Everything posted by OvermindDL1
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asm-all-4.0-source.jar missing from GitHub
204 is still far far too old, should update to latest.
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Minecraft 1.3.2 Forge 4.0.0 Bug
Update Video Drivers usually helps.
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Error installing Forge 1.3.2
Or could just get them from the forge place: http://files.minecraftforge.net/fmllibs/
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Odd Graphical Bug
No problem, but yeah, Optifine is still being fully updated last I saw, hopefully not long now, he seems to update fast (might already be updated by now).
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Crashing Problems
Does not sound like you are adding forge to the jar perhaps?
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will mcmod.info get rolled in to @Mod?
Still good to parse the file *BEFORE* loading classes. Maybe not such an issue in 1.3 anymore, but that was the original reason I could guess.
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[fixed] can't see the texture for my blocks and items
Did you do setTextureFile on your blocks/items with your texture file location?
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Folder System
Whatever you want, it is for your mod. As long as it is not in net.minecraft.src as no mod file ever should be and never should have been in the past.
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Forge not decompile server jars
Because it is combined in to common.
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asm-all-4.0-source.jar missing from GitHub
Are not using github anymore for those. You should update, it now downloads from: http://files.minecraftforge.net/fmllibs/
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pick block doesn't work when inventory full.
And what does vanilla MC do in that case?
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Re: clientPacketHandlerSpec receiving packets on server?
Do *NOT* hijack other topics. Very rude. Make your own. Just split you off and moved you to the proper board (which you were not in any way, what the heck?!).
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[Solved]Mod Not Working On Server - LoaderException
That will still not always work because you are in the net.minecraft.src package. DO NOT BE IN THE 'net.minecraft.src' PACKAGE!
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forge with error at the client.
You do not need it as Forge/FML has Modloaders functionality built in. But still, dev for 1.3.2, not 1.2.5.
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New to Forge, I just installed the Universal Version...
Remember, Forge (and Optifine once it updates) should be the *only* mods in the jar. If you put anything else in to the MC jar, then you broke it.
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will mcmod.info get rolled in to @Mod?
The mcmod.info being a separate file is for easy parsing *before* the class files start loading.
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blockActivated hook
Yeah, this is one of those that will be made more simple and more appropriate as an Event.
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Odd Graphical Bug
Forge version? Optifine version? Have you tried without Optifine (which still seems to need an update)?
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SpriteHelper intracts with one of the local Sprites ?
If you are using ModLoader.addOverride at all then you are indeed doing it *VERY* wrong. Never use ModLoader.addOverride. Just use setTextureFile on the block/item calls.
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Im having errors and crashes!
You cannot expect a response in 7 minutes... Either way, look at your own error: The requested image path /gui/Dark Messiahs Mods/NetherRium/NetherRiumSword.png is not found
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Custom Bow shoots two arrows.
Update to at least Forge 217 or higher, 200 is old and has bugs. Please reply if it is still happening in Forge 217+.
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question about adding things
It is translating poorly. Items have some storage (a short I think?), a flag can be set that lets you treat it as damage or as storage data, it cannot be both as it would overlap in the MC design.
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question about adding things
Still unsure? If you are talking about Item damage values, that is already one and the same of uses, they are the same thing.
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I need help making a block with the new forge
We tend to be blunt, as long as you are fine with that, but we are efficient.
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I need help making a block with the new forge
Same place as always: http://jenkins.minecraftforge.net:7070/job/forge/
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