I assume the tutorial also had you make an ArrayList of Items just iterate through that list in the ModelRegistryEvent and call ModelLoader.setCustomModelResourceLocation with the proper parameters. Just like you would in the Item class.
It looks like you compiled the mod, you can't compile the mod using eclipse, you have to use the gradle file to build your mod.
Well you should report this on their CurseForge Issue tracker. Assuming you have the most up to date version of the mod.
There also should have been an Entity called Allegé.
I'm not sure either, it could be my patch conflicting with the damaging.
It's being caused by Entity Rocket, I assume it is from the TF2 mod, or what ever mod adds Allégé.
Also the absorption patch is on CurseForge now.
I finished it, it is now on CurseForge. It has a few more things now, it might be able to figure out which mod is causing the problem after running the game for a while check the log for the keyword "nanfix".
You'll have to create your own capability that stores ItemStacks and attach it to the player. You can use an IItemHandler as the actual storage if you wish, it'll ultimately be easier.
Define this. What actions.
I have uploaded it to CurseForge, however it should be under/up for review by a moderator. So here is the download on here. PS there should be no duplication now either.
Edit: See later post for download from here.
Well it is erroring on this line, which points to the HeavyHelmet class. And the error references ModelBiped, so it has to do with the HeavyHelmet class. Push your updated code to github and make sure you are overriding the correct method.