Jump to content

OvermindDL1

Members
  • Posts

    1439
  • Joined

  • Last visited

Everything posted by OvermindDL1

  1. That is what we need. That means that Forge was not installed properly. If Forge is the only thing in the jar then what is your *exact* procedure that you use for installing Forge, every click and every little thing you do, the zip program used, your OS, etc...
  2. Need the stack trace as per the instructions in the only stickied post. Without it then it is impossible to know what happened.
  3. Hmm? What way is that? MultiMC does it pretty similar; bat files do not though.
  4. A spoiler is better. Regardless, that means that your driver failed, ATI/AMD apparently. Try upgrading/downgrading your driver, and especially make sure that your video card is not overheating and that your RAM is good.
  5. Ah, yeah, lists do not support complex elements, think there is a mod to add that support though. Do what the other way?
  6. Always useful! You might even think about putting them on the wiki (link above forum)? It has dedicated tutorial sections.
  7. Forge is for Minecraft. CraftBukkit is not Minecraft, it is CraftBukkit. There is a ported version of Forge for CraftBukkit ported by MCP Port Central (Google it). However you have to use ported mods as well, MCP Port Central has a ton of those too.
  8. Those files are the mappings, and there is no real documentation in MCP. There are plenty of open source mods out there (look at CPW's github for example) that you can look at to see how things are done though.
  9. Mystcraft is not yet updated to work with the modern forge. Do not use Mystcraft until it updates (preferably when it no longer makes base edits).
  10. Actually, as you can see, it is crashing in some arrow mod, that is the culprit. Specifically it is calling an invalid method on the ItemBow class, which indicates that something other than Forge is installed in to the Minecraft jar. Make sure that only Forge has anything in the Minecraft jar.
  11. Liquid is just like any other block, and is spawned like any normal Ore or tree even, just add a decorator, and if you want to spawn it on the surface for example, find the first non-air/tree/etc... block and spawn a pool or so, you can spawn it however you want.
  12. MCPatcher *does* break things, please do not recommend it NeonColors123. Even if all of its options are disabled it will still overwrite some base files, thus breaking things. Faithful is a texture pack, if you are using anything that is non-stock then be sure to list them, preferably with links, so we can try it ourselves.
  13. GUIAPI (there are two GUI API's out there, so unsure which one you are referencing without a link, but 'the' GUIAPI) does no base edits and can in fact be installed in the mods directory, so it is not a problem. PlayerAPI does work with forge if certain versions are used together I think.
  14. Hmm? Is something wrong? I can fix it if you can elaborate?
  15. Forge just pulls from the standard Minecraft functions for that. MultiMC (Or the bat file described above) both fix that.
  16. Also do note that Forge has a better 4096 fix built in now (if you get the latest recommended), make certain not to install any others.
  17. That however will do it for the entire block, not per metadata, unless a new override was added (not last I noticed?).
  18. No mod should be overwriting any file that forge touches, if they do then they are instantly unsupported. If they need to make a base edit that cannot be done by other means, no matter how small, then they should supply a pull request for forge. Forge is designed to eradicate base edits so every mod is just drop-in-mod-folder installable. Old generators, like biome generators? Scott is making an api for things like that, but even know you can overwrite the stock generation world instance with reflection so base edits should not be necessary regardless.
  19. Tried tracing through the code? Where is it failing on in the code?
  20. Black screen means that a stack trace was printed out, look at the stickied post to see how to get it if you need help. It is pretty difficult to help without that information. Regardless, you are going about it wrong. Use something like MultiMC instead.
  21. Different metadata can have different hardness, so just change the metadata.
  22. That error means that whatever launcher you are using screwed something up. Only Forge should be in the minecraft jar, it has all of ModLoaders functionality. If you want a launcher that is not broken, try MultiMC. Better thing, as always, is to set it up manually.
  23. Why? Just make a new sprite sheet and be done with it would be better yes?
  24. There should be a stacktrace!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.