Everything posted by warjort
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Any idea what this crash report means - ticking player? - vault hunters 3rd edition (1.18.2)
Check you have the latest version then contact the mod author.
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After I killed a mob in nether fortress the game keep crashing every time I got in. (Dawncraft)
Some conflict between epicfight mod and dualgreatsword. Error is for the dualgreatsword mod. Check you have the latest versions then contact the mod authors.
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Help appreciated; Crash when loading some particular chunks. 1.18.2 FML-40.2.0 (Custom modpack)
Supplementaties is modifying the vine block.
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Mob movement and hit lag on C:AB? RTX 3080
Something to do with growing crops by the strawgolem mod is using 85% of the server tick.
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game crashes when joining server
Conflict between snowrealmagic and rubidium Check you have the latest versions then contact the mod authors.
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Why it's keep crashing
Maybe this? https://forums.minecraftforge.net/topic/122881-exit-code-1-for-modded-minecraft-1182-help/#comment-534540
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Does anyone know why my server isnt working?
There is no error in that log. It just ends abruptly, assuming the forums haven't truncated it (you should upload files to a file sharing site). You likely have an error on your console saying why it crashed? From a quick scan of your installed mods, this looks suspicous where it looks like you have the 1.19.2 and 1.19.4 versions for geckolib? But that's just a guess.
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- *FIXED* -Error Code 1 - Minecraft crashing *instantly* upon launching.
FML = Forge Mod Loader It's one of the main config files.
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Archlinux unable to start servers due to mising mods.toml file
Read what the run.sh says about nogui (because you don't have one) and while you are at it, read the user_jvm_args.txt Also if you plan on installing any mods that use mixins you need java 17, mixin does not support java 19 So far you are "batting 1000" on all the common mistakes. Next you will be installing client side only mods on the server. ๐
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Archlinux unable to start servers due to mising mods.toml file
Forge's installer does not create the eula.txt file. It is created by minecraft when you first run the server.
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Archlinux unable to start servers due to mising mods.toml file
The error in log says it is not.
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Archlinux unable to start servers due to mising mods.toml file
eula.txt is a file in your server folder
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1.19.2 How to make a generation of bushes?
Just repeating your question doesn't make it anymore answerable. Instead of watching tutorials (many of which are wrong or out-dated) and blindly copying code, try to learn how things actually work. Also, this is a support forum. We help people that have tried to implement something and have specific problems they don't understand. We generally don't answer "I don't know what I am doing can you teach me?" type questions. Anyway: Worldgen is defined by Mojang using datapacks, this wiki has a summary made from Minecraft's release notes: https://minecraft.fandom.com/wiki/Custom_world_generation Or you can see the latest vanilla worldgen here: https://github.com/misode/mcmeta/tree/data/data/minecraft/worldgen along with a web gui tool for generating them: https://misode.github.io/ and other guides/information, e.g. https://misode.github.io/guides/ But unless you want to create your own dimension or world preset, you will need to use forge's biome modification mechanisms to insert any new features you create into vanilla biomes: https://forge.gemwire.uk/wiki/Biome_Modifiers
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- *FIXED* -Error Code 1 - Minecraft crashing *instantly* upon launching.
Your fml.toml is invalid/corrupted. If you don't have a backup of the file, you can delete it and it will be recreated with default values.
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Dedicated Server crashes randomly when create gantrys are used
Check you have the latest version then contact the mod author.
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Exit Code: -1 for modded minecraft 1.18.2 help
The mod has at least 3 open bug reports about this: https://github.com/issork/astikor-carts/issues one of them suggests it is caused by apotheosis, but is not confirmed by the author? The intermittant nature sounds like a race/concurrency problem: https://en.wikipedia.org/wiki/Race_condition
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4 ERRORS HOW
In general, if you are posting compiler errors, you are in the wrong place. You want a learning java forum. We don't teach java here. For this specific issue, you are obviously copying some (tutorial?) code that uses the joml api. Something that wasn't introduced into minecraft until 1.19.3 The old com.mojang.math.Vector3d doesn't have a normalise method. Which if you knew java would be easy to spot. Vector3f does have such a method, but it does not support chaining.
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Forge server starts but crashes as soon as a player joins
Check you have the latest version then contact the mod author. The "incompatible" part is a red-herring. It just means the mod author hasn't specified the correct version in the metadata for their datapack, usually because they haven't updated the value since they first created their mod for a previous version of minecraft. Unless they are actually using bleeding edge datapack features this is unlikely to be a problem.
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Can I hook into the chat window / edit box?
https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/src/main/java/net/minecraftforge/client/event/ScreenEvent.java The hard part with changing vanilla screens is doing it in a way that doesn't conflict with other mods doing similar things.
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How to simulate mining in a Client-Side mod 1.16.5 Forge?
Neither bots/cheats or 1.16.5 are supported in this forum.
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Error: java.lang.IllegalStateException: Errors during registry
Check you have the latest version then contact the mod author.
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The game crashed whilst initializing game Error: java.lang.RuntimeException: null
Post a link to your logs/debug.log
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DawnCraft Keeps crashing when I join a server
Also you should ask the Dawncraft modpack authors. They should have more idea what is going on with their modpack and common problems with it.
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DawnCraft Keeps crashing when I join a server
Post a link to your logs/debug.log That crash report is just showing a crash while trying to produce the crash report. ๐
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[1.19.4] Better tag data structure?
1) Use the event to register your listener 2) During the prepare stage of the listener, parse the json files 3) During the accept stage populate your data structure(s) from the previously parsed json data The subclasses of PreparableReloadListener provide many "frameworks" for common use cases. I already linked a forge example, or you can look at one of the many vanilla examples (recipes, loot tables, etc.) or the similar processing of assets from resource packs (models, textures, etc.) or you can search github for other mods doing something like what you are trying to do, e.g. https://github.com/search?l=Java&q=SimpleJsonResourceReloadListener&type=Code Beyond that, your question lies outside the scope of this forum. Feel free to ask more specifics questions where you have at least tried to implement something, rather than "tell me how to write my mod for me" type questions.
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