Everything posted by Ugdhar
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[1.15.2] Custom Feature Register
There is no guarantee to registration order, except Blocks are first, Items second. Add the feature to your biome in the FMLCommonSetupEvent and not in your biomes constructor. I am just guessing at this, since you only shared bits and pieces of code.
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Unable to load model
What version is this for? Also, you should post your project as a github repository, it makes it much easier to see the big picture.
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[1.15.2] Custom Torch not Rendering Properly
You need to use RenderTypeLookup.setRenderLayer on your blocks in your FMLClientSetupEvent, probably with RenderType.getCutout()
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Exporting with IntelliJ
You need to run the build gradle task
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[SOLVED] [1.15.2]Exception while running "runData"
Please also post the full debug.log
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[SOLVED] [1.15.2]Exception while running "runData"
Do you have a duplicate key somewhere?
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exeption in thread main
Your mods.toml is missing loaderVersion, that's what this means: I would open up the one that comes with the MDK and go over it again to make sure yours has all of the mandatory fields.
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exeption in thread main
How did you set your project up? It would be useful if you hosted your project on github, then you could share the link here, and people would be able to see the big picture, and probably help you better. I see this: and this I guess if it were me, I would double check that my mods.toml was correct, and make sure my main mod class was correct. If you don't make a github, I'd say at the very least post the contents of those 2 things.
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Same versions, but different problems
Please post new logs, and post the debug.log, not the crashlog.
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Raflamar
Please post a log from your troubles with 1.15.2, since the other versions you mentioned are no longer supported. Also if you're getting to the early loading screen, it would appear you've made it past using the installer, so this would be a different issue. I myself have had no issues running any of the jar installers, and most of the issues I see regarding them are people with hijacked jar file associations, or missing/wrong version of Java.
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all versions of forge stopped working
It looks like you have an invalid configuration somewhere. You can either try to fix it, or delete your config folder if you haven't made any changes to it. Or rename it if you don't like deleting things. It should be recreated on next launch.
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Game Crashes
Please post the debug.log from the logs folder in your game folder. This should give enough information to start figuring out what is going wrong.
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Custom command help
https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep10
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Start-up Crash
It looks like you may have a broken config file. If you haven't modified them, you can try deleting the config folder and they should rebuild on the next run. If deleting makes you nervous, rename it to config.old or something in case you need it.
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crash server forge-1.15.2-31.1.0.jar
Use Java 8, or update to the latest Forge.
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Client Jar file
Make sure you launched vanilla minecraft for the version of forge you're downloading at least once, just in case you haven't. I would say post the new installer log from using the new java if it's still not working then.
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[1.15.2] (SOLVED) Where can I find the vanilla source?
What IDE are you using? With Eclipse it is listed under Referenced Libraries, it's the forge jar that's not the launcher. (first one in my list) Not sure with IntelliJ or other IDEs.
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All versions of Forge either not showing up or not starting at all
If this is the case:
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Migrating worldgen code from 1.12 to 1.15.
https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a Links to https://gist.github.com/Barteks2x/41122efc766afdd47aeb457a3c19b275 (worldgen stuff)
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Forge Error "field_151576_e"
You should not be creating your blocks and items with static initializers. You should user DeferredRegister. The class is documented in the sources and here: https://mcforge.readthedocs.io/en/latest/concepts/registries/ As a side note, you should create a github repository for your project, then share the link here when you need help. It makes it easier for people to help you when they can see all your code, it gives the big picture.
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Using a custom SurfaceBuilder
Look at one of the vanilla biomes, they use the surface builder in the call to the super constructor. I found it by looking in the SurfaceBuilder class at the vanilla ones (MOUNTAIN, SWAMP, etc), then in my IDE I used "Open call heirarchy" on a couple of those, and it showed me where they were used. Hope this helps ya in the future
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mods.toml missing metadata for modid test
Please post the debug.log from the run\logs folder in your project. It should have much more information than the console log.
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My minecraft crashes when i try to open a world that was made in the new snapshot
1.12 is no longer supported due to age. Please update to a modern (1.14.4/1.15.2) version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
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Client Jar file
Now you need to find the folder the forge installer is in, and go to it with the command prompt/powershell. To do this: open the folder, then right-click while holding shift in a blank spot (not on a file or folder within that folder). From this menu there should be open command prompt(or powershell) here. You will need to specify the full path to your installed java. So if you extracted the openjdk zip into C:\Users\Bob and did not change any of the folder names, you would need to type in C:\Users\Bob\jdk8u252-b09-jre\bin\java.exe -jar forge_installer-press-tab-to-complete (after typing forge, hitting tab should complete the filename for you, you can use tab completion when typing in the path to java as well.) That should theoretically get you going.
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Minecraft 1.15.2 forge give error
It should be in the logs folder of your minecraft game folder, which in Windows is %APPDATA%\.minecraft
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