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warjort

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Everything posted by warjort

  1. Now you are missing the creative core mod. You need to check if your mods have dependencies when downloading them, e.g. https://www.curseforge.com/minecraft/mc-mods/enhancedvisuals/relations/dependencies or sometimes it will say it in the text of the mod page - usually in large prominent text ๐Ÿ™‚
  2. You are missing the autoreglib mod.
  3. Issue with "the_vault" mod. Probably a conflict with another mod? Check you have the latest version then contact the mod author.
  4. You usually get that error when a mod does not register its custom recipe properly. None of the logs you posted identify which is mod is causing the problem. Usually, the only way to find it is to experiment with removing mods until the problem goes away. (Backup your world before removing mods)
  5. Looks like an issue with immersive portals. Probably a conflict with another mod? Check you have the latest version then contact the mod author.
  6. Looks like you uninstalled some mods that have custom dimensions in your world save. There was a change made in forge 43 (1.19.2) to handle this, but it is not your version: https://maven.minecraftforge.net/net/minecraftforge/forge/1.19.2-43.2.3/forge-1.19.2-43.2.3-changelog.txt You either need to start a new world, reinstall the mods or edit the save file to remove those dimensions. I don't know how to do the latter, I have never done it myself. Removing a mod that does worldgen is usually a bad idea for worlds that were created with that mod.
  7. Looks to me like they are taking too long to connect? There is a 30 second timeout when connecting to a minecraft server. The times on those logs don't match on the client/server logs, but one example is: As you can see it is taking longer than 30 seconds to connect. This client is taking 25 seconds just to synchronize the registry information with the server. A mod like this one might help? https://www.curseforge.com/minecraft/mc-mods/longer-login-times
  8. Conflict between Domum Ornamentum and optifne. https://github.com/ldtteam/Domum-Ornamentum/issues/111
  9. You have the development version of the biomesoplenty mod. Download the version that does NOT have "deobf" in the jar name.
  10. Looks you are missing the cloth config mod wanted by the mcsa mod?
  11. Issue with ftb chunks or library mods. Check you have the latest versions then contact the mod author.
  12. One of your config files is invalid/corrupted. You can find it in <save-folder>/serverconfig If you don't have a back up, you can delete the file and it should be recreated with default values.
  13. AFAICT, the patch to apply this feature to 1.18.2 was never accepted and is currently marked as "stale". https://github.com/MinecraftForge/MinecraftForge/pull/8419
  14. The "Parent" is a capability added by the item itself. See IForgeItem.initCapabilities() e.g. BucketItem adds a fluid inventory capability.
  15. Looks like an issue with the unionlib mod? Check you have the latest version then contact the mod author.
  16. You need to post the logs/debug.log so we can see what mods it is loading. Mods need to be the mods folder, end with .jar and have a META-INF/mods.toml inside them to be loaded.
  17. https://forge.gemwire.uk/wiki/Custom_Item_Animations
  18. warjort replied to LightningLemonTart's topic in Mods
    Issue with armorstatues/puzzleslib. Check you have the latest version of these mods then contact the mod author.
  19. That's a crash in native code. Maybe you have this problem: https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102 Otherwise you need to post a link to the launcher_log.txt Or check for a hs_err_pid file in your minecraft folder from the time of the crash. If you have one only post the first 20 lines not the full file.
  20. What do you expect me do? You can't just say you have a problem without describing what it is. Maybe this? Or one of the other 80 errors and warnings you have in that log that don't crash the game? If you are making your own modpack, you can't expect to dump the work of debugging it onto us. You should build your modpack incrementally one mod at a time and test it. That way you will know which mod is causing the problem. It is the mod you most recently added.
  21. You have a number of errors reported by optifine, e.g. Try without optifine. If that fixes the problem, report it to them.

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