OvermindDL1
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Everything posted by OvermindDL1
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And you do have EqEx3 in the mods folder yes? Post the log?
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As per that, what forge version are you using, be sure it is latest.
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You are using MCPatcher as per 'com.pclewis.mcpatcher.mod.Colorizer.colorizeWater', and MCPatcher is broken. Use something that works, like MultiMC. And never install modloader or audiomod, forge already has their functionality.
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Link to the mod?
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Are you using MultiMC or what loader? And we need version of all that you are using and the log file.
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SPC is a base editing mod, TMI does things wrong. Base editing mods are not pure ML mods, Forge only supports pure ML Mods as well as forge/fml mods. Use NEI instead of TMI. As for a launcher, quite using MCPatcher, use MultiMC. And yes, Optifine has connected textures as well, quit spreading FUD.
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The issue with MCPatcher is that it does things wrong. It makes base edits when it should not be making base edits, and most users are not knowledgeable enough to know how to disable those modifications. MultiMC is far superior as it actually does work properly without making any base edits. Also, Forge is not made to run with Optifine, Optifine uses Forge's hooks. And MCPatcher could use Forge's hooks just as well. There is nothing Forge can do to become compatible with MCPatcher, it is on MCPatcher to actually do things properly.
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Also, for note, none of your base edits should be base edits, they are all quite easily done without base edits, and by doing it properly your mod will be drop-in mods folder loadable then, no nasty file copying or anything. If you want help, then ask, but do not edit base classes, as by editing them you are making yourself incompatible with any other base editing mod that touches anything remotely similar.
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Do not use DimensionAPI. Forge already has hooks.
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Update your Java. I am pretty sure that 1.6_20 has a bug about that.
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That is because the server controls what dimension players are in, and the server changes the client appropriately. You cannot change just the client, you have to change the server side.
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How to get leaves to render based off of graphics setting
OvermindDL1 replied to gravitythief's topic in Modder Support
An easy way might be to just render different based on the leaves values. -
Advice on programming practices for ASM/Coremods
OvermindDL1 replied to Zinfidel's topic in Modder Support
I was away for a while, but am back and catching up. Insert variable after the last in the class and so forth, no worry if you do that. -
getAuxillaryInfoPacket is the old name for note, if you are updated it is something like getDescriptionPacket or so. MCP changed it.
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Do not use ModLoader, install *only* forge.
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Anything that does not have functionality on its class, like a stick is basic, a wrench that has the interface handling on the blocks would be, a wrench that has interface handling in the wrench class would 'not' be.
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Have it hold a ticket, and use the entity moving across chunk bounds callback to update what chunk to load and deactivate the previous.
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How to suppress (selectively) containerItem
OvermindDL1 replied to TopSecretPorkChop's topic in Modder Support
Make a custom crafting class and you can do whatever you want to both input and output. -
Advice on programming practices for ASM/Coremods
OvermindDL1 replied to Zinfidel's topic in Modder Support
In general you want to minimize your footprint so as to not step on other mods trying to do the same thing. Pick a good point, like a call and cancel hook at the start or something, rather than just mass editing the code. -
There is a save handler somewhere I think, not used it personally though.
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Not just for 'ores', it can be used to provide mapping of any identical 'basic' items between any mods should they choose to use it.