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Ugdhar

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Everything posted by Ugdhar

  1. Please post your debug.log after this happens with no mods installed, it should provide enough information to start figuring out what is going on.
  2. Please do not add on to a thread someone else started just because you think your issue is the same, changes are it is not. You should start your own thread. No you don't, the latest version is 1.15.2-31.2.0 and you are still using 1.12, which is no longer supported due to age. Please update to a modern (1.14.4/1.15.2) version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
  3. If you look in the Referenced Libraries of your IDE, there is a forge jar with all the MC/Forge sources for you to browse. A lot/most of the forge stuff has comments/javadocs, but as far as I can tell the majority of the vanilla stuff is not. If you mean like an actual reference manual describing all the methods, there is not one, you more or less have to dig in and read the code. As for your other question, I haven't tried to find all instances of a specific item entity before, sorry!
  4. Really old versions are no longer supported. Please update to a modern (1.14.4/1.15.2) version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
  5. As Terdy mentioned above, you make a new Installation (they aren't called profiles anymore) in your launcher for whatever version(s) you want. That being said, keep in mind that 1.12 is not supported here any longer, and if you have issues, you will have to go elsewhere for support. Moderators will close threads for old versions, since the focus is on modern MC/Forge.
  6. Really old versions are no longer supported. Please update to a modern (1.14.4/1.15.2) version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
  7. I'm pretty sure he's a mod user, not a mod maker, and doesn't really know what he's saying.
  8. Whichever program is opening the files as ZIP files has hijacked your jar file associate away from Java. https://johann.loefflmann.net/en/software/jarfix/index.html should sort you out.
  9. You got scammed, there is no Pixelmon for 1.15.2, it has not been updated to a supported versions yet (which doesn't mean you can't try to use it, you just won't get help for it here) *edit: Pixelmon website https://reforged.gg/
  10. Really old versions of Minecraft/Forge are no longer supported. Please update to a modern (1.14.4/1.15.2) version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
  11. You probably aren't getting answers (I saw you complaining in another thread), 1)because you didn't wait very long, this is a forum not a chat room; and 2) because 1.12 is no longer supported because it is out of date. Please update to a modern version (1.14.4/1.15.2) to receive support. If you cannot/will not update, you will have to seek support elsewhere for your issue. More information on supported versions can be found in the LTS link at the top of every page.
  12. you are starting a vanilla server. Use the forge jar
  13. How are you starting the server? If it's a script, please post the contents of it.
  14. Not much I can do to help you if you're using old software then, sorry! Good luck!!
  15. Everything looks right to me, compared it to a block drop json I have that I know works, seems like everything's right, it looks in the right folder and everything. Just to throw this out there, you aren't in creative mode, are you? Things don't drop in creative mode
  16. Use the new launcher. Make sure the launcher is closed when installing forge. If it is not working, please post the installer log, and a screenshot of the launcher window with the versions dropdown at the top of the list as well as the bottom of the list. That should give enough info to start figuring out what's breaking on you
  17. Hmm, where are you registering your DimensionType? I can't seem to find it anywhere, and based on the first post it was supposed to be in DimensionInit. Also, I noticed there are still a few references to examplemod in your mods.toml and build.gradle, don't forget to change them to reference deepnether
  18. I think you can change that in your build.gradle (haven't tried it yet myself) to make it generate them right in the src/main/resources I would guess changing that src/generated/resources to src/main/resources would do it. However, I don't know if it clears out anything before it writes them, so make sure you have a backup or something just in case lol
  19. The main benefit(s) I can see are not having to make sure your json syntax is spot on, using code completion in your IDE for the method names, and being able to make loops where things are similar. That being said, I have yet to use them myself, since I'm a tinkerer more than a modder making a mod. https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep7 McJty has a pretty good starting point, also forge has some examples, and the net.minecraftforge.client.models.generators package has BlockState/Model generators, https://github.com/MinecraftForge/MinecraftForge/blob/1.15.x/src/test/java/net/minecraftforge/debug/DataGeneratorTest.java has examples of those I think.
  20. Ah, then I don't believe it's going to be so simple, and you'll have to dig in and find (or hope someone knows) where the actual water flow physics take place, and then hope it's in a place you can change it, and not embedded in the middle of something crazy. Sorry I'm not more help to you, I just knew that setting a fluid as water would make it float people and stuff, which is what it sounded like you wanted. Good luck!
  21. Rename it water.json
  22. What does your water.json look like? The one I made for my thing when I was testing looked like this: And it should be in data/minecraft/tags/fluids within your resources.
  23. Glad you know! Just figured I'd throw it out there just in case, there are many who don't know/don't pay attention/etc, and I don't know you or your level of skill Good luck to you! I'm tinkering with custom biome providers myself, and trying to figure out how NoiseChunkGenerator uses all that seemingly random math to generate terrain. I've already made a stripped down overworld chunk generator providing just the plains biome for my dimension, and that works good, but once I get into multi-biomes, vanilla chunk provider uses Layer, which is a whole other thing it seems lol.
  24. Have you made a water.json in your resources in data/minecraft/tags/fluids that contains your fluid block? I believe that is what makes water do it's floaty stuff.
  25. Keep in mind that some of the information in those links is for old versions, and some of the code and concepts will not apply to current versions.
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