Everything posted by OvermindDL1
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Can Anyone help me. PLEASE. ITS ABOUT FORGE
Basically there should be no mod other than Forge being installed in to the minecraft.jar. If you have any mod installing in to the minecraft.jar other than Forge, that is likely your problem.
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Forge Problems
Think of it this way, you should not be installing *any* mod in to the minecraft.jar file *except* for Forge. Whatever other mods you are installing in to the minecraft.jar file, at least one of them is causing problems.
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Naming with metadata
Always best.
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Can any one help/point me in the right direction about making a door
You do not have it use your IDs then.
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Something wrong with textures...
Have you tried *just* MinecraftForge installed in to MC with no mods on an otherwise completely fresh installation? Does it still do that?
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Blocks with inventory?
BlockContainer is not needed, just override the getTileEntity function, which is defined in Block, in your subclass.
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Adding multiple potion effects to food.
Subclass the Item and have your own custom item do whatever you want.
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Something similiar to tile entities for items
Basically think of it this way. An Item (subclass) just defines what an Item is and what is does, it is not an instance of it in the world. An ItemStack is an instance of an item in the world, and it has a tag data structure that lets you store arbitrary data on it that an Item (subclass) can access.
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V1.2.5 AngryBirds Alpha 1.0.3 - 2000+ Downloads!?
You can do it without bullet, bullet has absolutely squat all to do with destruction.
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Forge 3.2.5.120 Client Issue - ModLoader replacement fails to init mods properly
For the keybinding issues update to the latest forge (post 129, but use whatever the latest is) and try again. FML had an update for keybinding issues. Any mod that requires ModLoaderMP will not work at all in MP, but 'might' still work in SP, they need to update to Forge.
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New to forge modding, white texture with black dot? [Solved]
I actually just put my textures in the src root for the client, seems to work fine there. I keep the originals elsewhere and just have a script that copies them there for safety.
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Missing TileEntity Mappings?
Likely you did not register your TileEntity mapping in your load function in the mod_Whatever file.
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[SOLVED] Sound
Likely the tick function just replays the sound effect every %something ticks while it is working, based on the length of the sound.
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forge blocking ram allowcation?
Forge or really any mod can mess with command line java ram allocation. What makes you think it is having a problem? How much memory is the game showing in game or so compared to normal?
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Metadata Block Bounds
What are you talking about constructor? You never need to touch the constructor on such things. Just return your own AABB's from the appropriate collision callbacks.
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Metadata Block Bounds
I do it in the block class actually, it pulls data from the TE if needed, but metadata based bounds has nothing to do with TE's.
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[1.2.5][Mod: V1.3]Visible audio cues. (MCCues)
Thanks As for the per-sound effects, what would you like to see for each sound, bearing in mind spriting is going to be a dick? Whatever is appropriate? I am horrible with art.
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Metadata Block Bounds
Yes, just set the block bounds on all necessary metadata sensitive versions, make sure not to miss *any* case.
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Redpower Metadata & FML
always wonder why areas with alot of cover and panels lagged at first. Then again i'm using bukkit for my server they might have forgot to tell the tileEntities too not update every tick. She uses the Forge hook that lets you disable ticking for a TE. We have had quite literally tens (maybe hundreds) of thousands of RP microblocks within a few chunks on one of my servers and it had no issues whatsoever. I was talking about first load into the area (eg teleporting into the area). Lag spike in other words. Still not experienced any big spikes, she only sends like a short worth of data for them as I recall, which is trivially small really.
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[1.2.5][Mod: V1.3]Visible audio cues. (MCCues)
This is awesome looking. Cannot wait to see all the effects and all else that you create. Perhaps per-sound effects that default to something like you have now? EDIT: Also, you are modder rank now.
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Each item in its own
If you need to store data for individual items then store it in the ItemStack metadata/damage if it will fit a short, else save it in the ItemStack NBT data. That is the only way.
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Leaves missing on some trees?
Wait, what did I "catch"? Am I doing something wrong? The bug, it was a simple inverted test from a recent pull. Lex found and fixed it. Keep up the good bug reports!
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Redpower Metadata & FML
always wonder why areas with alot of cover and panels lagged at first. Then again i'm using bukkit for my server they might have forgot to tell the tileEntities too not update every tick. She uses the Forge hook that lets you disable ticking for a TE. We have had quite literally tens (maybe hundreds) of thousands of RP microblocks within a few chunks on one of my servers and it had no issues whatsoever.
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[SOLVED] Sound
We need one. Want to figure it out and post it to the wiki?
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TMI
TMI has an API, but I have heard that it does not always work. NEI is vastly superior to TMI, and it has an API that does work, and you can do things like that as well as far more. This is also not related to Forge.
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