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warjort

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Everything posted by warjort

  1. Your problem is that you didn't buy the game. ๐Ÿ™‚
  2. That is not the minecraft code. Mojang don't give you that either. Minecraft is not an open source project. ๐Ÿ™‚ The source code you can see is a decompiled/deobfuscated version created by ForgeGradle.
  3. Mod File: /C:/Users/I VAN HA/AppData/Roaming/.minecraft/mods/alexsmobs-1.19.0.jar Failure message: Alex's Mobs (alexsmobs) has failed to load correctly java.lang.reflect.InvocationTargetException: null Mod Version: 1.19.0 Mod Issue URL: https://github.com/Alex-the-666/AlexsMobs/issues Exception message: java.lang.ClassNotFoundException: net.minecraftforge.client.event.ParticleFactoryRegisterEvent Download the most recent mod file for your version of minecraft https://www.curseforge.com/minecraft/mc-mods/alexs-mobs/files if it still doesn't work, contact the mod author.
  4. Click "show all versions", then hover over the "i" next to the installer you want. It will show a direct download link.
  5. You just reposted the same thing and so my answer is the same as above. If you don't post the debug.log I can't give you anymore information.
  6. That's a lot of accusation for somebody who doesn't know what they are doing. ๐Ÿ™‚ How do think other moders or resource pack developers get this information? You probably have many copies of these files on your disk right now. e.g. in your minecraft installation, you can find these assets in MINECRAFT_FOLDER/versions/1.19.2/1.19.2,jar another would be one in your gradle cache if you are using ForgeGradle YOUR_HOME_DIR/.gradle/caches/forge_gradle/minecraft_repo/versions/1.19.2/client.jar
  7. I can only repeat what I said above:
  8. You need to upload your file to somewhere that doesn't want me to install flash (if that even is flash?) or have adverts to adult sites. Anyway, your have a conflict between majruszenchantments and universalenchants. They are both trying to change the same thing in horse armor. They can't both do it. Check you have the latest versions of these mods then contact the mod authors.
  9. You are missing context to your question, I don't really understand it. But, where are you sshing to? If it's a windows machine then you just use run.bat, otherwise use run.sh Read the comments in user_jvm_args.txt and run.bat/sh for how to modify those files to set the memory and the nogui
  10. Isn't that "view bobbing"? You can turn it off in the video settings. I don't think forge has anything to turn it off more selectively?
  11. Your log file shows 2 mods getting loaded [25ago2022 19:52:58.980] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate C:\Users\Jรบlia\Desktop\SERVER\mods\FallingTree-1.18.2-3.5.3.jar [25ago2022 19:52:59.009] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileInfo/LOADING]: Found valid mod file FallingTree-1.18.2-3.5.3.jar with {fallingtree} mods - versions {3.5.3} [25ago2022 19:52:59.483] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate C:\Users\Jรบlia\Desktop\SERVER\mods\Towns-and-Towers-1.18.2-1.6.0.jar [25ago2022 19:52:59.484] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileInfo/LOADING]: Found valid mod file Towns-and-Towers-1.18.2-1.6.0.jar with {t_and_t} mods - versions {1.6} If you have more than that, it is likely that the files don't end with .jar A common problem is that your browser or a browser plugin misidentifies your download and renames it to end with .jar.zip which won't work.
  12. Yes. You also need to load/save it, see the Conduit block. That's why you use the UUID, you can store that in NBT.
  13. One way would be to check if the stacks are the same (same item). Then skip the onRemove() call. You might want a different check if you have custom nbt or something that means just checking the item is not enough. if (!previous.isSame(itemStack)) { onRemoved(previous); }
  14. That's up to you. You can try it. If you think it is not a problem with the terminal, you are going to have to experiment with removing mods anyway since there is nothing in the log about the problem. What I would do is make a new forge server with no mods. Then see if you get the same problem without any mods installed. If you don't then we know it is a problem with one of your mods doing something strange.
  15. just put "powershell" in the search box of the start menu. it's not rocket science. ๐Ÿ™‚
  16. I think it is this mod? https://elrol.dev/wiki/server-utilities/features/chest-shops/ but they have a lot of mod projects. ๐Ÿ™‚ https://www.curseforge.com/members/arrowsendgaming/projects
  17. I still think this has something to do with your terminal. In your video the last line is at 18:12:46, but it doesn't show a similar message at 18:17.46 - 5 minutes later [25Aug2022 18:12:46.271] [pool-11-thread-1/INFO] [com.github.elrol.elrolsutilities.Main/]: [SU] Saving Shop Registries <!-- snip --> [25Aug2022 18:17:46.270] [pool-11-thread-1/INFO] [com.github.elrol.elrolsutilities.Main/]: [SU] Saving Shop Registries The debug.log stops at this point as well, but I guess you shut it down? It looks like you are using cmd.exe, you could try using powershell (I don't know if that will make a difference?) You can also look at the options for your terminal, e.g. this link shows the issue I referred to before with "quick edit" https://stackoverflow.com/questions/33883530/why-is-my-command-prompt-freezing-on-windows-10 Finally, since you say this problem occurs after 5 minutes, it is suspicious that the "saving shop registries" message occurs 5 minutes apart. I think the mod is elrolutilities but maybe it is a library mod for something else? But I don't understand how this could stop the terminal from display a log message though.
  18. Either the mods are missing are one of your mods wants a difference version to what you have.
  19. You should be able to run it as a background task. I have zero experience of doing this on windows, so I don't know what it involves, sorry.
  20. Please don't post text as images. Post the text properly using the quote button. The next time this happens, type something unique into the terminal, then we can see if it appears in the log.
  21. If you close the console that will shutdown the server. You can see in the log where you typed stuff Did you not see this on your terminal? I don't know what terminal you are using but I know there are issues with some terminals "pausing" if you click on them or press certain keys. This will actually stop the program from running when the terminal buffer gets full. It is waiting for the terminal to print data to the screen, which it doesn't do because it is paused.
  22. You only need a capability if you want to do it for other people's block entities. If its your BlockEntity, you can just store the player's UUID in your block entity You can see how ConduitBlockEntity does this to remember its "destroy target". For actually changing the data in your block entity at placement see something like: AbstractBannerBlock.setPlacedBy()
  23. There is no crash in those logs. Are you starting the server from a terminal and then closing the terminal?
  24. Note: That code above only works if the item stacks are always amount=1 like armor or tools. It doesn't take into account removing part of stacked items.
  25. Why doesn't something like this work? WARNING: This code is not tested, it just shows the idea. And see the comment in the code. @Override public void setStackInSlot(int slot, @NotNull ItemStack stack) { ItemStack previous = getStackInSlot(slot); super.setStackInSlot(slot, stack); // Probably needs some check here to see if "previous" and "stack" are the same item? // i.e. item swap of two different amulets onRemoved(previous); } @Override public @NotNull ItemStack extractItem(int slot, int amount, boolean simulate) { ItemStack extracted = super.extractItem(slot, amount, simulate); if (!simulate) { onRemoved(extracted); } return extracted; } protected void onRemoved(ItemStack itemStack) { // Your code here }
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