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Forge Modder
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Everything posted by keepcalm

  1. Or, alternatively, you could use PlayerInteractEvent.
  2. Why would you want to do it any other way?
  3. maybe try extending BlockStairs and just change the texture?
  4. So the inside of <mcp folder>/lib now contains several .jar files? In addition to those, you need to download this one and put it in the same folder as the others.
  5. He's got #444 or above. You need to run recompile.bat and reobfuscated.bat, then the files for the mod.zip will be in reobf/minecraft
  6. Use an coremod + AT. http://www.minecraftforge.net/wiki/Using_Access_Transformers - it's a bit outdated, but hopefully you can get the general gist of things
  7. I'm working on a PR for FML. Except I developed it all in a MinecraftForge dev environment, so I have to move it over to an FML dev environment. Other then that, it works. I'll post a link to the PR here when I submit it.
  8. Why do you want to use a 'core mad'? What functionality do you want to be able to use?
  9. Ok, the first one is known (and no, I don't have a donate button, and I don't intend to have one - I do this because I enjoy it, not for the money ), the second one is just a massive derp. I'm going to test this newer version before I release it, and then, it will work even MORE! Woot
  10. Delete your entire mcp/forge folder, download ONLY forge, extract it and run install.bat. The eclipse workspace is in <forge folder>/mcp/eclipse.
  11. Try using MultiMC. It's pretty much the best launcher out there, and it's compatible with Linux. It makes things a lot easier.
  12. Did you try deleting your entire mcp folder and just downloading forge (not mcp), extracting it and running install.bat? From #444, forge downloads everything for you, and when it's done you can use the forge/mcp/eclipse workspace.
  13. First, with forge #444 and onwards you don't need to download anything (not even MCP), just run install.cmd/.sh in the forge folder and it does everything for you. If that doesn't work, download http://files.minecraftforge.net/fmllibs/fml_libs_dev.zip, extract it to the forge/mcp/lib folder, and re-run install.
  14. I wrote something like this, I believe it requires an access transformer. I got as far as the 'vanish' part, not the 'unvanish' part. But, here's the code: https://github.com/keepcalm/ForgeCommands/blob/master/src/keepcalm/mods/forgecommands/api/VanishManager.java. The other problem I had was that when a player walked near the vanished player, the vanished player would flicker in and out of visibility. Perhaps see how the invisibility potion was done, and work out how to remove the particles?
  15. keepcalm


    CB has a download of the NEI source in his thread at minecraft forums.
  16. Well, if you're disappointed, you could try doing this yourself? It's a lot harder than people seem to think. Modders aren't all some kind of ninja coding wizards that snap their fingers and have an entire mod pop up. The general mantra is that 'if there's not a new version, the bugs won't be fixed'. I'm almost certain that if I removed this from github, I wouldn't get these complaints, because you wouldn't be able to see my progress. Quite frankly, I am doing this in my spare time, I am gaining absolutely nothing from doing this - I do this because I enjoy it. So please, be glad with what I do. Although it isn't the most stable piece of code ever, I honestly work to improve it - most afternoons after school I will sit down in front of my computer, and spend the afternoon trying to fix various bugs/get things working that didn't work the previous afternoon. So bear with me But hey, if anyone has a spare Jenkins server lying around which i could use, speak up, and you'd have automated builds
  17. Change "protected boolean canThisPlantGrowOnThisBlockID(int i)" to "public boolean canThisPlantGrowOnThisBlockID(int i)"
  18. Easiest way to fix is to update to the latest forge, or you can delete mcp/eclipse and copy the mcp/forge/fml/eclipse folder to mcp/eclipse
  19. Yes, the class would work fine as long as you register it with the GuiRegistry, etc, and you'd probably want a normal worldgen tutorial (wuppy's tutorials or the wiki). AFAIK WorldGenMinable is just a world generator for ores.
  20. Say, for example, your username has Unicode in it (like ß or a Chinese/Japanese character), python misbehaves with that, so you need to put it somewhere with a normal folder name (so rather than C:\Users\fünnÿnàmê\forge, put forge in C:\forge or similar.
  21. Please, for the love of god, post issues on github, or at the very least, use spoilers!
  22. A value in the configs is not a number when it should be.
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