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OvermindDL1

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Everything posted by OvermindDL1

  1. For note, you completely ignored what Lex stated, look at this: MinecraftForge.addGrassSeed(386,0,1,10); So you use the shifted itemID of 386, however your item uses this: public static final Item PotatoSeed = new ItemSeedsTextureHandler(386, mod_Food.Potato.blockID, Block.tilledField.blockID)./*snip*/; Which is a *non*shifted itemID of 386. As Lex said, you need to use the shifted itemID, either of these will work: MinecraftForge.addGrassSeed(PotatoSeed.itemID,0,1,10); MinecraftForge.addGrassSeed(386+256,0,1,10); Remember, Minecraft is stupid with itemIDs, you need to take the stupidity in to account.
  2. There are quite a variety of Youtube videos that can show you, not able to search right now where I am, but they are common. The RedPower2 mod also has Frames, you can make very easy arbitrarily sized doors with those, and a rather large ton more.
  3. I am pretty sure it is possible Most IDE's will auto bring in the specific things you need, which is indeed better as it (barely) reduces linking and JIT time for that file.
  4. I am unsure about if the particle renderer itself can do that, but if you have TESR's or Entities than you can render particles yourself, just be careful about view distance and count as necessary.
  5. A pull request submission allow people to make comments on it, comments on individual lines of code, lets people see how it fits into the whole, and lets people submit fixes to the pull request.
  6. Lex generally likes code submissions following the Open Source Standard ways, hence http://help.github.com/send-pull-requests/.
  7. Meh, my MC is run in a certain setup that runs a server behind the client so even my single player worlds are run with server abilities (like other worlds keep working when I am not there), BTW does not support MP so I cannot use it. A new topic in the general discussion area might be good though, pictures would be interesting. Actually, let me split this topic and move that part over there.
  8. Yeesh, that is still very tall, heh.
  9. It requires Forge yes, and another mod or two (it replaces a lot of crafting recipes for things of other mods with its own things). 85 blocks tall? You never used BTW Pulleys? Cows are pretty easy to breed in vanilla, and fully automated with a variety of mods. BTW will not be forge compatible though, he made it clear that it will not be, he actively tries to prevent it to be (by taking parts of forge and renaming or removing them, hence not compatible at all). The mechanical mod has different gameplay from BTW of course, but if you like mechanical systems you should like it.
  10. Hopefully from a backup you did before you started modding it. Else just tell MC to update itself to get it back. ModLoader first, then Forge.
  11. Exception in thread "Minecraft main thread" java.lang.NoClassDefFoundError: ModLoader This indicates that you did not install ModLoader properly. Get a fresh jar and try remodding, be careful of the order you do.
  12. If you read the stickied thread titled "Read this or you may get banned" it has a link of how to get the stack trace. It is good to read the stickied posts before posting, especially with a name like it has. But in general just follow the normal installation instructions: Install ModLoader into the jar. Install Forge into the jar. Install Optifine into the jar. Install your mods into the mods subdirectory.
  13. That mechanical mod that is being made that I know of is already mostly functional, but the author is planning to add a lot more before he releases anything. It might work for you. No clue on release date though.
  14. ty, your doing a good job at not hand holding. I'll just try something and post back here if i need code help. Mostly due to being busy. Besides, the ForgeHooks.java file is fascinating. It is the central communication point for so many of the Forge hooks, good at giving ideas.
  15. The ForgeHooks.java file is the primary link for them all, mostly copy how it works.
  16. Do not use MCPatcher. It 'can' work, but only if you know very well how the process works, so it is better just to not use it and follow the standard installation instructions.
  17. He did not say that he was using MC Patcher, which is known to be troublesome, and would fall under the #1 possibility that I listed. If someone wants help among the deluge of others asking for help, than they need to list *EVERYTHING* they are doing to MC, else it is difficult to properly help them. We are just getting tired of people not reading the stickied post that tells not only what is needed but also links with descriptions of how to acquire it. The OP completely ignored that. For note, it would have been obvious that he was misusing MCPatcher if he bothered to post the stack trace, which is one of the things listed in the Stickied post.
  18. Github itself actually has detailed instructions about how to do the entire pull process. A quick google search for github pull requests might be revealing.
