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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. I'm not sure either, it could be my patch conflicting with the damaging. It's being caused by Entity Rocket, I assume it is from the TF2 mod, or what ever mod adds Allégé. Also the absorption patch is on CurseForge now.
  2. Its the secondary/extra health given by potion effect, IE golden apples.
  3. That's the idea. The logs folder in the .minecraft directory.
  4. I finished it, it is now on CurseForge. It has a few more things now, it might be able to figure out which mod is causing the problem after running the game for a while check the log for the keyword "nanfix".
  5. You never remove your recipe registry so why do you try to add it again?
  6. You'll have to create your own capability that stores ItemStacks and attach it to the player. You can use an IItemHandler as the actual storage if you wish, it'll ultimately be easier. Define this. What actions.
  7. Yes, but there is no guarantee that they won't get NaN health again.
  8. Actually, I forgot to remove some of my debug code... nanfix-final.jar
  9. I have uploaded it to CurseForge, however it should be under/up for review by a moderator. So here is the download on here. PS there should be no duplication now either. Edit: See later post for download from here.
  10. Yes. I thought I had fixed it. But apparently not.
  11. That's slightly irritating, Ill debug that and report back here.
  12. Use java 8, 9+ is not supported by forge.
  13. Do you have Java 64 bit?
  14. With that code does the error change?(Post the error)
  15. Well it is erroring on this line, which points to the HeavyHelmet class. And the error references ModelBiped, so it has to do with the HeavyHelmet class. Push your updated code to github and make sure you are overriding the correct method.
  16. It has an @Override over it, but there seems to be a line spacing between it.
  17. I'm not sure if this is the correct method signature, I believe the return type is ModelBiped.
  18. That error points me to the same location. Remove the @SideOnly and then send the error.
  19. Post the error, it might have changed.
  20. Why is this here? You are marking this variable as Client Side only, but it is an Item and that should be common code.
  21. I'll look into it, it took me a while because I ran into some difficulties getting it to compile for some reason, but here it is. Edit: You may end up with duplicate Items however if the mob would normally drop its Items. However I am not sure. nanfix-final.jar
  22. Oh, I didn't think of that when I made it allow me to edit it, I'll post again with the updated version attached.

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