Everything posted by Animefan8888
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[1.12.2] Mod wont load in Forge Server
I'm not sure if this is the correct method signature, I believe the return type is ModelBiped.
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[1.12.2] Mod wont load in Forge Server
That error points me to the same location. Remove the @SideOnly and then send the error.
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[1.12.2] Mod wont load in Forge Server
Post the error, it might have changed.
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[1.12.2] Mod wont load in Forge Server
Why is this here? You are marking this variable as Client Side only, but it is an Item and that should be common code.
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[Help] Get rid of a fake death tamed/labeled mob
I'll look into it, it took me a while because I ran into some difficulties getting it to compile for some reason, but here it is. Edit: You may end up with duplicate Items however if the mob would normally drop its Items. However I am not sure. nanfix-final.jar
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[Help] Get rid of a fake death tamed/labeled mob
Oh, I didn't think of that when I made it allow me to edit it, I'll post again with the updated version attached.
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[Help] Get rid of a fake death tamed/labeled mob
Not that I know of. Thats not something I would want to do either ?
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Checking if mod that is loaded is compiled
This would be the best method.
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Checking if mod that is loaded is compiled
If you use a config boolean then you can set the default to "compiled" and change it for your workspace so that it is "non compiled". You won't have to change anything unless you have to delete the config file.
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Checking if mod that is loaded is compiled
Write a boolean that is public static final and change it when you are going to release it, or put it in the config.
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[1.12.2] Help with custom crafting table & chests (using wood OreDict)
Iterate over the registry for recipes. Then remove the recipes while storing them in a variable. Then add your recipes, then add the copies of the recipes you removed.
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[1.12.2] Dimension Generation lag
You have to handle it not overflowing into another chunk that hasn't yet been loaded/generated.
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[1.12.2] Dimension Generation lag
Do you have any custom structure gen or tree gen in your dimension. This is logged when a chunk is being generated and then it loads a new chunk. Typically when it overflows into a different chunk.
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Full movement control while passenger on vanilla entity
Entity Grabber public void update() { if (isRiding()) { getRidingEntity().setVelocity(/** Apply correct velocity from AI. **/) } else { // Normal code. } }
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Full movement control while passenger on vanilla entity
Entity#getRidingEntity will return the entity that is being ridden.
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Full movement control while passenger on vanilla entity
Switch to using the caught entitiy's velocity instead of the riding entity's.
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[Help] Get rid of a fake death tamed/labeled mob
I made it based on your issue, because it is rather unique. It simply detects NaN health mobs and sets them to be dead, and they will be removed next tick.
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[Help] Get rid of a fake death tamed/labeled mob
Installing this mod should fix your issue, it simply checks every tick to see if there is an Entity that has NaN health and if so sets them to be dead. Edit: I'm not sure what mod is causing the issue. Maybe it was mutated mobs, but this will solve the issue as a quick fix. nanfix-final.jar
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[Help] Get rid of a fake death tamed/labeled mob
What minecraft version is this for?
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Crash while entering the Dimention: The End
Remove half then if the error persists you know which half has the mod causing the error. Rinse repeat until you have one mod. Did removing it solve your problem.
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Capabilities not saving.
Don't do this, while this does work it doesn't make sense to do so.
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Capabilities not saving.
No, just do it in your Main mod class(the one with the @Mod annotation).
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Capabilities not saving.
You should register it in Common Code. Yes, if you want the data on the server.
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Capabilities not saving.
I think what he means is that why is it only registered on the client.
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Crash while entering the Dimention: The End
You could try a binary search.
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