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warjort

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Everything posted by warjort

  1. We need a link to the user's logs/debug.log so we can see the error they are getting.
  2. When you download mods, check their mod pages for to see what other mods they need.
  3. Install the latest preview release of optifine.
  4. Issue with the Knight Quest mod. Check you have the latest version then contact the mod author. Probably related to this? https://github.com/MinecraftForge/MinecraftForge/issues/8911
  5. The function works fine, you are just using it wrong. Look at RedstoneWireBlock.neighborChanged/updatePowerStrength()
  6. If you know the problem is with the scaling health mod, check you have the latest version then contact the mod author.
  7. It looks like it is this mod? https://www.curseforge.com/minecraft/mc-mods/eureka-ships
  8. You have something that is referencing valkyrienskies. Or you posted the wrong log? Whatever mod has that vs_eureka file.
  9. Do you have the alltheores mod installed? The mods appear red because they have wrong version number in their pack.mcmeta file. Unless it is causing problems, e.g. you really do have a mod for the wrong version of minecraft, you can ignore it. But maybe report it to mod author so they can fix it?
  10. Issue with valkyrien skies. Check you have the latest version then contact the mod author.
  11. That's not showing the error. That's one line out of context. Same as your original code dump lacks context. e.g. how can we tell your recipe is in the right place? Don't dump snippets of code in the forum. Put your code on github where we can see everything, not just the bits you think are important. And trying to cross reference/search snippets of code behind spoilers is just 10 times more difficult than it needs to be. Obviously from the little information provided by that one line of error, you have a problem with your static initialisation for RecipeRegisterer. Either not getting done at all or things are trying to dereference things before it is done. If you posted the full stacktrace or better the full log we wouldn't have to guess what the exact problem is.
  12. Issue with immersive portals. Probably a conflict with another mod (optifine?) Check you have the latest version the contact the mod author.
  13. This is not the mixin support forum. Use their forums or discord. I have also heard there is a "3rd party modding" channel on forge's discord where you might get help? If you don't want your post to be ignored there, I will also give you same advice you gave somebody else: https://forums.minecraftforge.net/topic/120048-1192-reinforced-glass-block-make-the-block-survives-an-explotion/?do=findComment&comment=525716
  14. They didn't remap the mixins either. Or they were suppossed to remove that file? That is a fabric "intermediary" class mapping which won't work with forge.
  15. You should give the thread dump to the smooth boot mod author.
  16. You seem to have at least one fabric mod installed?
  17. If you can download the java jdk (java development kit) and use the "jstack" command to get a thread dump, we can see where it is stuck. https://www.baeldung.com/java-thread-dump Otherwise you are going to have to experiment with removing mods until you find the mod that makes the problem go away.
  18. The last thing in that log is Which suggests an issue with agricraft. Try removing agricraft altogether and see if you still have the problem. Backup your world before removing mods. Another reason why you can a stall in the loading screen is because you don't have enough memory assigned to the java process. Java goes to 100% cpu utilization trying to find free memory where little exists. If this is happening, tt will eventually either finish or crash with an "out of memory" error.
  19. We don't write your mod for you. Nor do we teach java or basic logic. You also need to learn how to use your IDE by the sounds of it? Here is some untested pseudo code that checks for indirect (e.g. projectile/arrow) damage from skeletons @Override public int getDamageProtection(int level, DamageSource source) { if (source.isBypassInvul()) return 0; if (source instanceof IndirectEntityDamageSource indirect && indirect.getEntity() instanceof Skeleton) { return calculateProtection(); } return 0; } Damage protection is a flat addition calculation. I would say look at the vanilla code for the logic, but you don't seem to know how to do that?
  20. You are trying to use the 1.18.2 version of the swing through grass mod with minecraft 1.19.2
  21. Issues with your launcher should be reported to them. If you really suspect the problem is with forge, you need to provide the logs/debug.log so we can see what is happening.
  22. Maybe this? https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102
  23. Issue with immersive portals, probably a conflict with another mod. Check you have the latest version the contact the mod author.
  24. eula.txt ? https://docs.minecraftforge.net/en/latest/gettingstarted/#building-and-testing-your-mod

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