Everything posted by Animefan8888
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[1.10.2]help getting BlockPos and Breaking adjacent blocks...
If you mean like this then here you go and all credit to the ones who posted it. http://www.minecraftforge.net/forum/index.php/topic,40887.0.html
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How do I get the string representation of an Item variable
What String do you want to get the unlocalized Name? Why would he want to do what?
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Minecraft eclipse client crash 1.10
I am not sure what is happening copy the code you have created and start with a fresh installation of the forge source. And about the crash I don't think I can help you with that, but there are plenty of places that might just search org.lwjgl.LWJGLException: Pixel format not accelerated in your browser.
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How do I get the string representation of an Item variable
The Registered string or the items string?
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Cant make furnace with custom model
I believe you have 3 options 1. Editing your model to work manually 2. Using one of these http://minecraft.gamepedia.com/Programs_and_editors/3D_modeling 3. Using a TESR(Tile Entity Special Renderer) if they still exist in your version.
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Minecraft eclipse client crash 1.10
I assume you did setupDecompWorkspace again did you redo eclipse
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Cant make furnace with custom model
No instead of "parent": "block/orientable", "textures": { "0": "vd:blocks/raw_furnace", "1": "vd:blocks/raw_furnace.foward" }, "elements": [ { "name": "Cube", "from": [ 3.0, 0.0, 3.0 ], "to": [ 13.0, 11.0, 13.0 ], "faces": { "north": { "texture": "#0", "uv": [ 2.0, 5.0, 12.0, 16.0 ] }, "west": { "texture": "#0", "uv": [ 6.0, 0.0, 16.0, 11.0 ] }, "south": { "texture": "#1", "uv": [ 3.0, 5.0, 13.0, 16.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 10.0, 11.0 ] }, "up": { "texture": "#0", "uv": [ 3.0, 3.0, 13.0, 13.0 ] }, "down": { "texture": "#0", "uv": [ 3.0, 6.0, 13.0, 16.0 ] } } }, { "name": "Cube", "from": [ 4.0, 11.0, 4.0 ], "to": [ 12.0, 12.0, 12.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }, "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 8.0, 8.0 ] } } }, { "name": "Cube", "from": [ 5.0, 12.0, 5.0 ], "to": [ 11.0, 13.0, 11.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, -5.0, -1.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 6.0 ] }, "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 6.0, 6.0 ] } } }, { "name": "Cube", "from": [ 7.0, 13.0, 7.0 ], "to": [ 9.0, 16.0, 9.0 ], "rotation": { "origin": [ 8.0, 8.0, 8.0 ], "axis": "y", "angle": 45.0 }, "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 2.0 ] }, "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 2.0, 2.0 ] } } } ] } Use this { "parent": "block/orientable", "textures": { "top": "vd:blocks/raw_furnace_Top", "front": "vd:blocks/raw_furnace_Front", "side": "vd:blocks/raw_furnace_Side" } } The difference between a model and a texture is a pretty big one. When I say model I mean the JSONs
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Cant make furnace with custom model
Try using the block furnace model format.
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Cant make furnace with custom model
If you are using 1.8 and up all block and Item rendering is handled via JSON files.
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Cant make furnace with custom model
Yes you need to create those methods yourself look through the TileEntityFurnace class as a REFERENCE not a copy.
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Minecraft eclipse client crash 1.10
In eclipse on the right you have a file viewer, in the file viewer there should be something called Referenced Libraries. The installer may or may not have downloaded correctly.
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Minecraft eclipse client crash 1.10
Ram doesn't matter, minecraft is crashing because it can't find LWGL or rather OpenGL.class. Could be a problem with your Graphics Card but you said you could run minecraft 1.10 using the launcher. Could you look in the referenced libraries for something that contains LWGL (doesn't need to be caps).
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Minecraft eclipse client crash 1.10
Are you on a mac or a windows computer?
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Minecraft eclipse client crash 1.10
Did you try restarting your computer? Also what tutorial.
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Minecraft eclipse client crash 1.10
Did you have to make a Run Method when setting up your workspace or could you just run Minecraft Forge. If so try to restart your computer.
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Minecraft 1.8 Modding Help
Wait I mean your block model JSON and I mean something like.... "particle": "modid:blocks/texturename"
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Minecraft 1.8 Modding Help
Might be because you don't have the particle set in your blockstate JSON file.
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[Solved] I can't figure this out - Boolean on Client and Server side
What he said was that your timer variable is the same for every item in the game, so if one Player is holding this item and another player is holding it or not holding it the variable will be equal among the items.
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Minecraft eclipse client crash 1.10
Try restarting your pc, but show me what you have typed into you run configurations if you are using eclipse, and please remove the code you have posted it is not the cause of this problem.
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Implementing features of a vanilla block/entity on a custom entity/block
Actually you are going to have to make those yourself. And if you are already using 1.8 you should update to 1.10
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Implementing features of a vanilla block/entity on a custom entity/block
I agree I'm not sure if I would be capable of this right now and I have had multiple years of learning Java and other programming languages.
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Implementing features of a vanilla block/entity on a custom entity/block
I believe the point of ore dictionary was to make it so other mods could interact with items of the "same type" from other mods, and it automatically says this ironIngot = this ironIngot when dealing with crafting. So lets say I am playing with IC2 and Thermal Expansion they both add a copper ingot. I want to craft something that uses copper from TE, but I only have copper from IC2 what do I do. Thus OreDictionary was born.
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Implementing features of a vanilla block/entity on a custom entity/block
You could just make a new block and make it extend BlockRedstoneWire, and if you want it to work in other mods crafting recipes as their vanilla counterpart you should be able to register them in the OreDictionary.
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Implementing features of a vanilla block/entity on a custom entity/block
Your welcome for the fast reply, why are you wanting to make a new redstone. Are you gonna give redstone a stronger signal or something? Or is it going to do the same thing?
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Implementing features of a vanilla block/entity on a custom entity/block
Minecraft Forge doesn't support editing Base Classes, and what do you mean, are you going to override the vanilla items/blocks.
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