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LexManos

Forge Code God
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Everything posted by LexManos

  1. Nothing on our site contains viruses. All of our software is open source, including all build and deploy scripts. You can build them yourself if you don't trust us. I use adfly because I have bills to pay, not the least of which is the cost of hosting this site and related servers. I provide direct downloads as well for those who do not like adfly. We have answered this 'how do I downloadz!' question hundreds of times. Our site is setup to make it as easy as possible. This should not be an issue. As for this "This type of file can hard your computer" messages. You get this because that type of file CAN harm your computer. Its a executable jar, or a windows executable. It contains runnable code. Anything that has runnable code has the POTENTIAL to harm your computer. Hence the warning from your downloader. You will get this warning on any site that you download executable code from. If you don't there is something wrong with your protection. So, it comes down to if you trust us and our software. If you do, install it. If you don't enjoy unmodded minecraft.
  2. User was banned for using a cracked launcher.
  3. You cant run mods on versions of minecraft they were not designed for. 1.6.4 != 1.7.10 They can not work together. Aside from that, the launcher has a 'Game Folder' option for a reason use it.
  4. Provide world seeds, screen shots containing coordinates. And exact Forge version.
  5. iChunUtil is not 1.7 compatible.
  6. Its now log4j.xml As the logging system switched to log4j.
  7. It is not Forge's job to re-write Minecraft into a Component system. Would this be nice? Yes, if done right. Would it ever happen in Forge? No.
  8. http://lmgtfy.com/?q=xbox+file+explorer+mac
  9. As stated, you Can Not mod the xbox version of Minecraft. If you have been told of a way that you can, then you have been lied to.
  10. Just use build numbers they are there for a reason -.- Build 1210+ is far less ambiguous.
  11. 403 on pack files is normal. Protip: THERE IS MORE BELOW THAT Right click the console window, and select mark. It'll let you copy/paste from the window.
  12. At this time, I have no plans to stop. Forge is very important to me for many reasons. The main thing tho, is that with fewer people to help me it will take me more time. As I will be taking more frequent breaks to try and find/train helpers. I have mixed feelings, this could be bad, or it could be status quo for me. Microsoft could come in and wave it's lawyers around and destroy me. Or they can wait a year or two until they have a replacement in place before doing that. Only time will tell which road they go down. I am of two minds on this one. The changes in 1.8 are massive, but they have use. They may be partially implemented/broken, but Forge is no stranger to fixing where Mojang leaves off. This has been how modding has gone for the last 2 years. My plan is to continue updating for as many MC versions as I can until Microsoft stops me. So that when it ends, the MC community has all the best MC and Forge features available to them. And when that time comes, the more options modders/users have the better. So ya.. I hope this does not hold any modders back from updating. But it's the community a strong breeze could hold 1/2 of them back Modding for most people is a hobby, if it no-longer becomes enjoyable, there is no reason not to leave. As a fellow programmer I respect their wishes and wish them nothing but luck in the future. However if they DO have a large project I would HOPE they either leave it in someone else's hands, or leave it as open source in the community. So we don't have shit like RedPower and that dissapearing act -.- It makes me want to run away screaming. Because of the shear amount of work that I have to do. It was convenient having Bukkit there because a abstraction layer IS 100% NEEDED for this community. Bukkit and Forge lived in harmony for the most part. I did not need to provide that solution because it already existed. Now that it is gone Forge needs to put something in its place. And that is a massive amount of work -.- The Sponge Project is trying to do something along those lines, however the more I see how it is going, the more I don't like it. It's the standard "Too many chiefs not enough indians" problem. I HIGHLY doubt it, Why pay for something you get for free and have the ability to retroactively destroy when your new solution is ready? The major difference here, is that Microsoft has the talent {well the money to buy the talent} and the experience to pull off a plugin system. Mojang did not. They tried to acquire the talent by acquiring Bukkit. It didn't quite work out. Depends on the language. It would almost garentee to destroy modding. MC being in Java is one of it's STRONGEST assets. Java is easily linked against/decompiled. Java is a rather simple and forgiving language as well so it allows a lot of kids to become 'modders' {see my rants on how most modders are not programmers u.u different story} All of these 'modders' would die off because any other system/language would be too hard. You'd come back to a community with a few REALLY awesome mods. And almost no minor ones.
