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warjort

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Everything posted by warjort

  1. Now you have an issue with pehkui. Probably a wrong version from the error? You really need to rebuild this modpack from scratch. Add mods in small groups and test it, so you know which mods are causing problems. If you have a specific problem you don't understand feel free to start a new thread. But this forum doesn't exist to try to debug/fix some modpack that was clearly made by dumping random mods in the mod folder.
  2. If I were you I remove all those optimisation mods (including optifine) and get your modpack loading/stable. Only then add optimisation mods and do it one by one so you know which ones cause conflicts/bugs.
  3. Actually it does say earlier the conflict is with radium:
  4. Ok, I was looking at the wrong part of the log. If you can find the correct logs/debug.log, those are much easier to read. Anyway, there is a later error: There is some issue with canary, probably a conflict with another mod but it doesn't say which one. Check you have the latest version then contact the mod author.
  5. The time on that one looks better. Looks to me like pluto and kryton are both forks/ports of the same "velocity" project. If you really have disabled krypton, you should check curseforge actually removed the mod from the mods folder.
  6. I have no idea. I don't know what logs you are posting. Even when I look at that launcher_log.txt above it has 3:30 am yesterday?
  7. Conflict between immersive portals and the krypton mod. Check you have the latest versions then contact the mod authors. That should have appeared in the logs/debug.log, I guess you are were posting the wrong one of that as well?
  8. That's mine, yours will depend on wherever curseforge is installed.
  9. Try without any mods first. Usually when the game crashes without an error in the log it is a hard crash due to something else (e.g. an issue with your graphics card driver). That's why I asked for the launcher_log.txt which might have record the error. From my footer:
  10. Actually arclight isn't even a mod, it's a fork of forge which isn't supported here. So you are in the wrong place. You need to ask them for help.
  11. Your issue is with the "arclight" mod. Check you have the latest version then contact the mod author.
  12. See: https://forums.minecraftforge.net/topic/122792-attempted-to-load-class-netminecraftclientkeymapping-for-invalid-dist-dedicated_server/
  13. Level.getBlockState(BlockPos) You should also first check Level.isLoaded(BlockPos) to avoid unnecessary loading of chunks - or crashing if you try to do that on that client. If you don't have access to a Level, (either directly or from a player/entity) then you are probably doing something wrong.
  14. First, this isn't a teaching forum. Nor is it a way for you use other people as a search engine. You need to do your own research (look at how vanilla does it or other mods) and try to implement it yourself. When you get stuck feel free to ask here. By that point you will have a better understanding and be able to ask more focused questions. And also better understand the answers. Anyway, obvious answers: Boss bar -> Look at the WitherBoss.bossEvent and how it gets used. Alternatives in vanilla are raids and the dragon. Structure -> An obvious vanilla example is OceanMonumentPiece.spawnElder() - the mob at the centre of ocean monuments. As for the staying in the structure, that is something you will have to code into the entity's AI. I am not aware of a mob that does that. There are plenty of AI goals that move towards different targets you might adapt? You would also need to consider how that works if some user decides to spawn your entity far away from the structure, e.g. using the /spawn command
  15. Check you have the latest version then contact the mod or modpack author.
  16. Just use the latest forge for 1.19.2: Forge 43.2.8 https://files.minecraftforge.net/net/minecraftforge/forge/index_1.19.2.html that way you will get other fixes as well.
  17. Define "doesn't work"? One obvious thing I see from trying your mod, is your recipes are not being loaded because you haven't put them in a namespace (like your loot tables are). https://github.com/elytraByte/Boulanger/tree/master/src/main/resources/data
  18. You can't staticly cache the level like that. You will cause memory leaks or worse. Putting non-singleton, non effectively immutable data in static fields is asking for trouble. Why do you need to call a method that isn't designed for the purpose you are using it for, when you already have the data in the "output" field? If you feel you must call a method, add a getOutput() method that takes no parameters.
  19. One of your mods is trying to load client classes on the server. The incomplete log you show doesn't identify which mod. You probably have one the badly coded client side only mods installed? You can remove them from the server. Rubidium, Oculus, Not Enough Animations or Legendary ToolTips are the usual ones reported, but there are others. If its not one of those mods and the logs/debug.log doesn't give any further information then you will need to experiment with removing mods until you find the problem mod. Backup your world/save before removing mods.
  20. The limits used by books come from the limits of NBT (used for networking and storing to file) which in turn come from legacy limits imposed by java serialization. If you look at java's DataOutput.writeUTF() it says the maximum size is 65535 characters. Minecraft actually uses 1/2 that, 32767, presumably in case all characters are double byte? If you want to increase the limits you would need to change how the page's text gets stored in NBT. e.g. using a List of Strings instead of a single String for each page. That would change the serialization format. For the vanilla books, that's not something Forge would do. Because Forge supports being a "vanilla" server for vanilla clients. Changing the serialization format would break the vanilla clients. Changing other fields like the number of pages or title length would also likely break the expectations of the vanilla guis. So basically if you want to do this, you would need to create your own book items and probably your own custom blocks like the Lectern and Bookshelves to support them. The problem with doing that is that things like the (Enchanted)BookItem are hardcoded by Mojang into the enchanting code. And not just the class, the actual object instances. There are probably other hardcodings?
  21. You need to check the mods you download are for the version of minecraft you are using. https://www.curseforge.com/minecraft/mc-mods/jei/files/all?filter-game-version=1738749986%3a73250
  22. The actual error is something to do with a custom banner material not being configured/registered properly. But this is while it is rendering a "Dread Knight" from the ice and fire mod. From the code, it looks like the dread knight is carrying the banner? You should check you have the latest version, then contact the mod author.
  23. You need to check that the mods you install actually say they are compatible with the version of minecraft you are using. There is no updated 1.19.3 version of that mod. https://www.curseforge.com/minecraft/mc-mods/fastworkbench/files
  24. Looks like you have something broken with chunk loading/generation? The crash does not give a hint which mod is causing the problem. Unless there is some other error in the logs/debug.log giving more information that points towards a specific mod, It is likely the only way you will find the problem mod is by experimenting with removing mods until the problem goes away. Since the problem is likely something doing world generation, you should do this on a separate world/save because; * You don't want to generate chunks with the wrong world generation in your real save * It probably won't let you even load the save if you remove a mod that does important world generation?
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