Everything posted by Animefan8888
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[Help] Get rid of a fake death tamed/labeled mob
Not that I know of. Thats not something I would want to do either ?
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Checking if mod that is loaded is compiled
This would be the best method.
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Checking if mod that is loaded is compiled
If you use a config boolean then you can set the default to "compiled" and change it for your workspace so that it is "non compiled". You won't have to change anything unless you have to delete the config file.
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Checking if mod that is loaded is compiled
Write a boolean that is public static final and change it when you are going to release it, or put it in the config.
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[1.12.2] Help with custom crafting table & chests (using wood OreDict)
Iterate over the registry for recipes. Then remove the recipes while storing them in a variable. Then add your recipes, then add the copies of the recipes you removed.
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[1.12.2] Dimension Generation lag
You have to handle it not overflowing into another chunk that hasn't yet been loaded/generated.
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[1.12.2] Dimension Generation lag
Do you have any custom structure gen or tree gen in your dimension. This is logged when a chunk is being generated and then it loads a new chunk. Typically when it overflows into a different chunk.
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Full movement control while passenger on vanilla entity
Entity Grabber public void update() { if (isRiding()) { getRidingEntity().setVelocity(/** Apply correct velocity from AI. **/) } else { // Normal code. } }
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Full movement control while passenger on vanilla entity
Entity#getRidingEntity will return the entity that is being ridden.
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Full movement control while passenger on vanilla entity
Switch to using the caught entitiy's velocity instead of the riding entity's.
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[Help] Get rid of a fake death tamed/labeled mob
I made it based on your issue, because it is rather unique. It simply detects NaN health mobs and sets them to be dead, and they will be removed next tick.
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[Help] Get rid of a fake death tamed/labeled mob
Installing this mod should fix your issue, it simply checks every tick to see if there is an Entity that has NaN health and if so sets them to be dead. Edit: I'm not sure what mod is causing the issue. Maybe it was mutated mobs, but this will solve the issue as a quick fix. nanfix-final.jar
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[Help] Get rid of a fake death tamed/labeled mob
What minecraft version is this for?
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Crash while entering the Dimention: The End
Remove half then if the error persists you know which half has the mod causing the error. Rinse repeat until you have one mod. Did removing it solve your problem.
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Capabilities not saving.
Don't do this, while this does work it doesn't make sense to do so.
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Capabilities not saving.
No, just do it in your Main mod class(the one with the @Mod annotation).
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Capabilities not saving.
You should register it in Common Code. Yes, if you want the data on the server.
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Capabilities not saving.
I think what he means is that why is it only registered on the client.
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Crash while entering the Dimention: The End
You could try a binary search.
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item addInformation help
I'm not sure you understood me this is the full method. public void addInformation(ItemStack stack, World worldIn, List<String> tooltip, ITooltipFlag flagIn) {}
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item addInformation help
It is a void method not a constructor. I was just trying to give you the parameters.
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item addInformation help
Eclipse should be yelling at you about your @Override annotation. You don't have the proper method signature. addInformation(ItemStack stack, World worldIn, List<String> tooltip, ITooltipFlag flagIn)
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item addInformation help
What version of Minecraft are you modding for?
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[1.12.2] Energy Cable Network
It's no different than a normal capability, you need a ICapabilityProvider a Capability that is registered, and an object that represents the data. All this information is on the docs, choonster has examples on his github test mod 3(I think).
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item addInformation help
Both of these links are not working for me, could you please post the code in this post using the code button looks like this <>
IPS spam blocked by CleanTalk.