installing some java fonts but whatever. So stfu and gtfo. It'll be fixed soon..
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Fixed in new FML/Forge...
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Your trying to run 1.2.5 forge in a 1.3.1 bukkit server? DA fuk? Gtfo.
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You can't have installed forge correctly. Copy the entire content of the forge universal to the mine craft server jar. DO NOT DELETE METAINF.. make sure the directories are correctly copied over...
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Log, or console info, or it didn't happen..
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Update forge please..
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Minecraft: Mod doesn't work with Forge. Modloader
cpw replied to CaptainDust's topic in Support & Bug Reports
It is. Example mod that is not. Also make sure the latest forge is incompatible.. -
Register your entity using registermodentity after your register global entity... FML always spawns mobs it knows about out of band...
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Entitys only spawning at ( 0 , 0 , 0 ) at client side
cpw replied to Ninjusk's topic in General Discussion
Update forge!!! -
No that should be sufficient.make sure your running a recent forge..
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(FIXED!)Is there certain system requirements for forge?
cpw replied to chaos_viper15's topic in Support & Bug Reports
Still not helpful. Optifine has input smoothing- is it possible that's the problem. Anyway you're the only person reporting input lag will forge. Also you do give the world some time to load? Finally, how much vanilla 1.3 have you played with NO mods? Its quite different from 1.2 single player... -
Don't put all your mods in the top panel of magic launcher. Just put forge, maybe mystcraft and maybe opt I fine in the top panel. Everything else should go down in the bottom panel: aka the mods directory. Ignore "no mod found" noise- that's magic launcher it doesn't know how to read new forge/FML universal mods...
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Minecraft: Mod doesn't work with Forge. Modloader
cpw replied to CaptainDust's topic in Support & Bug Reports
Fine. But magic launcher spews noise. Ignore it. Also don't put modloader and forge in the Same setup. That is guaranteed to fail. -
TWO Mods for 1.3.2 Found to be Incompatible with Forge 4.0.0.0!
cpw replied to Legomany3448's topic in Support & Bug Reports
Likely you have An old forge. Update!!! -
Log file. And update forge.
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Minecraft: Mod doesn't work with Forge. Modloader
cpw replied to CaptainDust's topic in Support & Bug Reports
Start your own thread. Idiot. -
1. Start from a clean jar. NO modloader. 2. Get newest forge. Not an ancient version.
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It does in newest forge