Everything posted by warjort
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Error loading class: java/lang/invoke/MethodHandles$Lookup (java.lang.IllegalArgumentException: Unsupported class file major ver
Use java 17
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Crash on client 1.19.2 Exit code: -1, game crashed whilst initializing game java.lang.RuntimeException: null
Some conflict between supplementaries and quark. Check you have the latest versions then contact the mod authors.
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"Failed to create player model for default" Crash Report
You need to post your logs/debug.log so we have all the information. e.g. maybe it is inside another mod? https://forums.minecraftforge.net/topic/123781-server-startup-error-not-sure-what-im-looking-at/?do=findComment&comment=537687
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Game crashes
That doesn't show you starting you forge. You need to post that log from directly after the crash. If you restart the launcher it will clear the log.
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"Failed to create player model for default" Crash Report
https://forums.minecraftforge.net/topic/123806-i-need-help-i-cant-load-up-minecraft-due-to-some-sort-of-hat-problem/?do=findComment&comment=537778
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Server Starting Crash
There is no error in that log. The console probably has the error. The last thing in the log is so I would guess this is probably crashing the game without logging the error? You don't want or need Optifine (a client side mod) on the server.
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Item Check
https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/src/main/java/net/minecraftforge/event/entity/living/LivingHurtEvent.java Then apply whatever logic you like. e.g. check the entity is a player, the damage source is DamageSources.fall() and the item is in the inventory then cancel the event.
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A friend of mine can't join my LAN server with mods!
That logs shows the other player joined the game. But then there is a timeout which means they have stopped sending packets to you (including the "keep alive" ping) for 30 seconds So I would guess the issue on their side?
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Stairs? Forge 1.19.2 43.2
The original poster still needs the correct order to handle the block properties getting copied from the original block.
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Crash forge 1.19.2
Use java 17
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Game crashes
See my footer for how to find it.
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A bunch of mods fail to load properly
That is not the logs/debug.log It shows the same thing. It says you have create installed: but it cannot find the create classes. It also shows you have flywheel installed separately which AFAIK is included with create from 0.5.1? https://www.curseforge.com/minecraft/mc-mods/create Otherwise, I have no idea why it can't find those classes. Maybe ask the create mod authors or one of the mods that is failing to load? Guess: You have a mod that is not compatible with the version of create you are using and it has a mixin for one of the main create classes. Since it is for the wrong version it is breaking that class which breaks all the others. But I don't see any evidence of such an error in the log, beyond it not being able to load the classes. So check all the create extension mods you have actually say they are compatible with 0.5.1.a
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A friend of mine can't join my LAN server with mods!
That log has a warning that says network is "unreachable"? Which is a very generic network error message. But it is not the main network listener. It is the thing the server broadcasts showing the "message of the day", number of users, etc. For the server login page. That does suggest there is something (unknown) broken about your network configuration, e.g. firewall, antivirus, router configuration, etc. There is a warning from optifine directly after that, but I doubt it is related? Finally, what you are posting is not the logs/debug.log so we can't see all the information. And you don't show the other players log either. If you post the logs/debug.log after adding the following to the "java arguments" in your launcher it might show more information? -Dforge.logging.mojang.level=debug That will show Mojang's network logging in the logs/debug.log It is turned off by default.
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A friend of mine can't join my LAN server with mods!
That log is for the essentials mod. You need to ask them for support. They replace the networking mechanism. The only thing I can see mod related is: Which might be caused by another mod breaking a villager? But it is also only a warning.
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Crashes on Launch
The logs/debug.log might have more information?
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Game crashes
* Please don't post logs in the forums, use a file sharing site * That's not the logs/debug.log The log you have posted does not contain an error If it really is the full log and not just truncated by the forums, post a link to your launcher_log.txt
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A bunch of mods fail to load properly
Please don't post logs in the forum. You have a lot of errors saying things can't find create, but I see it in your mod list. The logs/debug.log might have more information about the real problem? Post it to a file sharing site.
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minecraft crashing because of appleskin: AppleSkin (appleskin) encountered an error during the common_setup event phase
Check you have the latest version then contact the mod author.
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1.19.4 Supplementaries crashing
Looks like a mixin is breaking the Block class. It's probably related to those errors about the moonlight mod being missing?
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1.18.2 Game crashes
https://github.com/teamfusion/rottencreatures/issues/23
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Stairs? Forge 1.19.2 43.2
If you are posting compiler errors, you are in the wrong place. You want a learning java forum. You also don't understand how static initalisation or suppliers/deferred access works. https://forums.minecraftforge.net/topic/122471-custom-boat-119/#comment-538014 https://forums.minecraftforge.net/topic/123532-crash-in-my-mods-fluid-setup-class-what-am-i-doing-wrong-here-solved/#comment-536786 or you can search to find the many other threads where this is discussed. The correct code uses RegistryObjects properly - something like (untested pseudo code) public static final DeferredRegister<Block> BLOCKS = ... // Use a registry object public static final RegistryObject<Block> VOLCANIC_SANDSTONE_STAIRS = BLOCKS.register("volcanic_sandstone_stairs", // deferred access to the constructor - you can't create the actual blocks until the RegisterEvent happens () -> new StairBlock( // VOLCANIC_SANDSTONE is a RegistryObject<Block>/Supplier<Block> so you use get() for the real Block. VOLCANIC_SANDSTONE.get().defaultBlockState(), BlockBehaviour.Properties.copy(VOLCANIC_SANDSTONE.get())); You will also need to make sure the VOLCANIC_SANDSTONE RegistryObject is registered with the DeferredRegister before the stairs, otherwise those get()s will fail.
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Game crashes on launch
Read that link and the links on that post. It's an issue with your AMD graphics driver. Maybe you got a broken driver from a windows update if that AMD FAQ applies to you?
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1.18.2 Game crashes
It will happen again. The next time one of Rotten Creature's mobs spawns with Mekanism armor.
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Game crashes on launch
https://forums.minecraftforge.net/topic/123710-minecraft-1194-forge-crash/?do=findComment&comment=537530
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1.18.2 Game crashes
Rotten creatures is incorrectly interpreting some mechanism configuration.
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