Everything posted by Animefan8888
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[Unsolved] Spawning Particles Visible to All Players?
As said above you need to send a packet to nearby players and since there is a tutorial about it take this it is by Cool Alias he does a really good job a explaining things. :3 http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2137055-1-7-x-1-8-customizing-packet-handling-with
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[Unsolved] Spawning Particles Visible to All Players?
Try using the world parameter passed into the method and if that doesn't work you will need to use a custom packet.
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[1.10.2] Getting chunk data?
Okay it sounds like a hassel to save all of the data, but those events should be what you are looking for...Have Fun
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[1.10.2] Getting chunk data?
What do you mean by chunk data? Maybe Try ChunkDataEvent.Save/Load or ChunkEvent.Load/Unload
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[Unsolved] Spawning Particles Visible to All Players?
Post your code.
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[1.7.10] Including or making instanceof Entities from other mods?
I believe that he wants to grab an instance of the entity not create one as, creating a new instance of a CustomNPC Entity would be kinda pointless since you would be able to call any of the functions added by Custom NPCs.
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[1.10.2][SOLVED] Teleport to the players spawn point
You would need to scan manually like the hopper does. Then find a way to set the location of the Entity.
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[1.10.2][SOLVED] Teleport to the players spawn point
Everything after the else crashes because you are trying to cast entityWhatever into EntityPlayerMP which is not always possible.
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[1.10.2][SOLVED] Teleport to the players spawn point
That is why...
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[1.10.2][SOLVED] Teleport to the players spawn point
But it does have to get the EntityItems near it.
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[1.7.10] [UNSOLVED] Eclipse crashes when I run my mod
Look at those and also update to 1.10
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[SOLVED] Compilation error only when "gradle build"
It seems the error is in your DependancyGraph on line 31.
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[1.10.2] Player.getCapability(...) problem
Does this ever get called? public static void init() { CapabilityManager.INSTANCE.register(IPlayerCapability.class, PlayerCapability.PlayerStorage.playerStorage, PlayerCapability.class); } I didn't see anything like this in your code. private static class Factory implements Callable<IExampleCapability> { @Override public IExampleCapability call() throws Exception { return new Implementation(); } }
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[SOLVED] Compilation error only when "gradle build"
Does this work in the dev environment?
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[1.10.2] Custom inventory item (backpack) duplicate item and unable to retrieve
Do look back at the difference I think you will find what you did wrong. Have fun :3
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[1.10.2] Custom inventory item (backpack) duplicate item and unable to retrieve
Try this for decrStackSize
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[1.10.2] Custom inventory item (backpack) duplicate item and unable to retrieve
Put the ItemContainer.INVENTORY_START back and see if that works
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[1.10.2] Custom inventory item (backpack) duplicate item and unable to retrieve
Have you tried shift clicking to see if that works?
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[1.10.2] Custom inventory item (backpack) duplicate item and unable to retrieve
Instead of ItemStack stack = getStackInSlot(index); // Do this ItemStack stack = itemstacks[index];
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[1.10.2] Custom inventory item (backpack) duplicate item and unable to retrieve
Post your whole container and IInventory classes in spoilers please.
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[1.10.2] Custom inventory item (backpack) duplicate item and unable to retrieve
You don't need to correct it in the inventory. It was good practice in the container.
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[1.10.2] Custom inventory item (backpack) duplicate item and unable to retrieve
Why do you need that? Does your inventory contain a copy of those slots?
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[1.10.2] Custom inventory item (backpack) duplicate item and unable to retrieve
What is ItemContainer.INVENTORY_START equal to?
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[1.10.2] Custom inventory item (backpack) duplicate item and unable to retrieve
Could you show your getStackInSlot method?
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[1.8+]Model Editor json format.
Most people use BDCraftCubik Pro Here is a link to some modelers http://minecraft.gamepedia.com/Programs_and_editors/3D_modeling
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