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OvermindDL1

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Everything posted by OvermindDL1

  1. What Lex means is that through reflection you can resize it if it is too small for your use, without base edits.
  2. That still requires more work than you would think.
  3. Basically just copy BlockCrop(s?), all there, one of the simple ones.
  4. World tick. Hacky, but I am not sure of a better way off-hand.
  5. That requires administration, better to have limitations in the game itself. I personally think that the Factions Bukkit mod does it very well for servers like that, if you want to access a chest then you need to invade their defenses and get to the chest.
  6. If someone were to make an interface for forge itself (perhaps in-game download menu or what-not), I could set up the server. I would make it so only people in the Forge Modder group could upload files for use by it, thus only the author can upload their files, if they did not then they will not appear. They could submit a file or a url or whatever, however who makes the front-end interface would want it to appear. If the front-end maker is smart then they might want to embed an html viewer so the mod authors could still adfly things and so forth. Hmm, it might be worth it to set up a mod download area here anyway, there are a few good file management systems for SMF that would work well...
  7. I am not sure either, but you might need a tick event and test for what you need each tick...
  8. Need the full error report to be able to help.
  9. Thanks much for posting the results, great for searching by others later.
  10. Hmm, it probably needs to be registered somewhere, but no clue where, else the loader would not have it registered to link to...
  11. Hmm, unsure about TMI, but I know NEI works fine with the latest forge (as I use it). NEI is like TMI and has its capabilities, and a whole lot more, highly recommended to use it instead.
  12. This looks very cool, indeed doing to fishing what you did for metals. Very nice.
  13. MystCraft uses a crap-ton of memory to load all the worlds, you need to have a pretty beefy server as well as a well set up Minecraft server with enough memory allocated to it.
  14. It is good to say what the file was so that if someone searches for this same issue in the future then they will have an idea of what to look for?
  15. I added a Documentation section, feel free to fill it up with a raw reference documentation. No tutorials or so, just fill it like a raw reference guide: http://minecraftforge.net/wiki/Tutorials/ForgeDocumentation
  16. Slightly offtopic, but I still wonder if there is any chance for an MP capable version of Somnia?
  17. Make a good hook in the style of other Forge hooks. Then make it even more generic, the more generic the better. Make sure it cannot be done with reflection. Make sure it is well documented. If all those are covered, then submit a pull request on GitHub for your hook.
  18. It is usually better to ask a question per thread, allows for better searching in the future. As for the mod_ class, should be identical except you do not register renderables (block model IDs, TESR's, Entity Renderers, etc...) and so forth, plus networking code is different. EntityPlayerSP is the player class for both SP and Client, EntityPlayerMP is the player class for on the server only, so yes. As for crashing, we need an error log.
  19. Take a normal stock vanilla Minecraft. Take forge and put all files and folders, retaining the structure, in to the minecraft.jar file. Run it once to make sure it was done properly. Then install mods in to the mods directory, if anything fails then install them one at a time or so. If anything fails at any point, give us the *full* error log inside spoilers.
  20. MCP's reobfuscation does not obfuscate 'your' mod, rather it reobfuscates the Minecraft interfaces so your mod will work with normal Minecraft.
  21. It is good to say how it was fixed so others can learn in the future.
  22. There is a removespawn in modloader? Have I really been reflectively doing it the hard way this whole time? >.>
  23. And what did you do to fix it so others can learn from it?
  24. No, but you get karma for posting an answer to your own question so others can learn from it.
  25. Industrial Craft 2 has a 'Personal Chest' that only the owner of it can access. It is quite simple to make. The problem with having unbreakable, inaccessible by everyone else chests though is that people start to make unbreakable walls with them...
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