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Everything posted by Ugdhar
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What are the results of java -version from your terminal?
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This is not actually registering stuff, so the order does not matter. This is registering the DeferredRegisters to the event bus, so that it can register your RegistryObjects at the correct time. The only guarantee at this time for registration is that blocks are always first, items second, everything else in an assumed random order afterwards. I have not tried doing anything like you are yet, but I would imagine that it will involve the use of a supplier to provide your entity type.
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Then I would guess you still have some java 14 packages on there. I'm fairly sure there's a command in there somewhere to change which version of Java is the default. *edit: did a quick google for "ubuntu java 14 packages", did you remove openjdk-14-jdk? I'm pretty sure JDKs come with JREs as well. If you can't find the command to change the default java version, you could try making sure that package and others aren't lurking.
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[SOLVED!] [1.15.2] - Custom Walls Aren't Connecting to each other
Ugdhar replied to ModMCdl's topic in Modder Support
As far as I know unless things start setting replace to true everything should play nice -
Really old versions are no longer supported. Please update to a modern (1.14.4/1.15.2) version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
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[SOLVED!] [1.15.2] - Custom Walls Aren't Connecting to each other
Ugdhar replied to ModMCdl's topic in Modder Support
MadHatAK is correct that you create data/minecraft/tags/blocks in your resources folder and add it there. That's how datapacks override vanilla stuff. Making a walls tag in your mod just creates your own walls tag with only your walls in it. -
Really old versions are no longer supported. Please update to a modern (1.14.4/1.15.2) version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
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[SOLVED!] [1.15.2] - Custom Walls Aren't Connecting to each other
Ugdhar replied to ModMCdl's topic in Modder Support
I believe you need to put your walls.json in data/minecraft/tags/blocks -
net.minecraft.item.Items
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[1.15.2] AttachCapabilitiesEvent not being fired?
Ugdhar replied to deerangle's topic in Modder Support
Correct, as there aren't any TEs to attach anything to without a world! -
[1.15.2] AttachCapabilitiesEvent not being fired?
Ugdhar replied to deerangle's topic in Modder Support
I just checked using forge 1.15.2-31.1.46 and the event fires for me and a breakpoint works. Do any other breakpoints work? Maybe post a debug.log, it might have a clue what's going on. -
1.12 is no longer supported due to age. Please update to a modern (1.14.4/1.15.2) version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
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[1.15.2] Whats the replacement for net.minecraft.init?
Ugdhar replied to VaraHunter8's topic in Modder Support
net.minecraft.block -
Minecraft stops loading with mod the second time I log in
Ugdhar replied to Mederu's topic in Support & Bug Reports
Please post your debug.log from the logs folder within the game folder. It should have information to help figure out why you are crashing. -
Start a new thread, and post your debug.log as described in the EAQ. There are a million reasons the game can crash at startup, and your problem may not be the same!
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Show a 1.15.2 log using Java 8, I do not believe Java 14 is supported. Also, 1.12 is no longer supported due to age.
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Modpacks immediately crash after launch in the Twitch launcher
Ugdhar replied to ArdaOk's topic in Support & Bug Reports
Yeah, the twitch launcher sucks at installing forge, and that's a likely cause of the error, although I'll be honest and this is a stab in the dark without debug.log. What I've done in the past is download the twitch modpack, close out of the twitch client, make sure I have the exact same version of forge installed the modpack is calling for, then create a new installation in my normal vanilla launcher that points to the modpack folder in twitchs Instances folder. You could try that and see if it makes a difference. Just make sure you install the same version of forge the modpack wants to use, older can be missing things, newer can have breaking changes. -
Please post the debug.log from your game directory logs folder. It will give details on what's going on. Unfortunately without it, it's all just blind guesses!
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So I've been tinkering with Biomes recently, and I'm wondering if anyone has any insight into the methods used by the biome builder, in regards to what they do/how they affect biomes spawning. Example taken from PlainsBiome: .depth(0.125F) .scale(0.05F) .temperature(0.8F) .downfall(0.4F) .waterColor(4159204) .waterFogColor(329011) .parent((String)null)); Looking at code and what different biomes set these values to, I've come up with some guesses for a couple. depth - Oceans have -1.0, Mountains have 1.0, Rivers are -0.5, with other biomes being between 0 and 0.2, so based on what elevations you want a biome to show up in would affect what you put for this value. scale - not sure temperature - Desert is 2.0, and "Frozen" biomes are 0, and other biomes seem to be just under 1.0, which I would imagine is "average temp" downfall - not sure. Any more information anyone has on this, feel free to chime in! Thanks for any and all input!
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Nope, I think this one is magic, give it a try! And if you update your mappings, things have better names.
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Smelt and item and make it give you multiple of an item
Ugdhar replied to GamingTechnologies's topic in Modder Support
I'm not seeing "count" as an available option for smelting recipes: https://minecraft.gamepedia.com/Recipe#JSON_format -
- Please keep posts on this forum in english - Really Old versions of Minecraft/Forge are no longer supported. Please update to a modern (1.14.4/1.15.2) version to receive support. More information on supported versions can be found in the LTS link at the top of every page.
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That was not even what the error was about. The error was because he had capital letters in his modid: If you are having an error, start a new thread and post logs as described in the EAQ, don't just add on to someone else's thread.
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HELP Minecraft crashed whilst exception generating new chunk
Ugdhar replied to Jimmy Jenkins's topic in Support & Bug Reports
Unfortunately I am not sure what is causing that error. Perhaps try removing mods 1 at a time since you only have a few, and see if it works. I would start with Extended Caves, only because in the log it mentions jigsaw features, which I would think would be used making caves. If it still crashes, maybe lycanite mobs since it has about 8 million other non-fatal exceptions in the log. Perhaps someone else will see this thread and have a more informed answer for you. Sorry I couldn't be more help!