warjort
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Everything posted by warjort
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No idea what causes this crash or how to solve it
warjort replied to Table's topic in Support & Bug Reports
https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820 Post the log to a file sharing site. We cannot access file: urls, they are only accessible from your computer. -
https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820 Dont' truncate error messages, post the full log to a file sharing site.
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https://forums.minecraftforge.net/topic/122698-forge-1182-server-wont-load-up-with-dawncraft/?do=findComment&comment=533997
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I can't open a server with mods on forge 1.19.2
warjort replied to OldBeto20's topic in Support & Bug Reports
Please don't post logs in the forums, use a file sharing site. https://forums.minecraftforge.net/topic/122698-forge-1182-server-wont-load-up-with-dawncraft/?do=findComment&comment=533997 -
I can't open a server with mods on forge 1.19.2
warjort replied to OldBeto20's topic in Support & Bug Reports
Can't help you if you don't post the log. -
I can't open a server with mods on forge 1.19.2
warjort replied to OldBeto20's topic in Support & Bug Reports
Use java 17 -
Modpack keeps crashing - how do I fix the crash
warjort replied to Lara Missankov's topic in Support & Bug Reports
Check you have the latest version then contact the mod author. -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
I told you before this forum is not a search engine. Familiarise yourself with the docs/wiki, even you don't read all them, skim it so you know what is there. https://forge.gemwire.uk/wiki/Block_Entities#Synchronizing_the_Data_to_the_Client And even if it is not on the wiki, your next port of call should be; * what does vanilla do? * what do others mod do? Only when you;'ve exhausted your own research possiblities should you post here and then you need to show what you've implemented not "please write/design my mod for me". -
What am I doing wrong here? (Possible registration issue) [solved]
warjort replied to NetherNoah777's topic in Modder Support
Somewhere you are creating a block but not registering it. The logs/debug.log might have more information? -
The game crashed whilst rendering overlay
warjort replied to FerretSolo's topic in Support & Bug Reports
https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820 -
https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820
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getDefaultInstance() is what you want, assuming that is what is actually used to create the ItemStack which is not always true. e.g. new ItemStack(item, 1) wouldn't call that method. For recipes you will likely need to use the Forge NBT extension: https://docs.minecraftforge.net/en/latest/resources/server/recipes/#additional-features or you might want create a custom recipe type with its own assemble() to do it programmatically https://docs.minecraftforge.net/en/latest/resources/server/recipes/custom/#recipe And loot tables have a number of LootItemFunctions for enchanting.
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Missing corgilib and wrong version of architectury.
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Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
enderio like many such implementations did things dynamically. The connection state was stored in the BlockEntity not the BlockStates. It then creates and caches what is actually used instead of trying to create every possible state which besides taking forever would waste memory. Here's modern AE2 dynamically creating/caching shapes based on the "parts" that actually make up a cable: https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/9f23f8d544b7df0cfc0cbb20512e12c4506a808d/src/main/java/appeng/parts/CableBusContainer.java#L1079 and letting each of those parts render themselves https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/9f23f8d544b7df0cfc0cbb20512e12c4506a808d/src/main/java/appeng/blockentity/networking/CableBusTESR.java#L42 -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
I just calculated how many states you have for your block, it is 4^6 x 2^6 = 262,144 So I added a debug to log every call to getShape() and it is getting called 22 times per BlockState. So I don't think it is really looping, its just taking forever because it is calculating 4 million complicated shapes. -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
It's not going to work from the runclient task. The process needs to be managed by idea not gradle, hence the run configurations. and --debug is a logging config for gradle's daemon, totally unrelated. https://docs.minecraftforge.net/en/latest/gettingstarted/#building-and-testing-your-mod https://www.jetbrains.com/help/idea/debugging-code.html But its not the purpose of this forum to teach people how to use an IDE, there are other forums for that. -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
Look at your IDE documentation. You will need to use the relevant gradle task to setup the "run configurations" for your IDE so you can run minecraft inside your IDE. $ ./gradlew tasks --snip-- ForgeGradle runs tasks ---------------------- genEclipseRuns genIntellijRuns genVSCodeRuns -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
It's more likely you have typo, something that is probably totally obvious when you see it, but hard to spot otherwise. Attach a debugger to the process and step through what it is doing so you can see why it is looping. -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
I used jstack to get a thread dump of the minecraft process. It looks like it is stuck in your getShape method for some reason. I haven't tried to figure out why. But it looks like it is looping judging by the cpu usage. -
Running a modded server
warjort replied to Mads-Robin Gundersen Solum's topic in Support & Bug Reports
Why don't you use some network tools to figure out who is trying to connect and block their ip address? It wouldn't suprise me if it is a "script kiddie" port scanning or similar. -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
Sorry, but posting random snippets of code out of context in the forums will just get your question ignored. We have no psychic powers. You don't even show what EConnectionType is. And no that is probably not enough by itself. -
Forge Stuck at Mojang screen [1.19.4]
warjort replied to Simon Hamanek's topic in Support & Bug Reports
There is no error in the log that points to what is wrong. The only hint beyond the context classloader is the last thing in the log suggests it was processing textures when it hit the problem. You will need to debug it. Or put enough code on github that reproduces the problem so we can build and run the mod ourselves.