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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. What?! Forge doesn't support editing base classes.
  2. The best help i can recommend is Learning Java I provided a link.
  3. "normal": {"model": "modid:model_name"}
  4. No the way I told you, but instead of "inventory" use "normal"
  5. First time modding or first time using java. Why don't you look at the method applyBonemeal and see what the difference is between what you call, and what it is.
  6. The thing was I wasn't being sarcastic...That error literally tells you what is wrong.
  7. What does that error tell you after learning Java?
  8. Post new blockstate.
  9. Do what Matryoshika maybe I am misunderstanding the variant thing again.
  10. Here you are using Minecraft.getMinecraft.getItemModelMesher() and not ModelLoader.setCustomModelResourceLocation(...)
  11. Then why are you checking if it is a server world? if(!event.player.worldObj.isRemote) {
  12. Why do you need to send a message in the first place, why are you trying to add a potion effect on the client when it is handled server side?
  13. The last error is in EEItems line 31 and 26. Where do you register your blocks?
  14. I assume you are clicking on a plant?
  15. Instead of StatCollector use I18n.
  16. Put it after EEBlocks.init()
  17. Two things, you just copied code from ItemDye for bonemeal code. Two why would EnumDyeColor enumdyecolor = EnumDyeColor.byDyeDamage(stack.getMetadata()); if (enumdyecolor == EnumDyeColor.WHITE) Ever return true if It is not A dye. Also we need the error. What is happening?
  18. registerRenders() should be called in preInit
  19. It is not that you are bad I just don't think you are thinking anymore, have you been working on this for a while, if so you should probably take a break. Minds can get fried really easily. But what you have there should work, if not post the exact problem.

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