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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. If you mean like this then here you go and all credit to the ones who posted it. http://www.minecraftforge.net/forum/index.php/topic,40887.0.html
  2. What String do you want to get the unlocalized Name? Why would he want to do what?
  3. I am not sure what is happening copy the code you have created and start with a fresh installation of the forge source. And about the crash I don't think I can help you with that, but there are plenty of places that might just search org.lwjgl.LWJGLException: Pixel format not accelerated in your browser.
  4. The Registered string or the items string?
  5. I believe you have 3 options 1. Editing your model to work manually 2. Using one of these http://minecraft.gamepedia.com/Programs_and_editors/3D_modeling 3. Using a TESR(Tile Entity Special Renderer) if they still exist in your version.
  6. I assume you did setupDecompWorkspace again did you redo eclipse
  7. No instead of "parent": "block/orientable", "textures": { "0": "vd:blocks/raw_furnace", "1": "vd:blocks/raw_furnace.foward" }, "elements": [ { "name": "Cube", "from": [ 3.0, 0.0, 3.0 ], "to": [ 13.0, 11.0, 13.0 ], "faces": { "north": { "texture": "#0", "uv": [ 2.0, 5.0, 12.0, 16.0 ] }, "west": { "texture": "#0", "uv": [ 6.0, 0.0, 16.0, 11.0 ] }, "south": { "texture": "#1", "uv": [ 3.0, 5.0, 13.0, 16.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 10.0, 11.0 ] }, "up": { "texture": "#0", "uv": [ 3.0, 3.0, 13.0, 13.0 ] }, "down": { "texture": "#0", "uv": [ 3.0, 6.0, 13.0, 16.0 ] } } }, { "name": "Cube", "from": [ 4.0, 11.0, 4.0 ], "to": [ 12.0, 12.0, 12.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 1.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }, "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 8.0, 8.0 ] } } }, { "name": "Cube", "from": [ 5.0, 12.0, 5.0 ], "to": [ 11.0, 13.0, 11.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 1.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, -5.0, -1.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 6.0, 6.0 ] }, "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 6.0, 6.0 ] } } }, { "name": "Cube", "from": [ 7.0, 13.0, 7.0 ], "to": [ 9.0, 16.0, 9.0 ], "rotation": { "origin": [ 8.0, 8.0, 8.0 ], "axis": "y", "angle": 45.0 }, "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] }, "east": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] }, "south": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] }, "west": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 3.0 ] }, "up": { "texture": "#0", "uv": [ 0.0, 0.0, 2.0, 2.0 ] }, "down": { "texture": "#-1", "uv": [ 0.0, 0.0, 2.0, 2.0 ] } } } ] } Use this { "parent": "block/orientable", "textures": { "top": "vd:blocks/raw_furnace_Top", "front": "vd:blocks/raw_furnace_Front", "side": "vd:blocks/raw_furnace_Side" } } The difference between a model and a texture is a pretty big one. When I say model I mean the JSONs
  8. Try using the block furnace model format.
  9. If you are using 1.8 and up all block and Item rendering is handled via JSON files.
  10. Yes you need to create those methods yourself look through the TileEntityFurnace class as a REFERENCE not a copy.
  11. In eclipse on the right you have a file viewer, in the file viewer there should be something called Referenced Libraries. The installer may or may not have downloaded correctly.
  12. Ram doesn't matter, minecraft is crashing because it can't find LWGL or rather OpenGL.class. Could be a problem with your Graphics Card but you said you could run minecraft 1.10 using the launcher. Could you look in the referenced libraries for something that contains LWGL (doesn't need to be caps).
  13. Are you on a mac or a windows computer?
  14. Did you try restarting your computer? Also what tutorial.
  15. Did you have to make a Run Method when setting up your workspace or could you just run Minecraft Forge. If so try to restart your computer.
  16. Wait I mean your block model JSON and I mean something like.... "particle": "modid:blocks/texturename"
  17. Might be because you don't have the particle set in your blockstate JSON file.
  18. What he said was that your timer variable is the same for every item in the game, so if one Player is holding this item and another player is holding it or not holding it the variable will be equal among the items.
  19. Try restarting your pc, but show me what you have typed into you run configurations if you are using eclipse, and please remove the code you have posted it is not the cause of this problem.
  20. Actually you are going to have to make those yourself. And if you are already using 1.8 you should update to 1.10
  21. I agree I'm not sure if I would be capable of this right now and I have had multiple years of learning Java and other programming languages.
  22. I believe the point of ore dictionary was to make it so other mods could interact with items of the "same type" from other mods, and it automatically says this ironIngot = this ironIngot when dealing with crafting. So lets say I am playing with IC2 and Thermal Expansion they both add a copper ingot. I want to craft something that uses copper from TE, but I only have copper from IC2 what do I do. Thus OreDictionary was born.
  23. You could just make a new block and make it extend BlockRedstoneWire, and if you want it to work in other mods crafting recipes as their vanilla counterpart you should be able to register them in the OreDictionary.
  24. Your welcome for the fast reply, why are you wanting to make a new redstone. Are you gonna give redstone a stronger signal or something? Or is it going to do the same thing?
  25. Minecraft Forge doesn't support editing Base Classes, and what do you mean, are you going to override the vanilla items/blocks.

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