  13. From their history, this does not bode well for Modding. However, 1.8 and below is already out. Worst case scenario we stick on these versions alone. And then continue modding until MS sues me to stop. {This is a real possibility, not just fear mongering} For the average user? larger pushes to realms, and WinMob. For modders.. Possible complete architecture changes and destruction of the modding ecosystem as we know it. I have made it no secret, Forge is my sole source of income. And the only way I can continue doing it is if that income maintains enough to cover costs. On the other side, you can help by helping to address things like tech support questions. As you can imagine, my workload is daunting right now. Having some people step up and take over the mind numbing 'Have you tried turning it off and on again' type of questions would be emensely helpful. But.. I need cookiez.. and beer... lots and lots of beer u.u This I can not say, what they will probably do is spend the next section of time pumping out a WinMob version of Minecraft and then start pimping the shit out of it. Remember that the core development team is still working on the PC version. Atleast for the time being. So the PC version *might* remain the same for ~1 more update. You'll notice that NONE of the Press Releases or announcements said ANYTHING about the modding scene. Even tho Forge alone makes up 60% of the client install base. I doubt there will be any API ever coming out within the next 4 years. Yes, With cpw stepping down from the project. FML falls to me. What does this mean for FML? Not to much there was major refactoring planned for 1.8 anyways to move it more in line with the Forge side of the project. However with him leaving it just increases my work load. I am currently trying to train a real life friend up on how to develop for FML/Forge to potentially help me with this. But.. it's a transition state. Things will take a while. For now 1.7.10 should be your target until at least January. This is not a question for me, as I do not speak for other modders. From the 'Forge Team' cpw is the only one who has officially announced he is stepping down. 1) The bukkit devs and Forge don't get along, I will refrain from going into detail as it's just drama. 2) Before the MS rumors/announcement. After Bukkit's DMCA. myself, and a lot of community leaders from Bukkit related projects got together to decide how to proceed. Sponge was the result of these discussions. A Abstraction layer built similar to Bukkit built on top of Forge. This is just the logical decision as Forge provides a more stable and expandable system then vanilla. And gives everyone the access to do base edits without having to ship Mojang {Now Microsoft} code. HOWEVER, it is suffering from a 'too many chiefs' syndrome. And with me having to step back and address FML/Forge myself. I do not have high hopes for it. As I already see it crumbling. There will be something, but not anything soon that would be worth working on.
  14. Are you able to resolve it manually outside of Minecraft?
  15. Update to the 'new' branch on our downloads page. It'll get moved to master here soon.
  16. Then dont use cauldron, it seems that one of your mods does not like it.
  17. Most likely it is how you are loading your game. What launcher are you using.
  18. 1) We dont support decompiling mods, contact the author in a correct manor if you wish to see changes. 2) This is retardedly simple, you should know how to deal with it. 3) 1.6.4.. really.... REALLY... Locked.
  19. Just a note to all server hosts out there, You CAN have multiple versions of java installed.. Stop being stupid. Also, Don't have shared hosting like that people being able to fuck with other peoples servers is BAD!
  20. [21:52:13] [server thread/INFO]: You need to agree to the EULA in order to run the server. Go to eula.txt for more info.
  21. You have a coremod in your mods folder that is not for 1.7.
  22. Interesting, it would SEEM based on that log that something on the servers end is deadlocking and not allowing you to go any further, but not spitting out a error. Is this reproducible? perhaps try smacking a NPC and waiting for it to crash.
  23. That is not crashing, however it is trying to play a blank sound. Whatever you or someone in your server was doing/around was trying to play a sound improperly. Detailed logs may help more {in the logs folder} but you may need to do some trial and error to see if you can find the thing making the sound.
  24. We would have to see the full log which is in the logs folder in your .minecraft folder.

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