Everything posted by Animefan8888
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Adding Container and gui to LivingEnity or LivingEntityBase?
What you need to do is the same thing you would for a TileEntity. Create a IItemHandlerModifiable field in your Entity and override hasCapability and getCapability in your Entities class. Read the docs specifically the Using an Existing Capability section.
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[1.11.2][Solved] No TE special renderer for tessellating
Open them in a text editor or download and install a plugin for JSON files from the eclipse marketplace. I recommend the second option cause it gives syntax errors.
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[1.11.2] Capability not working right
Guis are on the client so if the data doesn't update on the client and you use the data in an if statement then yes.
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[1.11.2] Capability not working right
Packets, or Container#detectAndSendChanges
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Event handling issue
EntitiyLiving, EntitiesLivingBase, or other things that extend EntityLivingBase that would be appropriate.
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Event handling issue
Do not extend EntityMob.
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[SOLVED] [1.11.2] Custom Arrow not rendering
It is a registryName for Entities.
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Event handling issue
Are you in Peaceful mode?
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[SOLVED] [1.11.2] Custom Arrow not rendering
You can't have a null ResourceLocation here https://github.com/SparkyTheFox/Sparkys-Mod-1.11.2-1.3.0-Alpha-SourceCode/blob/master/common/mod/sparkyfox/servermod/init/ModEntities.java#L17
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Event handling issue
Do you have a renderer for it? I do not see one.
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[SOLVED] [1.11.2] Custom Arrow not rendering
Are you crashing? If so post the most recent crash.
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Event handling issue
When does it disappear?
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Event handling issue
Does your ClientProxy extend CommonProxy?
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[1.11.2][Solved] No TE special renderer for tessellating
You make custom JSON files that act as models. Look at the vanilla Cauldron.json it would be the most similar to your case.
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[1.11.2] Capability not working right
Do you ever sync the money after changing it?
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Direction Based Flight Help
You are going to want to use the ClientTickEvent and in there check if your key is down to apply movement every tick. KeyInputEvent should only be called every so often.
- [1.10.2]Suggestions on how to rework this to reduce packet size
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Confusing Error while modding enum sided block
Use the eclipse market place and search JSON.
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Confusing Error while modding enum sided block
You should get a plugin for your IDE that tells you about these errors.
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Confusing Error while modding enum sided block
You don't have any commas in your Block model....
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Tile Entity Confusion
You need to register the TileEntity using GameRegistry.registerTileEntity() And what do you mean by invincible.
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[1.10.2] [SOLVED] Spawning particles in onBlockActivated
I believe the problem is you are spawning the particles with zero speed and inside the block so they are not visible.
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[Forge 1.10.2] Create a pickaxe that break unbreakable blocks?
Use the PlayerEvent.HavestCheck event and the PlayerEvent.BreakSpeed event.
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[1.10.2] [SOLVED] Changing block state wipes out tile entity data?
Did you edit your ModBlock#onBlockActivated before posting it here? Because the way it is currently would not even compile.
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[1.10.2] Sync Client Tile Entity
Are you calling markDirty() every time the double changes/any saved data changes?
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