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Everything posted by Animefan8888
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Confusing Error while modding enum sided block
Animefan8888 replied to clowcadia's topic in Modder Support
You don't have any commas in your Block model.... -
You need to register the TileEntity using GameRegistry.registerTileEntity() And what do you mean by invincible.
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[1.10.2] [SOLVED] Spawning particles in onBlockActivated
Animefan8888 replied to Daeruin's topic in Modder Support
I believe the problem is you are spawning the particles with zero speed and inside the block so they are not visible. -
[Forge 1.10.2] Create a pickaxe that break unbreakable blocks?
Animefan8888 replied to lethinh's topic in Modder Support
Use the PlayerEvent.HavestCheck event and the PlayerEvent.BreakSpeed event. -
[1.10.2] [SOLVED] Changing block state wipes out tile entity data?
Animefan8888 replied to Daeruin's topic in Modder Support
Did you edit your ModBlock#onBlockActivated before posting it here? Because the way it is currently would not even compile. -
Are you calling markDirty() every time the double changes/any saved data changes?
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Some of my items are out of order...
Animefan8888 replied to Socratic_Phoenix's topic in Modder Support
It is the order try creating a new world that should fix your problem. -
Both the modid and the next String need to be lower case.
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This does not have to be lowercase.
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All resources/assets should be lowercase.
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The method is called twice for each hand on each thread. 2x2=4
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No the EnumHand parameter passed is which players Hand is interacting with the Entity.
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You should be getting four, two for each thread, one from each hand. You can use World#isRemote to determine if it is on the client.
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Not quite sure what that means... @Draco18s Are those mods updated to 1.10 yet BTW? Never mind you have updated the Minecraft forum post.
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1.11.2 has 2 parameters EntityPlayer and EnumHand. EntityLiving#processInteract
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Post your code please.
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You are still ignoring the first part. Your file name/resource names needs to be lowercase.
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Resources need to be all lowercase and did you try modid:filePath?
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The TileEntity should only implement ITickable (not the client/sound one). And do not use IInventory on TEs, for the Container use SlotItemHandler instead of Slot.
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Are you registering your EventHandler class via MinecraftForge.EVENT_BUS.register(...)?