
OvermindDL1
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Everything posted by OvermindDL1
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[1.5.1][Utility] The "I'm recording" mod - Now for 1.5.1!
OvermindDL1 replied to heldplayer's topic in Mods
Could be useful for LP servers like pahicraft, hmm... -
Bug with Forge + ComputerCraft
OvermindDL1 replied to MipoloArchiletti's topic in Support & Bug Reports
They are not, at least not CC. -
Interesting. Multiple players are in consideration as well?
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Accessing protected variables in net.minecraft.src?
OvermindDL1 replied to DrZhark's topic in Modder Support
A child class of a base class can always access the protected members of that base class. Reflection can access other protected vars, but has a speed cost. If you ever need to do it in a speed sensitive area of code (hundreds of times in a tight loop for example), then submit a patch to have forge change it to public. There are a few other things, but that is the gist. -
Check for isRemote==false.
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Is it scheduled to support Server-Side API? (Replace Bukkit)
OvermindDL1 replied to coronanimo's topic in Modder Support
The bukkit 'port' is coming, hold on a bit longer. -
Not needed. In Forge Entities are per-mod, so just name them distinct in your own mod.
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The http://files.minecraftforge.net/ link is where people *should* always be going for download links. Only check out http://jenkins.minecraftforge.net/ if you need to see a changelog or so.
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MinecraftForge 3.3.7.135-src CRASH with mod
OvermindDL1 replied to ReaperSoon's topic in Support & Bug Reports
Why use MCPC? Forge runs quite well as its own server. You should update. And if you have an install.cmd, you got the source package, for modders, not the universal package, which is for users like you. -
Do not link to jenkins directly. For a stable link to any of the downloads, including an automatically updating link, always look at: http://files.minecraftforge.net/
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http://files.minecraftforge.net/ is always best yes, luacs1998 is right.
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Just think of it this way. Forge is also a ModLoader (mod loader). Consequently, that is what the FML part of Forge stands for: ForgeModLoader
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I would suggest a few things: Make sure to use the *latest* forge (298 as of this moment). Use NEI instead, it can create mob spawners for any livingentity's without needing to edit anything. And always be sure to post a log, it might have something useful.
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How to get leaves to render based off of graphics setting
OvermindDL1 replied to gravitythief's topic in Modder Support
Sure you can, make a block renderer. -
...no If you notice, it is for 1.2.5. Things 'might' work between 1.3.2 on up, but nothing could work between 1.2.5 and 1.3.2 due to the *huge* structural changes in MC.
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How to get leaves to render based off of graphics setting
OvermindDL1 replied to gravitythief's topic in Modder Support
Yep, and in your rendering function just access the leaves block instance and see what it is set to at the time, seems the most simple way? -
Since when is EE2 for MC 1.3.2? Where did you get it? Link?
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Yeah, we are pretty sure he messed it up.
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But you do have a ModLoader.txt, you sure you do not have ModLoader installed?
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.minecraft/ForgeModLoader-client-0.log
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"java.lang.ClassNotFoundException: SanAndreasP.mods.ClaySoldiersMod.CSM_ModRegistry" means that the CSM_ModRegistry.java file is missing from the package. Bad download or bad mod package seems likely.