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warjort

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Everything posted by warjort

  1. Sorry, but I "offered" to analyse the thread dump if you provided it. I didn't offer to teach you java or system administation. I wouldn't do that job even if you paid me. ๐Ÿ™‚ Maybe somebody else reading this forum will offer to help you? But if you can't figure it out how to use those free tools from that link above or other docs on the internet, you are probably more likely to get help in a java focused support forum.
  2. We can't help if you don't post a link to the logs/debug.log (after you removed that mod). We have no psychic powers.
  3. You are trying to use a mod for minecraft 1.19.3 with 1.19.4 There is no 1.19.4 version of that mod that I can see? https://www.curseforge.com/minecraft/mc-mods/callable-horses Contact the mod author for more help.
  4. We don't write or design your mod for you. But adding to the NBT or using a capability is only relevant if you want different ItemStacks of the same Item to have different values. If you do that, ItemStacks with different values won't stack together. If you want to modify other people's blocks to drop different items: https://forge.gemwire.uk/wiki/Dynamic_Loot_Modification
  5. https://github.com/MinecraftForge/MinecraftForge/blob/9a25527a54011378c1a1e6b3b6dd0e90bd52fafb/src/main/java/net/minecraftforge/event/entity/living/LivingEntityUseItemEvent.java#L109
  6. Instead you come back after less than 20 minutes of research (if you did any at all). This is a support forum. Not a teach me modding forum. But to answer part of your question. The vanilla client has lots of "simulation" code that runs client side so the user sees improved responsiveness. e.g. breaking blocks or predicting where entities will move to If the client's simulation gets it wrong, the server (which is authoratitive) will eventually correct it.
  7. Don't post on other people's threads unless you helping the original poster. Start your own thread. That error means you have 15 mods that want/are for a different version of Forge. It is likely one of those mods uses mixins and is crashing the game due to this incompatiblity before Forge can tell you which mods they are. In modern times, this is usually reported when not using the latest version of Forge for 1.18.2 since mods like create want the most recent versions.
  8. All that code does is modify the client state, it never reaches the server where the real state is stored and where you actually want to make modifications. https://forums.minecraftforge.net/topic/123325-1194-destroying-several-adjacent-blocks/?do=findComment&comment=535976 Or use search for the hundreds of other posts about this "sidedSuccess" FAQ. For the complications in modifying entity velocities: https://forums.minecraftforge.net/topic/119553-1192-solved-cannot-get-passengers-of-an-entity-when-there-are-multiple-instances-of-the-entity-in-the-world/#comment-524427
  9. You also need to use java 17
  10. Check you have the latest version then contact the mod author. Again the logs/debug.log might have more precise information. I shouldn't have to keep asking for that file.
  11. If you modify the client to include the following in its "java arguments" - you set it in the same place you specify the -Xmx memory value -Dforge.logging.mojang.level=debug it might show more information about the error you are seeing.
  12. Heap space: likely means you don't have enough memory on the client but... Stack Overflow: is a bug which might be causing the memory problem?
  13. There is nothing in the log that indicates what the problem is. The client is joining the game which you can see on both the client and server: The server then times out the client because it is not sending/responding to any network packets (including the "keep alive ping") The first indication this has happened on the client is - this is a normal message when a client leaves a server The only other information between when the client joined the server and it getting disconnected is the iceberg mod changing some network code. If it's not iceberg, I would guess the only way you will find the problem mod is by experimenting with removing mods until the problem goes away. Backup your world on the server before removing mods.
  14. There already is such a mod, it's just not been updated to 1.19.4 yet. https://github.com/FTBTeam/FTB-Essentials/tree/main/src/main/java/dev/ftb/mods/ftbessentials/command Why don't you talk to somebody at FTB. Maybe they will expedite a 1.19.4 version in exchange for a donation?
  15. You also have this error: Check you have the latest version then contact the mod author.
  16. Broken configuration file. You can find it in the world/serverconfig folder. If you don't have a backup, you can delete the file and it will be recreated with default values.
  17. That says the client is taking too long. Either because it is, or it "crashed". You need to post the logs/debug.log from the client.
  18. https://forums.minecraftforge.net/topic/123416-exit-code-1/#comment-536369
  19. Also just reinstalling forge won't delete the old config files or saves, etc. See that link for how to full clean reinstall with a "backup".
  20. It's impossible to get the same error if you really did delete the correct file. Either you deleted the wrong file or you have a different error. https://forums.minecraftforge.net/topic/123483-essential-mod-forge-1194-error-1/?do=findComment&comment=536913
  21. You should use java 17 for both: https://minecraft.fandom.com/wiki/Tutorials/Update_Java it is the current LTS: https://endoflife.date/java
  22. Broken config file. You can find it in the config subfolder. If you don't have a backup, delete the file and it will be recreated with default values.
  23. https://forums.minecraftforge.net/topic/122698-forge-1182-server-wont-load-up-with-dawncraft/?do=findComment&comment=533997 Jarfix won't help you unless you are clicking on a jar (which you are not when starting the server).
  24. Essentials completely reworks the networking of minecraft. You need to ask them.

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