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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. 1.6.4 can no longer be modded for and is no longer supported by forge.
  2. What does getBoundingBox() return and is it ever initialized?
  3. Sorry for not providing this in my last post. http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
  4. 1.9.4 is the final version of Minecraft for 1.9, it also does contain bug fixes, and it should be downwards compatible if it doesn't mess with changes made mainly bugfixes.
  5. You are only killing it client side though because world.isRemote you should be using !world.isRemote. You are killing the entity anyways it is at the end of the method and always gets called. Try adding return; at the end of the if entityHit != null if statement.
  6. If i am correct you need to run in debug mode for breakpoints to work, though i never use them much.
  7. Update to 1.10 and use the capability system.
  8. Blockstate doesnt belong in models.blockstate just blockstate
  9. Are yiu using metadata to specify what blockstate it is?
  10. Do a != null check aswell as a isEmpty check
  11. The wonderfulness of the JSON system look in the furnaces blockstate JSON.
  12. Like so // You already have this. Inventory inventory = new Inventory(); inventory.readFromNBT(somehowGrabPlayerNBT); // Do rendering
  13. This was recently solved and is the same question. http://www.minecraftforge.net/forum/index.php/topic,41353.0.html
  14. Does your init method have @EventHandler annotation?
  15. I assume the best wat to make a custom ISound would be to create a class that implements ISound.
  16. That is what is supposed to happen, you need to override onDescriptionPacket and getDescriptionPacket (not sure if i got those names right) in your TE's class. *Edit that is for syncing client and server.
  17. Does the console log that a portal is being placed when you enter the overworld again?
  18. You are missing @EventHandler for your init method.
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