  19. Well of mods that I have seen: Anvil: A variety of mods have alternate crafting tables like BTW's anvil. Axles: I know of one mod that has a mechanical system that rivals BTW, but it does it well Bellows: A couple of mods, but for different purposes than BTW. Belt: Same mechanical mod as mentioned above. Block Dispensers: RedPower2 or BuildCraft Addons. Crucible: Interesting idea for forging, not seen another mod do it yet Detector Block: A few mods out there Dung: I have seen another mod that uses this for tanning as well Fabric: A couple of mods out there Filament: A crafting part for hibachi's and lights, RedPower2 has replacements Gearboxes: Same mechanical mod as mentioned above. Glue: I have seen another mod that has this Hand Crank: Same mechanical mod as mentioned above, though it is not a single block level kind of thing, it is 'bigger'. Hibachi: A variety of mods out there (RedPower2 has a good one). Hoppers: It is a unique style of water transportation, only seen one other mod do things like it, though slightly different. Leather: Same as the dung mod above. Millstones: Same mechanical mod as mentioned above. Platform: RedPower2 frames are far superior, though more costly Pulley: Used for moving platforms, RP2's frames are moved by far more expensive motors, similar, but not 'rope' based, plus it can move in any direction. Redstone Eye: This is just a crafting part for various blocks, of which are covered by various other mosd. Rope: Same mechanical mod as mentioned above. Sail: Same mechanical mod as mentioned above. Saw: Same mechanical mod as mentioned above. Stewing Pot: A few mods out there. Water Wheels: Same mechanical mod as mentioned above. Windmills: Same mechanical mod as mentioned above. Wooden Blades: Are just a crafting part for the water wheel, so yes above. So from what I gather, you seem to like the low-tech mechanical feel of it as well as a very in-game feel for the world and tiering, does that sound about right?
  20. First of all, a warning. I have had a *very* bad day and currently wish for a good portion of humanity to vanish, so ignore the tone, just look at the information. ModLoader is needed (for now, not later). ModLoaderMP is not needed and is in fact not compatible, do not use it. Forge is required so you do need it, use the latest *recommended* build, or failing that try build 105. Industrial Craft latest version should work fine. Redpower latest version should work fine. Better Than Wolves is not a compatible mod, and if you in fact bothered to read its description then you will see that it actively tries to be *incompatible* with just about everything that it can. Go cry to the idio^H^H^H^Hauthor of that mod as to why he is too stupid to use a compatibility API so he actually works with things. He will not listen, but that is the cost of his lack of programming abilities (although I do say that he is a great designer). And yes, that error is caused because Better Than Wolves author does not have the programming skills necessary to make his mod base-class clean, it will not work with almost everything, read the above. Might I ask, what is it about Better Than Wolves that you are wanting? There are mods out with similar functionality now that might work as well, but what is it specifically that you want from it?
  21. First of all, posted to the wrong board. Second of all, not posting the necessary information that the stickied post in the proper board tells you to put, which comes with the warning that if you do not follow the instructions then you may get banned. You are getting very close... How do you expect anyone to help you if you do not post any information that can be used to help. Now, based on what you posted then we can only guess that the only mod you have is Forge and that you are trying another texture pack than the vanilla one. Currently there are no known issues with anything like that so we can only guess that it is one of three things: 1) You are lying by not including the necessary asked for information in the stickied post and you are using other mods, potentially some that have render editing abilities. 2) You are an idiot by not including the necessary asked for information in the stickied post and you are using other mods, potentially some that have render editing abilities. 3) Forge really does have a bug that no one else has reported and no one else has experienced, but still your lack of including the necessary asked for information in the stickied post does not let us know what the problem is or how we can possibly help. Also, I have had a *REALLY* bad day and want a good portion of humanity to vanish, so ignore my tone and just be a good boy and post the information that is needed so that you can actually be helped. P.S. Moved this to the correct board.
  22. Look in ForgeHooks.java (I think it was called). And considering all the requests lately, a tutorial might pop up soon. Unsure about this, wait for another to answer, I have not yet made an item that needs this. That is vanilla Block stuff. Look at the methods about the collision size and so forth. For the visible part, look at shorter Block rendering, like the half-slab. Look at the chest java files, it is the de-facto example for that, basically a copy and change.
  23. ... You do not need to include the saves directory...
  24. The link that I posted has a link to an MC Thread (most of which is also in the wiki too) about how to get a stack trace when the modloader.txt is not printing it. The FAQ is a good place to start. We really cannot do *anything* without the stack trace. It is the needed information, as well as a modlist and such.
  25. You did not follow the instructions for posting a stack trace. You really should read the stickied thread: Read this or you may get banned. Or, you know, you might get banned...
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