Everything posted by warjort
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[solved] Minecraft Modpack crashes in single-player world upon joining. | org.spongepowered.asm.mixin.transformer.throwables
Issue with create: https://github.com/Creators-of-Create/Create/issues/4231
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Kick a player from a server
Look at what KickCommand does.
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Codigo de error: 1 (Minecraft 1.19.2 con forge 43.1.52
Change the maxFps value in your options.txt to a valid value. If that still doesn't fix the problem post a link to your launcher_log.txt directly after the crash.
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HELP ME With My mOD
You need to show the error and the relevant code as well (preferably on github). "It does not work" isn't even a question. Let alone one that can be answered.
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[19.3] How do I do logical server side setup?
The LogicalServer is present everywhere, it is "common". So yes it will trigger on the PHYSCIAL client. If Mojang ever release a "thin client" that doesn't include single player mode things will be different. PlayerLoggedInEvent is a runtime event not a mod event. The correct way to do it there is as mentioned in the document you link if (player.level.isClientSide) ... You can find literally hundreds of examples in the vanilla code.
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[1.19] Example of using capabilities.
There is a whole worked example for adding a serializable capability to an entity at the bottom of here: https://forge.gemwire.uk/wiki/Capabilities#Code_Examples And a separate section on the same wiki about attaching capabilities https://forge.gemwire.uk/wiki/Capabilities/Attaching
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How to make mountable entity ignore player hits?
Entity.pick() and ProjectileUtil.getEntityHitResult() Used by GameRenderer.pick()
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[19.3] How do I do logical server side setup?
Maybe if FMLCommonSetupEvent was called FMLLogicalServerSetupEvent you would understand what it is for? ๐ If you are checking isClient() in the common setup you are doing it wrong. The DistExecutor is for runtime when you might not know which side you are on. Or you do know but want to safely switch to the other logical side. The DistExecutor is just a different form of control statement. e.g. the java if control statement could be used in a similar way static void If(boolean predicate, Supplier<Runnable> Then, Supplier<Runnable> Else) if (predicate) { Then.get().run(); } else { Else.get().run(); } }
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1.19.3 crash - wont even open exit code -1
I don't believe optifine has a release compatible with 1.19.3 yet?
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forge 1.18.2 server keeps crashing, need help
Issue with the nullscape mod https://www.curseforge.com/minecraft/mc-mods/nullscape/files/all?filter-game-version=1738749986%3a73250 It doesn't say it is compatible with 1.18.2
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Help, keep getting this error, crashes when loading reaches 100%, I use Forge 1.19.2
Oculus issue: https://github.com/Asek3/Oculus/issues/257
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Minecraft 1.19.2 Crash (won't load a new world)
Oculus issue: https://github.com/Asek3/Oculus/issues/257
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1.18.2 Game Crash Error -1
Sounds like you need to install a newer version of forge? The change it is complaining about was introduced in 40.1.52 https://maven.minecraftforge.net/net/minecraftforge/forge/1.18.2-40.1.92/forge-1.18.2-40.1.92-changelog.txt
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Rendering Overlay Crash
Install the latest preview release of optifine.
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Exit Code -1073740940
That launcher_log.txt doesn't show you starting minecraft. If you restart the launcher after the crash it will clear the log so we don't see the error. Somebody else found a potential cause of the problem. An issue with the flywheel mod used by create: https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102
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forge 1.18.2 server won't start
duplicate post.
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can someone tell me what i need to do?
dynamicregistries is a 1.18.1 mod not required in 1.18.2
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[1.19.2] Multiple models for the same entity depending on it's age
PufferFishRenderer except you would use the "age" instead of the "puffState" to determine the model.
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I got problems loading mods on Minecraft Forge 1.19.2
I don't respond to threads when the log shows you are not logged into minecraft. For all I know you are using pirated minecraft which is not supported in this forum.
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Exit code -1073740940
The forge log won't have any information, this is a crash in native code (the virtual machine). If there is nothing in the launcher_log.txt and no hs_err_pid file giving more specific information, you will need to ask whoever makes the version of java you are using how to find the cause of the problem.
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Set entity nbt data on spawn
I can't really speak to that CompoundTag. I didn't know it existed until this question. ๐ From what I can see it is used to pass additional ItemStack NBT for the SpawnEggItem and ArmorStands? It will be up to the particular Entity implementation how it uses it in its finalizeSpawn() method. Also see the spawn() method that takes an ItemStack. Nothing in vanilla uses the spawn() method you are using directly. But, it looks like that same method you are using has a Consumer<T> that let's you modify the Entity before it is spawned. e.g. something like: ModEntityTypes.NEXUS_ZOMBIE.get().spawn(level, null, zombie -> zombie.setNexusTarget(getBlockPos()), spawnPosition, MobSpawnType.EVENT, false, false);
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I got problems loading mods on Minecraft Forge 1.19.2
If you don't post a link to logs/debug.log we can't help you. Read my footer. Without an error message, the only way to find the problem mod is to experiment with removing mods until the problem goes away. Backup your world before removing mods. Broken lighting effects can be caused by you removing mods which removes its blocks from the world. The blocks underneath won't know they are now exposed and so will have the wrong lighting values. Placing a block or otherwise causing a block update should force it to redo the lighting calculations.
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Minecraft Crash Report, how fix it? help
Give the game more memory using the slider in curseforge's minecraft settings. Or remove mods to free up memory. Backup your world before removing mods. The 100% cpu usage is java's garbage collector trying very hard to find free memory before it fails.
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I got problems loading mods on Minecraft Forge 1.19.2
Oculus issue: https://github.com/Asek3/Oculus/issues/257
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Forge 1.19.2 Missing GUI
Post a link to your logs/debug.log when this happens. Also try removing any "optimisation" mods you have such as optifine. Otherwise the only way you are going to find the problem mod is to experiment with removing mods until the problem goes away. (Backup your world before removing mods).